Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

tepe15

Members
  • Posts

    72
  • Joined

  • Last visited

    Never

Posts posted by tepe15

  1. > With the player creation system will there be a hair option and if so will paperdolled head items appear instead of hair or over the hair?

    In my opinion, sprite and face (avatar) will be enough and Seth says earlier about this.

    But … auctions, instanced maps, random dungeons will be good options.
  2. It is Your engine.

    Do  what you want.

    You don't must use stupid arguments like "I'm not here to make your game for you. ".

    It's only my proposal and what I want know about new function.

    Nothing more …

    Peace.
  3. Seth

    Check "locked" option in Class Editor.

    If You lock last class, it work but if You have for example 5 classes and you want lock class number 2 then class is not visible but her sprite yes (in next class).
  4. I want use button to change class

    I solved this problem.

    ```

    Private Sub Command1_Click()
    cmbClass.ListIndex = cmbClass.ListIndex + 1
    End Sub

    ```
    For cmbClass: Visible - No

    This button works. but i got error when I want skip the last class.

    Run-time error 380

    Invalid property value

    Okey so, i can use this code: ( I have 6 classes )

    ```

    Private Sub Command1_Click()
    cmbClass.ListIndex = cmbClass.ListIndex + 1
    If cmbClass.ListIndex > 5 Then
    cmbClass.ListIndex = 0
    End If
    End Sub

    ```
    but i still have error

    Run-time error 380

    Invalid property value

    cmbClass.ListIndex = must be 0 because if I give 1 I don't see my first class

    If i Give this code:

    ```

    Private Sub Command1_Click()
    cmbClass.ListIndex = cmbClass.ListIndex + 1
    If cmbClass.ListIndex > 4 Then
    cmbClass.ListIndex = 0
    End If
    End Sub

    ```
    I dont' see last class ….

    Do You have some ideas?

    one solution what I came up with is to add one empty class

    but it doesn't solution for the problem and this class is visible in combobox if combobox is of course visible
  5. Hello guys!

    I use eclipse Worlds and I have a little problem.

    I want add new button to select class but i don't know how code I must use for this.

    Combo box is not elegant.

    I have something like this:

    ```

    ' next class
    NewCharClass = NewCharClass + 1
    If NewCharClass > 3 Then
    NewCharClass = 1
    End If

    ```
    But this code doesn't work in Eclipse Worlds.

    Can you help me?
  6. I don't understand what you mean but …

    If you want create spell/skill you must

    Open Animations editor - create effect

    Open Items Editor - Create item which you can use to learning skill

    Last step - You must spawn item at the map
  7. Open ACP->NPC Editor->Select NPC

    Next you must change Behavior set on Quest

    Save & Close

    Open Quests Editor

    Next in Quest Editing click right mouse button and select Add Greeter

    Select NPC - > Accept

    Done.
  8. I removed Mini Map feature.

    Simple job.

    World map will be better in my opinion.

    Of course simple - 1 picBox and maybe in future ACP with coordinate system for image where admin can mark places on the world map where player is now.

    Description, maybe photo for point of the map etc.

    Something like that.

    [http://www.ffring.com/images/fft/map.jpg](http://www.ffring.com/images/fft/map.jpg)

    This mod works similarly but he doesn't have acp.

    [http://www.eclipseorigins.com/community/index.php?/topic/121876-eo20-world-map/?hl=world](http://www.eclipseorigins.com/community/index.php?/topic/121876-eo20-world-map/?hl=world)
  9. > The new movement input engine, I had to make that change or else using WASD/arrow keys to stop mouse movement didn't work. I can make it better, but I didn't feel like it.
    >
    > I used your first code snippet, the other one I did not.

    Okey :). I used these two because this code leaves animations bubble.

    ```

    ' Check if it's timed out - close it if so
    If .Timer + 8000 < timeGetTime Then
    .active = False
    End If

    ```
    Without this code bubble will be static.
  10. > It isn't a bug, it is to force you to hold your mouse down to move.

    Understand but for me it is not comfortable :)

    Little fix from me:

    When you send message chat bubble, bubble too fast disappears.

    So:

    Open:

    modText

    Find:

    ```

            ' Check if we should be seeing it
            If .Timer + 100 < timeGetTime Then
                .Alpha = .Alpha - 2.5
            End If

    ```
    Change to:

    ```

    ' Check if we should be seeing it
    If .Timer + 5000 < timeGetTime Then
    .Alpha = .Alpha - 2.5
    End If

    ```
    Find:

    ```

            ' Check if it's timed out - close it if so
            If .Timer + 5000 < timeGetTime Then
                .active = False
            End If

    ```
    Change to:

    ```

    ' Check if it's timed out - close it if so
    If .Timer + 8000 < timeGetTime Then
    .active = False
    End If

    ```

    I hope I helped.
  11. Me too. In map editor for example when i want change background music.

    But only in some soundtracks.

    ~~And next bug is with mouse move …~~

    ~~My Character doesn't want go to the point where I want go.~~

    Ok i find, for Seth it is bug :D - [https://bitbucket.org/Helladen/eclipse-worlds/commits/ff943fd9bd77fd6b336c41c577837f1f37acfb62](https://bitbucket.org/Helladen/eclipse-worlds/commits/ff943fd9bd77fd6b336c41c577837f1f37acfb62)

    For me, old style is better :d
  12. > *You should have a valid license or usage rights for MS Visual Basic 6 to use this product ;)

    From: [http://kickass.to/visual-basic-6-1-1-all-inclusive-t9166439.html](http://kickass.to/visual-basic-6-1-1-all-inclusive-t9166439.html)
  13. > Where eclipse stable, eclipse evolution, and total eclipse?

    > Kazuto, on 18 Aug 2014 - 01:35 AM, said:
    >
    > Where's EO 2.0, 2.3, 3.0 ???

    Because it is not custom version.

    > Zetasis, on 18 Aug 2014 - 05:32 AM, said:
    >
    > Why isnt Rob Janes source on here? It's open source as well as a very unique engine and Rob still fixes the bugs that get reported.
    >
    > [http://www.eclipseorigins.com/community/index.php?/topic/129958-eclipse-some-unique-name-here/](http://www.eclipseorigins.com/community/index.php?/topic/129958-eclipse-some-unique-name-here/)

    Added.

    In my opinion now Eclipse Worlds but with this five options will be perfect:

    - Pet system with ACP and Item for summon

    - Auction System + Option for npc

    - Multiple Characters per Account

    - Instanced Maps

    - Fullscreen

    My vote for Eclipse Worlds but others engines has many unique functions :).

    > I will keep improving on it, looks like people are liking it more and more. :) Although, I am more focused on Nin Online and a new engine now. I will make converters for Eclipse to the new engine, but a lot of data will be lost.

    New engine? So Eclipse Worlds will be not continue?
×
×
  • Create New...