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MeteorRain

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Everything posted by MeteorRain

  1. @Rusher http://www.youtube.com/watch?v=dQw4w9WgXcQ&ob=av2e
  2. Guide on what to do with Norton: 1\. Take it, throw it on the ground. 2\. Step on it several times. 3\. Just totally crush it. 4\. Shoot it with a gun. 5\. To be sure it's death attack it with fire. But now seriously, Norton is a horrible thing.
  3. [http://www.touchofdeathforums.com/smf/index.php/topic,61017.msg643612.html#msg643612](http://www.touchofdeathforums.com/smf/index.php/topic,61017.msg643612.html#msg643612) Try using that. It's a tutorial for scripted NPC's in EO. It's what I always use. But it can slow your game down a little bit. If you're using scripted NPC's the code will have to be something like this if I'm correct: ``` Call PlayerMsg(attacker, Take this item:", White) GiveInvItem(attacker, itemid, itemamount) ```
  4. Firstly, It says it's the tutorial section, why do you think you shouldn't post your question in "**Questions and Answers**" ? As answer to your question Open client/server.vpb File Make server/client.exe. If you still don't understand how to I kindly ask you to leave earth.
  5. If you mean a place where you can upload your pictures. [www.Imageshack.us](http://www.Imageshack.us)
  6. Uh, nevermind, managed to install something to use for quests.
  7. Was thinking about adding alatar's quest system, but I doubt it would work with CS:DE.
  8. I don't really understand the quest part.
  9. After finishing all GUI things and have removed unneeded things, I started working on the game. However, I have ~~2~~ 1 question~~s~~. 1\. Is there a way to add quests in CS:DE. Does anybody know how?
  10. Not knowing that you have to build the client and server from the vpb, that's kindof common sense if you aren't new to Eclipse. Meaning he shouldn't work on CS:DE.
  11. I know how to. This problem is already solved, I posted this 3 days ago…
  12. MeteorRain

    My Map

    This is the first map of my game, the home map. ![](http://img231.imageshack.us/img231/3387/map1m.png) Uploaded with [ImageShack.us](http://imageshack.us) I know it isn't very good, I'm more used to the mapping system of RMXP. But.. What do you think?
  13. MeteorRain

    Question

    Btw, what I meant with that is, I'm asking the question because I know what to do with the answer. And @ Soul, not really. I always try before I ask. When I asked the question first I didn't try because I didn't have a single clue where to start. After Lightning gave me the code I didn't know I could find the full code, but then I discovered I I could find it by searching through Server/Client.vbp. The codes I post before are the only ones I could find, I don't really understand how it works tho so I asked how that works =/. Would really appreciate it if someone could answer :)
  14. MeteorRain

    Question

    Uh someone help please? =/
  15. MeteorRain

    Question

    I've looked through the project and I found the following: ``` PlayerWarp index, GetPlayerMap(index), x, y TakeInvItem index, itemnum, 1 GiveInvItem index, 1, price ``` I couldn't find anything for IfPlayerHasItem tho, and I'm not sure how the code I found works…
  16. MeteorRain

    Question

    No not really. I'm asking for it, answer if you want, if you think I'm too lazy to get everything and just sitting in my chair laughing at people making my game for me don't.
  17. MeteorRain

    Question

    Uh could you please give me the full codes. Like where I have to put item name and amount and where I have to put map name and coords :)
  18. MeteorRain

    Question

    This will probably be my last question, I need this to continue on my game. And people, please stop saying things like "No don't do this, it's bad, don't do that it's slow, don't do that, that's blah" like in my other topic. If I'm asking how to it means I know what I'm doing :). Oh well, could someone please answer this: What the code is for: Warp Player Check if has item inv Take item from inv
  19. MeteorRain

    Quest

    Anybody help please? :)
  20. MeteorRain

    Quest

    Well what I tried to do was make a simple quest, if quest is done then (when entering a place) warp player else you haven't done the quest yet. And I don't know any other way to save quest steps (Like in the ini, if quest started then blah blah, if dont have item, give me item, else, good job quest done). I already know alatar's quest system, but I think if I do it without a quest system and just type everything myself I kindof have more control about and can make the quests exactly like I want.
  21. MeteorRain

    Quest

    Problem is I can't program every small thing for my game. I don't even know if it is possible to program the things I want. I would appreciate it if someone just could help me with the question I asked :)
  22. MeteorRain

    Quest

    Yeah but the problem is it's kindof impossible to do things for my game without scripts. And I don't think a few scripts would hurt.
  23. MeteorRain

    Quest

    I'm sorry for asking so many questions, but I'm a noob and trying to learn everything :). If a mod sees this you can remove all my other topics. I just tried making a quest, is this good: ``` Case 0 If GetVar("Quests\" & GetPlayerName(attacker) & ".ini", "Quests", "Beginner Quest") = vbNullString Then Call PutVar("Quests\" & GetPlayerName(attacker) & ".ini", "Quests", "Beginner Quest", "0") End If If GetVar("Scripts\Quests\" & GetPlayerName(attacker) & ".ini", "Quests", "Beginner Quest") = "0" Then Call PlayerMsg(attacker, "Blahzie blah get le blah for me", White) Call PutVar("Quests\" & GetPlayerName(attacker) & ".ini", "Quests", "Beginner Quest", "1") ElseIf GetVar("Quests\" & GetPlayerName(attacker) & ".ini", "Quests", "Beginner Quest") = "1" Then Call PlayerMsg(attacker, "Get me le blah", White) If PlayerHasItem(attacker, 1, 1) = True Then Call TakeInvItem(attacker, 1, 1) Call PlayerMsg(attacker, "Thanks for the item", Black) Call GiveItem(attacker, 2, 2) Call PlayerMsg(attacker, "Please take this other crap", Black) Call PlayerMsg(attacker, "Now gtfo motherducker", Black) Call PutVar("Quests\" & GetPlayerName(attacker) & ".ini", "Quests", "Quest1", "2") Else Call PlayerMsg(attacker, "You still don't have it motherducker", Black) End If ``` I think there are some mistakes at the has item and give/take item. Could someone help me solve this. Oh, and would this work for a scripted tile: ``` If GetVar("Scripts\Quests\" & GetPlayerName(attacker) & ".ini", "Quests", "Beginner Quest") = "0" Then Call PlayerMsg(attacker, "You haven't started the beginners quest yet, you can't enter this place", Black) Else WarpPlayer ................. ``` (Would appreciate it if someone could give me the warp player code, give/take item and playerhasitem.)
  24. MeteorRain

    EO or RMXP

    I've already chosen for EO :) The other RMXP online system was fantastic but way too fucking bugged.
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