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Whackeddie99

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Posts posted by Whackeddie99

  1. The way it works with days is kind of silly, because well, it's not REALLY an auction. Assuming an eclipse game would get popular enough where their would be people battling it out, the days would not work. It would need to be hours, and then minutes, and then seconds!
  2. It's fine dude, I have times when I really wanna show something to the community but get poonbox whipped of making a tutorial. It's okay to duck up on it, if they can't figure it out, heck they shouldn't be making a game anyways to be honest.

    Oh, by the way, I was just looking at the way the time left is held and stuff, do you know how I could make it count by minutes? Or hours? Instead of 31 days, I want each auction to last a certain amount of hours. Just asking if you know off the top of your head.
  3. It's alright, I am having fun debugging it ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)

    The only thing I'm seeing annoying is the date system, so I'm just going to remove the whole "Auction" part, and just make it like a place where everyone can sell and buy items. No auctioning, just "Oooh, that's a good price!" and they buy it - sorta thing. Keep posting bugs if you find em tho.
  4. Wow, dude. I don't mean to be mean, but wow. There is a lot of bugs in this. Definitely not in a useable state, I'll post all the bugs I find so far. The ones above are lethal and it wont even run with them.

    An important bug I found:

    There is a bunch of these server side, find them all and you should easily be able to decide which is right and which is not.

    ```

    For i = 1 To Player_HighIndex

    Call SendAuctions(Index)

    Next i

    ```

    To This:

    ```

    For i = 1 To Player_HighIndex

    Call SendAuctions(i)

    Next i

    ```

    Now it will send the auctions to every player. Before it was set to send it only to the guy who just bid.
  5. > Believe it or not there are about 9000 other games that also have the same system.

    When i said unique, I mean't unique to eclipse.

    > Also I think that instead of completely making the layer invisible, putting its alpha down would look much better.

    *Sigh* exactly what I did. You guys are killin me
  6. map properties form, there's a checkbox called force spawn. find out what it's name is, and ctrl + f and search the project for whatever that checkbox is named, find where it uses it's value. go from there
  7. Well I don't post here often anymore, but I've got kinda a serious problem. The project I'm working on, when I came to work on it, is using EO 3.0, and when you use a spell, there's a 1-3 second freeze when it should cast and play the animation before it actually does. So I went back to the oldest release, before I even started working on it, and it still takes forever. I tested on EO 2.0, and it is fine. Tried lots of different things…can't really see what could be slowing it down. It just takes a long time...beats me why.
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