RyokuHasu
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Posts posted by RyokuHasu
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oops lol, I just realised one of the picture is The wrong thing circled =P no big deal, I'll edit it when I get home.
(i circled the Item data and not list)
Ok I added the Correct Picture, lol It was such a simple mistake, it's all better. -
*bows to Ukiyo*
Your a life saver >.< i still fail at most Simple tasks -
English would make the Ryoku Happy XD lol
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You're banned bacaus that wasn't even a complete thought.
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For a completly VB6 quest system I sugest doing these 3 tutorials in order. It ends up with a graphical quest system that can give EXP as rewards, however, it uses basic quest scripting in VB6 and you have to compile your server for every new quest you make.
=/ not shure if you ment scripting as using script files or scripting your own in general…. =X but if you want full control, this is the only way i can think of that only uses VB6
Also these work well for making multi stem quests, lke one where you kill monsters then also gather items. The quests can also be made repeteable.
#1
http://www.touchofdeathforums.com/smf/index.php/topic,68426.0.html
#2
http://www.touchofdeathforums.com/smf/index.php/topic,69062.0.html
#3
http://www.touchofdeathforums.com/smf/index.php/topic,69793.0.html -
@Yukiyo:
> You could change the "Disband Pet" option to give back the item used to spawn the pet.
>
> And if you want this system to be different compared to all the other pet and summon modifications, you could do what I did and add in a handler for when you right-click a pet npc, it renders the pet menu at the mouse click. :)
SHUSSSHHH XD dont tell them that lol the point is one time use scrolls or items im not gona share re-useables… They can make thier own. lol -
O.o oops…. Rezno is right XD *goes back to edit his numbers*
8113 stupid people who can count (myself included) -
8111 dead babies in a single dumpster :D
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My question, what happens if you DIE in game? do you respawn at the default location, being the Cut scene? O.o
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8109 pandas killed in bamboo bombing >:D im evil
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You're banned because… isn't that illegal? O.o
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You're banned because thats a good point, and you should come visit one of the sites I can ban you from :)
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8107 "your mom" jokes.
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You're banned because your argument IS valid. XD lol
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You're banned because I can't even see your's
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Titan AE
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28- Because there is no better mmo maker.
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You're banned because your argument is invalid.
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Feed back please. =D
Did you know, all classes you make can only have the max stats of a warrior by default? This will Show you the simple way to change that.
And if you changed your first 2 classes THIS IS ALSO FOR YOU, more than new classes.
SERVER
In modCombat RIGHT AT THE TOP under "Function GetPlayerMaxVital"
Under "Case HP" before "Case Else" add
```
Case # ' the number of the class you want to create a new stat type for
GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * INCREASE + STARTING HP
```
Under "Case MP" before "Case Else" add:
```
Case # ' the number of the class you want to create a new stat type for
GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * INCREASE + STARTING MP
```
* * *
EXAMPLE:
I have a class, Tamer, Tamers control pets and the pets do most of the fighting for them, thus they have little ability to use magic of defend themselves. So they would have low HP and MP Max
Tamer HP
```
Case 3 ' Tamer, the 3rd class in my classes file
GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 5 + 80
```
Tamer MP
```
Case 3 ' Tamer, the 3rd class in my classes file
GetPlayerMaxVital = ((GetPlayerLevel(index) / 2) + (GetPlayerStat(index, Endurance) / 2)) * 4 + 20
```
The results, ONE WEAK CLASS, however I give them 1 basic summoning scroll (multi use) to start out with, the pets will make up for thier weaknesses. -
YAY ^_^ thank you
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If your talking about…
```
'Prevent multiple pets for the same owner
If TempPlayer(index).TempPetSlot > 0 Then
Call GiveInvItem(index, npcNum, 0)
Exit Sub
End If
PlayerMap = GetPlayerMap(index)
PetSlot = 0
For i = 1 To MAX_MAP_NPCS
If Map(PlayerMap).Npc(i) = 0 Then
PetSlot = i
Exit For
End If
Next
```
Read it closely… I just tabed it wrong, it spose to look like...
```
'Prevent multiple pets for the same owner
If TempPlayer(index).TempPetSlot > 0 Then
Call GiveInvItem(index, npcNum, 0)
Exit Sub
End If
PlayerMap = GetPlayerMap(index)
PetSlot = 0
For i = 1 To MAX_MAP_NPCS
If Map(PlayerMap).Npc(i) = 0 Then
PetSlot = i
Exit For
End If
Next
```
ummm…. Is that what you where talking about?
other than that, there are dubble ifs... =P but i will re-tab the part in question... sorry for the confusion, if you have changed this, please revert it back to normal. -
Banned cause you dont really have to
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I ride up the hill on Carl from llamas with hats (YOUTUBE IT!), he stabs you 37 times in the chest and eats your hands…
"Caaarrl, that kills people." -
Thanks for Linking in my Extra bit ^_^… =/ but could you lable it somthing about EXP, you just call it "extra"
please and thank you
[EO XMAS] Simple startup cutscene/story.
in Source
Posted