Whackeddie99
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Posts posted by Whackeddie99
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Sekaru seriously, stop
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> No whack is right. You wouldnt see an improvement with 1 player because the loop only runs once but with more players the UpdateEventLogic will be called for every player when its only needed to be called once
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> Nice find Whack
Thanks ^-^ -
If you could just post the bug fixes aswell I would appreciate it ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Npc's don't spawn correctly, and when you die on an instanced map it doesn't take you to the starting map or boot map, just puts you back onto the instanced map somewhere.
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Why…after so much effort. Oh well, finishing and releasing a game is always the hardest part of making one.
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> Hmm.. Thanks. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
Yeah, my bad. Let me change that -
UpdateEventLogic was placed inside a For Next by accident…needs to be changed.
server side, server loop:
Find where it calls this sub:
```
UpdateEventLogic
```
move it below the next like this:
```
Next
UpdateEventLogic
```
![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) -
Calm your tits men and women, they are just making something for fun. Stop flaming.
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Great job Scott
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> I have never had or seen peeps.
![](http://www.freemmorpgmaker.com/files/imagehost/pics/325472601571f31e1bf00674c368d335.gif)
![](http://www.freemmorpgmaker.com/files/imagehost/pics/d0513946507f6bb4e6d125ec485bacb6.png) -
BRING IT BACK
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I fixed this bug…then my client froze and I hadn't saved, went to CTRL ALT DELETE and ended the process...ended the server by accident...lost everything. But I'm pretty sure the problem lies with the optInstance code, or something like that. It's got SOMETHING to do with the warp. If I remember for sure I'll post!
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> Do we really want to start the comparison?
Obviously HeroEngine is better man, It's professional and $99 a year. This is just a kid having some fun and ducking around with the world. C'mon now. -
Cinder: Igniting Embers (fantasy)
.mp3
Track Title - Cinder Main Menu
We need menu music please! A subtle tone, nothing loud, just something simplistic and nice. It should loop seamlessly since it is menu music ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) If you need more info, just ask. But you said you've seen the project, so hopefully you know enough about it to be able to get the feel of the kind of music we're looking for, especially just for a menu. Thanks! -
Item descriptions (WIP)!
![](http://www.freemmorpgmaker.com/files/imagehost/pics/615364ef383eed138b273c4663477899.png) -
Nevermind…just my dumbass-ness. But there is a little error where if you have more than 1 item, and you click any other than the first one going left-to-right, then it removes the first one, not the one you click. I could fix that and post here, but I'm not sure if that would actually make it take the right thing every time. So let me do some testing tomorrow morning and post it here. Sorry about wasting your guys time! Lol.
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Wow McAdams I couldn't agree more dude.
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Wow nice, thanks for sharing mate.
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I just wanted to make a quick comment after reading some of the arguments in this thread. If you're constantly pressing this topic owner to add your game, rate it higher, or make it sound better then you shouldn't be making a game. Nobody is going to play it, especially on THIS FORUM. It's cool if you're game is rated good, but no rating will change anything about your game.
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> If you plan to use 8 directional movement, you'd need a new sprite set with the new walking animations plus new paperdolls with the item look in each direction also
No you don't lol? -
Reminds me of terraria lol, nice!
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Good job dude, your tutorials are all nice finds! You should post them in the source section though. But I just wanted to say keep up the good work, these will help people in the future!
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Great examples of bugs that could crash the server. Nice.
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> I've got an error, RTE13, Type Mismatch.
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> Line;
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> If DateDiff("d", Auction(AuctionNum).Date, Dates) >= Auction(AuctionNum).EndDate Then
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> Perhaps DateDiff isn't defined?
Ok, I had this problem too. It was something GP must've ducked up on with the tutorial, but I'm pretty sure I remember what I did.
Remove the For i = 1 to 100 next in sub RemoveDeadAuction, but keep the code in between. It's not needed. now, before the code that's erroring, just put this
```
If Not Auction(AuctionNum).Owner = vbNullString Then
```
and under all of it place an End If, should be good to go (:
[Under Recreation][ORPG] Cinder - Igniting Embers
in Old Eclipse Projects (Inactive)
Posted
When you see in-game your opinion will transform