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Prince

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Posts posted by Prince

  1. Hi there

    i currently need a logo for my game called Tale of Ninja Online. Its naruto based mmorpg so the logo is gonne look similar to most of the naruto mmo out there. its gonne be a standard logo size with naruto font and abit messy brush at the background.

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/70e8d41eba56cdea839d139c196734aa.jpg)

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/dd9b89309661b9bc97affe29b3cd50eb.png)

    thanks you so much for your time. sorry i speak bad English.

    Prince
  2. > Read the code then. Checking if the sum is less than zero doesn't do duck all to fix the problem since the problem is the sum being zero. Think.

    Thanks you so much, i just did this:

    ```

    If MapNpc(MapNpcNum).num <= 0 or MapNpc(MapNpcNum).num >= MAX_MAP_NPCS Then Exit Sub

    ```

    Its working now. Thanks you
  3. **Introduce**

    I'm no programmer, i just mess around modgraphic and figure out this cool feature. Actually not a complete feature for a VIP system, so i just tittle it as Rendering graphic over player head. I will update this later to an complete VIP system.

    I'm using GetPlayerAccess >= 1 to make the graphic appear.

    **What it will look like**

    ![](http://www.freemmorpgmaker.com/files/imagehost/pics/74a9fe61ed0cbd1719ba4de81ad64ae3.png)

    **Client Side Only**

    - Download the attachment and put it into "client\data files\graphics\misc"

    - Go to **ModGraphic**

    Search for :

    ```

    Public Tex_Shadow As DX8TextureRec

    ```

    Under it add :

    ```

    Public Tex_VIP As DX8TextureRec

    ```

    - In **Private Sub LoadTexture**

    Search for :

    ```

    ReDim Preserve gTexture(NumTextures)

    ```
    Under Add :

    ```

    Tex_VIP.filepath = App.Path & "\data files\graphics\misc\vip.png"

    Tex_VIP.Texture = NumTextures - 10

    ```

    - In **Public Sub UnloadTextures()**

    Search for :

    ```

    Tex_Shadow.Texture = 0

    ```
    Under Add :

    ```

    Tex_VIP.Texture = 0

    ```

    - In **Public Sub DrawPlayer(ByVal Index As Long)**

    Search for :

    ```

    If GetTickCount > TempPlayer(Index).StartFlash Then

    Call DrawSprite(Sprite, X, Y, rec)

    TempPlayer(Index).StartFlash = 0

    Else

    Call DrawSprite(Sprite, X, Y, rec, True)

    End If

    ```
    Under Add :

    ```

    ' render vip

    If GetPlayerAccess(Index) >= 1 Then

    RenderTexture Tex_VIP, ConvertMapX(X - 42), ConvertMapY(Y - 40), 0, 0, 128, 32, 128, 32, D3DColorRGBA(255, 255, 255, 200)

    End If

    ```

    I will make a complete of the VIP feature in the future. So i don't think this helpful for some reason. Anyway just share it.

    Prince
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