Whackeddie99
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Posts posted by Whackeddie99
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The way it works with days is kind of silly, because well, it's not REALLY an auction. Assuming an eclipse game would get popular enough where their would be people battling it out, the days would not work. It would need to be hours, and then minutes, and then seconds!
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It's fine dude, I have times when I really wanna show something to the community but get poonbox whipped of making a tutorial. It's okay to duck up on it, if they can't figure it out, heck they shouldn't be making a game anyways to be honest.
Oh, by the way, I was just looking at the way the time left is held and stuff, do you know how I could make it count by minutes? Or hours? Instead of 31 days, I want each auction to last a certain amount of hours. Just asking if you know off the top of your head. -
It's alright, I am having fun debugging it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
The only thing I'm seeing annoying is the date system, so I'm just going to remove the whole "Auction" part, and just make it like a place where everyone can sell and buy items. No auctioning, just "Oooh, that's a good price!" and they buy it - sorta thing. Keep posting bugs if you find em tho. -
Wow, dude. I don't mean to be mean, but wow. There is a lot of bugs in this. Definitely not in a useable state, I'll post all the bugs I find so far. The ones above are lethal and it wont even run with them.
An important bug I found:
There is a bunch of these server side, find them all and you should easily be able to decide which is right and which is not.
```
For i = 1 To Player_HighIndex
Call SendAuctions(Index)
Next i
```
To This:
```
For i = 1 To Player_HighIndex
Call SendAuctions(i)
Next i
```
Now it will send the auctions to every player. Before it was set to send it only to the guy who just bid. -
> Figured it out, posting a Bug Fix ASAP.
*Waits patiently* -
Ok, we don't need instanced events anyways. But I don't think the door had to do with it…we'll see.
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> Believe it or not there are about 9000 other games that also have the same system.
When i said unique, I mean't unique to eclipse.
> Also I think that instead of completely making the layer invisible, putting its alpha down would look much better.
*Sigh* exactly what I did. You guys are killin me -
Ok, got some problems. You forgot to put prevx, prevy, and prevmap in player rec, also, when I create a new account and login it errors on
```
And temptile(MapNum).DoorOpen(x1, y1) = YES Then
```
for closing doors. Also, CanWarp is undefined. And that's as far as I got xD -
Good catch!
P.S. Nice logo for your game XD -
Damn, I programmed one from scratch into Cinder. Oh well, I guess you can't make something unique anymore these days.
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That was the answer I was looking for. Nice job GP
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Great! I think you should explain at the top on your systems though how they work. Is there a gui window? Or what? awesome possum though
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Why are you done? School? As much as it disappoints me that I'm programming with a bum candy language for a game, the fact that it's fun keeps me here. You should get in on that bum candy, it's cool
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Wow. Damn, I was just going to have a programming contest, but I doubt anyone else here could beat this. People should be really happy you submitted this ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Good job
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I like to print trollface pictures, tape them to the bottom of my computer teachers mouse when he's helping someone, and watch the flamewar commence.
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When you guys changed the constants to enums - did you have to replace every MAX_PLAYER_SPELLS or whatever, with what your enum is? Lmao, that would be annoying XD
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Switching from Enums to Constants - what is the point of this? Is grouping with enumerations better?
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I didn't read any replies, but two words:
ducking Yenius -
link me
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I think it still works…all you have to change is the rec stuff and attacking anim.
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map properties form, there's a checkbox called force spawn. find out what it's name is, and ctrl + f and search the project for whatever that checkbox is named, find where it uses it's value. go from there
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Pictures for the pictureless? Cause pictures are always cool ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Finally. Looks fugly but fun. Can't wait to play, be on later.
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Well I don't post here often anymore, but I've got kinda a serious problem. The project I'm working on, when I came to work on it, is using EO 3.0, and when you use a spell, there's a 1-3 second freeze when it should cast and play the animation before it actually does. So I went back to the oldest release, before I even started working on it, and it still takes forever. I tested on EO 2.0, and it is fine. Tried lots of different things…can't really see what could be slowing it down. It just takes a long time...beats me why.
[Under Recreation][ORPG] Cinder - Igniting Embers
in Old Eclipse Projects (Inactive)
Posted
Expect the unexpected.