RyokuHasu
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Posts posted by RyokuHasu
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after the start of the Sub, replace that 1st line
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^ awsome logo?
< Found a pet system error
V might know the error -
banned cause im not an idiot, Im Autistic. (thats true)
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D= ERROR:
when the pet DIED it had an out of range error happened and tyhe server crashed… ill find the location in debug mode for you =X
In modcombat in Sub NpcAttackNpc
Error:
```
TempPlayer(MapNpc(MapNum).Npc(attacker).PetData.Owner).target = 0
```
when your Pet dies
upon a closer look i see there is only setting for if the Pet make the kill, and not if it GETS KILLED… =X however i have no ability to fix this....
maby somthing along the lines of
if target = pet then
set of commands for an NPC win
end if
else
if target = NPC then
set of commands for a Pet win
end if
T_T but this is just an outline i have no idea how to make yet =X -
8101 TACOS
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BANNED FOR DOUBLE POSTING!!!
lol, see that lol -
Ok i just deleted all the mods and compiled it, now what?
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you know your a geek when you fight over if you're playing the game correctly .. lol
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ok lol XD
and sorry for disasembling most of your call pet stuff… i needed to for the new mods -
You would have to write a complete mini-game script….
I have some ideas, but no idea where you would start... -
You dont… you lock them in place and place a Shop tile infront of them, shop entered upon walking in front of them ... =P its the way i do it... (not best idea in the world)
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Thank you =D i was filling up my map with test char pets XD lol
And please let me know if you change any thing in the sub spawnpet i tell people to rewrite, i don't want to undermine your work and progress =P -
@Kris:
> really nice job!
Thank you ^_^ -
@Helladen:
> You should set the values in player(index).pet then call it, rather than just spawning it. The way you did it just plain sucks, to be honest. And someone needs to rewrite the way the pets are handled, saving them to the map is bad design flaw written all over it.
For the way the pets are handled is not my design…
As for how the pet is summoned i just rerouted the trigger, not HOW it was summoned >.>
Realy read into the things i changed, i just chaned where it was called from, the only diffrence is i added options to it on the client side.
don't complain to me.... Im just changing triggers and debugging errors
"Don't complain about the car's engine if the guy only changed the tires"
EDITED: Was forced to remove the ability to take pets from map to map, im not that good enough yet to reroute those triggers too. -
O.o is it just me or are there errors when you either change mapes with pets or just try and compile my code?
…. Creating a more stable version now.... -
I KNOW T_T … teens rule though =D
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http://www.backwater-productions.net/RMXP_CSG/
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Great job ^_^ kudos to you
Personaly i use configure grid, show grid, and snap to grid in GIMP opensource image editor to make the cells all the same size =D -
also try keeping it on the desktop, its where i keep it lol
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hmmm…. that a complex thing to have...
my concept:
have a pic- shrink it down in scale and lable it a number (same as the map)
use get map to get which pic to use
use the get location thing to get where you are and more the pic in scale
now place the rendered pic in a pic box IN a pic box
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soooo, ya, anyone wana make this for me and him, now i want one to… i dont know exactly how to do what i said XD lol -
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try getting plain VB6, it compiles esily
* * *
EDIT: DONT EVEN HINT ILLEGAL ACTIVITY
[EO 1.x.x, 2.x.x] Fix Hotbar
in Source
Posted