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schnurman

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Posts posted by schnurman

  1. @Admiral:

    > Assume a and b are non-zeros.
    > a = b
    > Multiply through a:
    > a2 = ab
    > Subtract b2:
    > a2 - b2 = ab - b2
    > Factor:
    > (a - b)(a + b) = b(a - b)
    > Divide out (a - b):
    > a + b = b
    > Assuming a = b:
    > b + b = b
    > Combine like terms:
    > 2b = b
    > Divide:
    > 2 = 1.
    > Therefore,
    > **2 + 2 = 2.**

    A+ for the admiral
  2. @JeffSventora:

    > Funny you mention that, I'm making a level in UDK right now xD
    >
    > But yeah, UKD is great. It's a bit weird with the methods of adding/subtracting Geometry though.

    Well I wouldn't say weis old say different. But yeah you can get use to it.
  3. @Rory:

    > The guy is dead, why defame him after hes dead?
    > Undoubtedly, in some sense he made the world the way it is.
    > Just leave it at that and don't make such a fuss about him passing, nor about people worshiping him too much after his passing.

    You took the words out of my mouth.
  4. @crzy:

    > Going back to 2d due to some legal issues that where brought up with using a 3d engine that we don't personally create…

    Use unreal develpoment kit, it has great graphics, it may be hard to use but hey you can make very good games with it. Gears of war was even made with it plus it 100% free.
  5. @Rithy58:

    > I think he mean like a button or KeyPress that will change the direction that the player is facing.
    >
    > Example :
    > Pressing Home will rotate where the player is facing clockwise while Pressing End will rotate where the player is facing counter-clockwise.
    >
    > Sincerely,
    > Rithy

    Hmm I see. Yes that does sound like a good idea, it would be good if you where ever ambushed in the game. Hmmm we should think about that.
  6. @Rob:

    > We're taking the game in quite a different direction that originally planned.  Some fun little things I'm working on at the moment and will post screenshots once they're complete.  We'll get some spoilers out at some point, but it's turning from a classic RPG to a more online adventure/hack and slash genre.
    >
    > 1\. When a player is 'typing' a chat message, a chat bubble with a flashing . .. … will appear to indicate this player is currently typing a message.
    > 2\. Added a 'Pause' Menu, players can 'Pause' at any time, making themselves flagged out of combat and cannot be attacked, or traded with.
    > 3\. I'm considering rewriting the User Vitals (HP/MP) and combat systems to use a 'Hearts' sort of gameplay where weapons would damage for as small as 1/4 damage to 1+ hearts, while still keeping a mana system.  Unsure if I'm going to do this or not.

    Honestly in my opinion I do not like hearts. I like health bars better.
  7. @SnowGear:

    > Ah, ok. Although looking back Graal is heavily influenced on Zelda. but this is interesting nontheless.

    Well graal was originally Zefla Online with Zelda graphics. But they wher threatened to be sued so they changed the name to graal and changes the graphics style a bit. It's honestly link to the past graphics x2
  8. @Kinjiru:

    > This engine looks like its coming along pretty nicely!
    > So the engine will have custom graphics?
    > Are they going to be free to use?
    > Were you ever able to get the screen stretching to work?

    I am pretty sure the graphics wont come witht he engine give out. We are using the graphics for our actual game. So we dont want you just to take them ;D
  9. I love .hack//G.U I played the game today agin and it's just a amazing till date. Please you must make this, but if you do make this you need to make it right! Rengeki and everything else or it won't be G.U, making the chaos gate I image would be hard but please try to get that correct also! If you need any help with items and everything go here. http://strategywiki.org/wiki/.hack//G.U._Vol._1//Rebirth/Items , and weapons here. http://strategywiki.org/wiki/.hack//G.U._Vol._1//Rebirth/Weapons . Thoughs are very accurate.
  10. @Rob:

    > I just updated the server, you can run DontRun.exe now and play the game and make your account.  Thanks for catching that bug Schnurman.
    >
    > As for the patcher, did you try running as an Admin?  If you slide the patcher out of the way when you get the error message, what files are in the folder?  is there a tmpUpdate.ini and a Game_New.exe ?

    No problem, and yes I have tmpUpdate.ini, but I do not have Game_New.exe but I also tried to run as admin and it didnt work.

    @Rob:

    > For those who installed and tested it before, I put out a new patch, your patcher will automatically pick it up.
    > I just put the Register Account and Update Patcher changes live! :)
    >
    > For those who haven't downloaded it yet, http://www.splatteredgame.com/Setup.zip
    >
    > Looking for volunteers to join the team!
    >
    > Priority of Members:
    > 1\. Pixel Artists
    > 2\. Mappers
    > 3\. Sound Artists
    > 4\. Game Designers (to design items, spells, quests, and make sure it's all balanced)
    >
    > Those interested, PM me or reply here ;)

    Also I would love to join the team, me and my father a great musicians and I am an pretty good spriter I say so myself. I also could map if you wont or just anything else! I am just week at coding though.. But anything else is great, I don't have a "bed time" either.
  11. @Rob:

    > Do you get the invalid procedure call when you hit the next button?  Try running game.exe as an administrator and see if you get the same issue, the only thing I can think is that insufficient permissions when the patcher calls the kill command.
    >
    > I know the cause of the version outdated error, that's a screw up on my end on the server when it records a new entry into the player file, I'll have it fixed shortly.

    It still didn't work, though it may just be this computer. I will try on my other pc in a short while. Thanks for everything though.
  12. @HammeR:

    > sure thats good i mean a todo list… my english is not to good i plain move my project to this source...
    > the wheater effect dont cause lag?
    > btw i have some experience at maping and item balance but i dont really like the sistem... i prephers the ee items mode.
    > weapon damage  base not add strg
    > armor defence not add end
    > and this is more versatile (in my opinion)... :)
    > sorry my english again...
    >
    > check my work here
    > http://www.touchofdeathforums.com/smf/index.php/topic,69611.msg748964.html#msg748964

    He already did alot of though, and your not suppose to show off your work in others forums.
  13. @Rob:

    > Can you screenshot the error so I see when you are receiving it?
    >
    > Are you running it from the shortcut installed to your program files or desktop during installation?
    >
    > What happens with the patcher is once it's done loading and you hit next it loads dontrun.exe and then destroys the patcher process.  If it's dieing during that phase, it's not finding dontrun.exe so it's not installed properly, or it is getting to the client and missing a file.
    >
    > Take a screenshot and link it so I can better understand the issue

    This is the error I get when I run the updater.

    >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7fd5f0d3785de90c675a2b5edea33ba6.png)

    And if I try to just run the dontrun.exe after trying to update and won't let me continue, I get this.

    >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/029ab4a4889ea570d9fad1a251c2229c.png)
    So obviously it isn't updating all the way, I don't know why. (yes I do have the runtimes).
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