RyokuHasu
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Posts posted by RyokuHasu
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Here is My personal Scaling equation =D
```
Vital = (Vital * 0.6) * (Player(index).Level * 1.14) * Round((Stats.Intelligence + (Stats.Willpower / 2)))
```
Any one like it? =o -
=o GREAT way to give Exclusive avatars as rewards in hosted events =D I LIKE IT
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=D thank you and I only had a brief crash course of self teaching
but, ill try and come up with other quest functions to make them more versitile =P -
Required Previous tutorials
# 1
http://www.touchofdeathforums.com/smf/index.php/topic,68426.0.html
#2
http://www.touchofdeathforums.com/smf/index.php/topic,69062.0.html
Um… I know this is OVERLY simple but some people might not know... =X this is for them
SERVER
In ModQuest Find
```
Dim questnum, reward, rewardamount As Long
```
ADD
```
Dim exp As Long
```Under it
Now in any of your quests that you want to give EXP find
```
'set reward amount
rewardamount = #
```
ADD
```
'set EXP Reward
exp = 100
```
Under it
In the same quest Find
```
Call QuestFinish(attacker, finmsg, Script)
```
ADD
```
Call GivePlayerEXP(attacker, exp)
```Above it
This will work for any quest you have of any type
=D hope this helps at least one person -
Quest System Bug:
You CAN NOT add resources to maps that have ScriptedNPCs, remove Scripted NPCs to add Resources then att them back later. -
thank you =D
Im gona try that ^_^ -
When ever i edit the "frmserver.frm"(in the server src) file and save it the changes don't show up the next time i load the server. How do apply tose changes?
I am doing simple changes like changing the caption just to sest if it works, but its not. -
EDITED: RETRACTION
=P -
Thery are originaly for RPG maker, but they are made by a 3rd party, so its a resource site for both realy they just need some editing and TLC to make them compatable to Eclipse
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Using EXTENSIVE editing in GIMP I have created a semi-smooth lightning animation using RPG maker animation templates… Hope you like it.
PS. Anyone got a sound for it? -
Thank you
Also, i decided to share this tile set, it seemed a bit more advanced for adding in the masking color so i decided to share my converted copy. -
http://untamed.wild-refuge.net/rpgxp.php
=D this site hase a ton of Sprites and stuff, its all originaly for the RPG maker XP, but it works here too. You just need to add the masking color.
[EO] add a stat based bonus to spelltypes
in Source
Posted
Example:
> Vital = Spell(spellnum).Vital
> Vital = **Round(**(Vital * 0.5)**)** * **Round(**(Player(index).Level * 1.14)**)** * **Round(**(Stats.Intelligence + (Stats.Willpower / 2))**)**
>
> If Spell(spellnum).Type = SPELL_TYPE_HEALHP Then
> Vital = Vital + **Round(**(GetPlayerStat(index, Stats.Willpower) * 0.3)**)**
> End If
>
> If Spell(spellnum).Type = SPELL_TYPE_DAMAGEHP Then
> Vital = Vital + **Round(**(GetPlayerStat(index, Stats.Intelligence) * 0.3)**)**
> End If