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RyokuHasu

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Posts posted by RyokuHasu

  1. O.o oops i miss read the order of the posts XD that makes all the diffrence… >.< ...

    I fail somtimes with basic motor skills... sorry
  2. D= ERROR:

    when the pet DIED it had an out of range error happened and tyhe server crashed… ill find the location in debug mode for you =X

    In modcombat  in Sub NpcAttackNpc

    Error:
    ```
    TempPlayer(MapNpc(MapNum).Npc(attacker).PetData.Owner).target = 0

    ```
    when your Pet dies

    upon a closer look i see there is only setting for if the Pet make the kill, and not if it GETS KILLED… =X however i have no ability to fix this....

    maby somthing along the lines of

    if target = pet then
    set of commands for an NPC win
    end if
    else
    if target = NPC then
    set of commands for a Pet win
    end if

    T_T but this is just an outline i have no idea how to make yet =X
  3. @Helladen:

    > You should set the values in player(index).pet then call it, rather than just spawning it. The way you did it just plain sucks, to be honest. And someone needs to rewrite the way the pets are handled, saving them to the map is bad design flaw written all over it.

    For the way the pets are handled is not my design…

    As for how the pet is summoned i just rerouted the trigger, not HOW it was summoned >.>

    Realy read into the things i changed, i just chaned where it was called from, the only diffrence is i added options to it on the client side.

    don't complain to me.... Im just changing triggers and debugging errors

    "Don't complain about the car's engine if the guy only changed the tires"

    EDITED: Was forced to remove the ability to take pets from map to map, im not that good enough yet to reroute those triggers too.
  4. hmmm…. that a complex thing to have...

    my concept:

    have a pic- shrink it down in scale and lable it a number (same as the map)

    use get map to get which pic to use

    use the get location thing to get where you are and more the pic in scale

    now place the rendered pic in a pic box IN a pic box

    * * *

    soooo, ya, anyone wana make this for me and him, now i want one to… i dont know exactly how to do what i said XD lol
  5. The reasons why it broke

    1\. you dont have the exact same tile sets
    2\. your lazy and you should make your own maps
    3\. it was a RANDOM file off the internet…. ya... just skip 1 and 2... random means any one and their grandma can upload a fake map...
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