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Peaverin

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Posts posted by Peaverin

  1. This isn't related with the chat window refresh(tested refreshing chat everytime, the chat refresh but the message doesn't arrive so this is not an option)

    Also I have more things to say:

    Imagine 2 players.

    In the same map, the bug is happening, creating that lag sense in all the players except the last one connected.

    If there are in separated maps (player 1 is in map 1 and player 2 in map 5, for example) and they talk, all is correct(the bug doesn't happen).

    But if they chat with global, the bug happens.

    This shows that the bug is related with the amount of players that receive the message, not with the chat window refresh.

    Maybe this help to someone that can fix this.
  2. > I have a suggestion. That would be a very nice touch I think.
    >
    > Global variables and switches.
    >
    > Variables/Switches that are the same for everyone.
    >
    > This way you could for example do an event, where everyone have to collect x items together. The event adds 1 everytime someone gives an item. And when it hits the x it unlocks something.

    > Isnt that already there? That global thingy

    No, that global checkbox is only for events to be seen by every player in the same coordinates, but not for set the switches on to all the players.

    I like that globals siwtches/variables idea and i think it would be easy to, for example set the global switches and variables above number 1000 and the normal ones below number 1000, and then save the global variables in a bin file in the server.

    Maybe if someone can do it, that will be nice.
  3. This happens only with inventory and skills because i think that the background of the zone where the items and skills are showed is black by default. Check a look at the scripts to see if you can change that black to transparent or any other colour.
  4. > Error solved dont play on two accounts ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

    This also happens if i play with one account and my friend with other, in different computers, not just when i play with 2 at the same computer.

    > So what should other players do if there index > 5? Should they wait till a few ppl are gone?

    Don't understand what you said, im newbie in this engine.

    So can anybody help with this bug?
  5. To change the hp and mp regen formula go to the sever source and find:

    ```
    Function GetPlayerVitalRegen
    ```

    Then you will see the hp formula: (Willpower x 0.8) + 6

    ```

    Case HP

    i = (GetPlayerStat(index, Stats.Willpower) * 0.8) + 6
    ```

    And the MP formula: (Willpower / 4) +12.5

    ```
    Case MP

    i = (GetPlayerStat(index, Stats.Willpower) / 4) + 12.5
    ```
    Change that formulas to modify the player regeneration every x seconds (i don't know where to modify the seconds) between each regen.
  6. I think you're asking that to try to fix this bug:

    [http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/](http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/)

    I also need help with that. A game isn't a game if it has a bug like that.
  7. Excelent updates, I like the idea of you doing all that system so there won't be any incompatibilities between that systems.

    It's looking very good ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

    Do you finally managed to fix that chat bug?

    Waiting for the src release, it looks reaally really nice ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
  8. It will show up in like 5 or 6 seconds or if you move one step in any direction with the player 2 it will suddenly show up for player 1.

    The same if you send a message from player 1\. It will also be shown up first for player 2 and then for player 1, like if player 1 were having lag.
  9. Ok don't worry about the directional movement and thanks for the buffs answer.

    The best you can do for understand the chat problem is just to test it and you will see that for player 1 it will be like if he were having lag (but isn't lag, because you can move without problems).
  10. Ok Rob thank you for your custom version and for trying to fix that bug.

    Hope you fix it, because the bug affects a lot of eclipse versions.

    Thanks for all!

    Edit: I saw the diagonal movement system and i think it will be nicer if it makes the player move speed decrease while walking in diagonal. As I said, it's just an opinion. Ah, and I also wanna know if there is a way to make the buffs don't dissapear after disconecting.
  11. Yes. The same if Player 1 Says Hi. It will only shown inmediately for the last connected player and then for the others(first for player 2 and then for player 1)

    Also if player 2 moves, the chat window of player 1 will refresh inmediately.

    I think you will have to test it because i don't know how to explain correctly.

    Also i have found a bug in your proyectiles system:

    [http://postimage.org/image/eu9mfi96n/](http://postimage.org/image/eu9mfi96n/)

    This happens if i shot the warp blocks.
  12. Hey Rob, im looking forward if someone is able to fix this bug that it's happening to every original eclipse version derivates (this bug is also happening to your version).

    The bug is related with the chat window refresh. It only refresh correctly for the last connected player and for the other players it stays like 5 seconds to refresh when someone sends any message or it refresh when the last player moves. Sorry if i can't explain the bug correctly. Just read this post and see what happens:

    [http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/#entry859473](http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/#entry859473)
  13. I reported a bug that is happening with this version:

    [http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/#entry859473](http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/#entry859473)

    Thanks for the help.
  14. Hey, today i found a serious chat window refresh bug.

    The problem is that the chat window is just refreshing for the last connected member.

    The other members' chat window will only refresh after 5 seconds the message is sent.

    If you don't know what im saying, try this (this bug doesn't affect CS:DE or Eclipse Advanced, but it affects the official version and nightly eclipse version):

    Open your event system 2.3 version or nightly eclipse 3.0, or dragon eclipse 2.0 version of eclipse and connect with 2 characters.

    Write something with the last character you connected, and see what happens. The other player's chat window is not refreshing after 5 or 6 seconds. This seems to be lag, but it isn't.

    So if someone can helps me (and a lot of people) making the chat window refreshing everytime someone writes anything, it will be useful.

    Thanks for reading this.
  15. -Sorry if i write this in spanish. It's a bug report and i need to express correctly to report the bug:

    Eragon, he descubierto un gran bug que tiene esta versión.

    Bueno la cosa es que si abro el juego normalmente y escribo en el chat todo va bien.

    Pero si abres un segundo juego, y te conectas con un segundo jugador, cuando escribas en el chat con cualquiera de los dos, tan solo aparecera al instante lo que escribas en la pantalla del ultimo conectado.

    Bueno si no lo entiendes del todo abre dos clients a la vez y te conectas y vas escribiendo en el chat. Verás que solo se ve el texto al instante en el ultimo conectado y tardara unos 6 segundos en llegar a los demas, a no ser que te muevas con el ultimo, que entonces se actualizan todos.

    Bueno pruebalo para entenderlo mejor y haber si consigues arreglarlo.

    Gracias por todo ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    Edit: Este error tambien ocurre en el nightly eclipse 3.0

    Edit2: El error tambien ocurre en la version oficial de eclipse.

    Oficcial post: [http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/#entry859473](http://www.touchofdeathforums.com/community/index.php?/topic/130024-serious-chat-refresh-bug-official-version-and-nightly-eclipse/#entry859473)
  16. Hello, i post this because i wanna report a Ryoku Hasu's buff system bug and to ask for help to create a disconection system.

    -Buffs bug:

    The bug is simple but i don't know how to fix it.

    When a player with a buff or debuff disconects and then connects again, all the bugs and debuffs of the player dissapear.

    This can be used to get rid of the debuffs that other player cast to you disconecting and conecting again.

    -Disconnection system:

    I also thinked to create a 10s or more disconection system. By this way players won't be able anymore to disconect just before a monster or other players kills them. I thought this:

    If a player has been fighting or being attacked in the last 10(or more) seconds, after disconnecting, there will appear a message saying: If you have been fighting in the last 10 seconds, you won't be disconnected until 10 seconds pass, and the player will still appear before the 10 seconds pass.

    __

    Thanks for the replies/helps.
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