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Whackeddie99

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Everything posted by Whackeddie99

  1. @Xanvius: > Where do I draw the picHelp box as I drew it and couldn't click login or register or anything xD Sorry I am a newb @Whackeddie99: > Open up EO in VB6, and make a new picturebox OVER the picscreen, NOT IN IT!!!!! and name it picHelp. You have to make the picHelp picturebox over the picscreen, but make sure it isn't in the picscreen itself. If its in the picScreen, you wont see it when you use the /help command. To make sure its not in the picscreen, you could drag the right side of the game out a bit, then make the picHelp there, and then move it to on top of the picscreen. That should work good. Oh, and dont forget to move the right side back in though.
  2. Ben burada türkçe konuşuyor herkes orada şüpheliyim Google.com denilen bu web sitesini kullanmak için en iyi bahis olduğunu düşünüyorum
  3. @7⸮: > Well, it is first come first serve. Although, I'd rather you make the banner today, with a URL, else your spot could be taken by somebody else. Alright, I'm done with the banner, ill PM you now
  4. Can I have a spot 7, please! That would be great! I'll make a 100x100 banner and get back to you with a pm by tomorrow, if you let me have a spot of course.
  5. @Ryoku: > Ok i have patched the Player Move direction. > > To fix your existing copy redo the PlayerMove sub on the server side. > > * * * > > @Whackeddie99: put your self in my position, a hand full of people are saying they have an error, the rest are not. what am I sposed to think? You would think that a few people copied it wrong, not that it was a conditional error. Alright sorry for the double post, but I understand and I have no problem with that Ryoku, but thank you for not ignoring my problem. Also: I tried the fix on the client and server version with the problem, and it didnt change anything when I walk on a door tile. I still get RTE 9 subscript out of range, and it highlights the same line.
  6. I understand, but I'm not redoing this tut to find out it does not work again. My programmer already fixed the problem, so its all good.' @ CaptainWabbit, I posted exactly the details in a post about a day earlier, so read before you troll
  7. you made this code, but you cannot figure out what is wrong? It's not what I have done, cause other people are getting this error.
  8. Whackeddie99

    Updater

    I think what you should do is learn more about computer files, and come back in about 3 years.
  9. @Beanie93: > No. We're not here to make your game for you. We're here to answer your questions while you're making it. A quest system can be found in the Source Tutorials section, and about your other, I don't know about it. You should use that magical function called "Search" and stop asking already answered questions… And you sir need to learn to be much less arrogant, I'm sure you were new at one point. Say things in a nicer way, don't hate for no reason like Robin Back on topic, yes you should use the search bar, but I dont think theres any tutorials on team deathmatch stuff. But there is a good quest system, just search for it.
  10. I'm getting the RTE 9 Subscript out of range when I walk over the door key tile, like some other people. Its highlighting the same line they are, and when i hover over the word Index in that line, it says Index = 1\. Thats all that seems to be wrong! Help please…
  11. you need to click Map Properties in the map editor, then go to map NPC's and choose the ones you want on the map. Now after thats done, go to the attributes and do what you already tried, the npc should be there.
  12. Okay, this is my first tutorial ever, and it may not be the best. I'm going to show the 'newer' people to Eclipse a lesson for VB6\. Now, when most new people use tutorials, it seems they just copy and paste everything and they're done. They don't take the time to understand the code, and that is what this tutorial will do. This tutorial is very simple, and should be for newbies only, as it requires very little knowledge of VB6. When you type /help on a brand new EO, it shows some commands in the chatbox, and other stuff. **After this tutorial, typing /help will bring up a menu box, which shall display the controls, commands, and other things you want to teach new players in your game.** First off, download the two attachments and save them as Help (in GUI > Main) and X (Main > Buttons), both JPEG. Open up EO in VB6, and make a new picturebox OVER the picscreen, NOT IN IT!!!!! and name it picHelp. Now scroll down on the properties, and click Picture, select the Help attachment you downloaded. Set the picHelp visible to false (in the properties), so that it is not shown when you first start EO. Now create a new label in that picturebox, name it lblHelp. Set the caption to Help, and you can resize the font to whatever you would like in the properties. This will be your header at the top of the menu, so make it big (I use size 22). set the backcolor to black and the forecolor to white, and place it at the top of the picturebox. Now create another picturebox, this time inside the picHelp picturebox. Name this new one picX, and set the picture to the X attachment you downloaded earlier. Place it at the top right of the help menu. Now, make another label inside of picHelp, name it lblHelpTxt This is where all your info shall go, such as your controls, commands, tips, anything you want to explain in your help window. Type in whatever you want, thats your choice. Now to the coding! Ctrl + F and find /help in HandleKeyPresses replace: ``` Call AddText("Social Commands:", HelpColor) Call AddText("'msghere = Broadcast Message", HelpColor) Call AddText("-msghere = Emote Message", HelpColor) Call AddText("!namehere msghere = Player Message", HelpColor) Call AddText("Available Commands: /info, /who, /fps, /fpslock", HelpColor) ```With: ``` frmMain.picHelp.Visible = True ``` Now for you newbies, the code that you just inserted makes it so when you type /help in-game, instead of showing all that jazz in the chatbox, it will make the Help menu visible, or in other words it will open the help menu. Double click picX and insert this code ``` picHelp.Visible = False ``` This will make it so when you click the X button in the help menu, it closes it. So now after you've done all this and made the lblHelpTxt say what you want, compile and run, and you should get something similar to this: ![](http://www.freemmorpgmaker.com/files/imagehost/pics/e233c01764cd07597f48fc3d8bc65c01.png) Without the Controls button on the left of course. You can edit this until you are satisfied, add buttons on the left like I will and make it show a different label instead of lblHelpTxt, or you can make a button on the game somewhere that opens the help menu, its really up to you. Anything is possible with this, and its just a boost for newbies who don't know how to make simple buttons or commands open something. This is a raw tut, but hopefully it teaches some newbies something about using commands to open windows. Don't include credit, I did this tutorial for fun ^-^ Oh and btw, correct me if I forgot something? First tutorial!!!
  13. Whackeddie99

    Spinning!

    @7: > I won't do that for you, but I'll give you a hint. > > In the same KeyUp part, find the Key Code Constants for the keys you want, and simply add: > > If KeyCode = KEYCODEHERE Then > Call SetPlayerDir(MyIndex, DIR_WHATEVER) > Call SendPlayerDir > End If YAY!!! Thanks for not telling me how to do it and forcing me to teach myself! I figured it out lol, I'm making progress! Now it works fine, and I used Home, Delete, End, and Page Down as the spinning keys :D
  14. I think this has been brought up before about the topic, but can someone tell me how to make "word wrapping", so that if the text gets too long it doesn't go off of the picScreen and be unseen, instead it goes to the next line? Or if you want to teach me something give me a 'noob lesson' about how its done :D
  15. lol, not gonna lie, I did. I got the idea from you UI, if you'd like I can credit you for multiple things in my credits. I don't like stealing ideas, I just didn't know it was claimed as yours.
  16. @Beanie93: > You mean you want to clear the main chatbox? > Use > ``` > txtChat.Text = "" > ``` > > If that's what you mean. No, I mean to clear the textMyChat area, where you type what you want to send. But based on what you've showed me, I figured it out (I'm making newb progress!!!) I put txtMyChat.Text = "" instead, and it works fine :D
  17. Hey, I want to put a button by the end of my chatbar that says Clear, and when you click it, it clears all of the words/letters from the chatbar. I know that I could make a Button, make the label say Clear, and then make a custom button in paint or something to use for it, but I just need to know how I could make it work, what code do I need to put in the the click section. I don't know :/ please help! Thanks in advance!
  18. I figured it out London, thanks though. It was a stupid newb mistake (no wonder)
  19. I know this topic is old, but I'm really stumped. I've been trying to teach myself VB6, but I can't figure this out: I make a frame, and the two selection things on the inside, and everything works, but it just doesnt say Global and Map. I changed the captions to that, but it doesnt show them. I tried changing the text color, and resized the frame, but it doesnt show the caption :/ help please
  20. @Ryoku: > lower right of VB6, there is a properties window, at the bottom of that is the "Visible" property, set it to False. > > In my game I have it set up to show the chatbox when you use a bank , store , or trade. > > Also if your going to draw the chat to the screen I would suggest making the screen bigger. Alright, but one last thing: I tried making the screen bigger, and I folllowed the tut to do it, and it stretches the text out as well as the picscreen, it looks all disoriented.
  21. Hey, I hate to bring this back to life, but I've been reading up around the forums about this, and I can't understand how I can get rid of the chatbox while using this, w/o getting lots of errors. Can somebody tell me what needs to be done?
  22. @DJMaxus: > Yeah you can, I think someone made a tut for it. > > Edit: http://www.touchofdeathforums.com/smf/index.php/topic,67868 Ugh, I already searched the forums for it. I found that, but I want a cutscene before the menu even comes up! Not when you log on to the game… :/ thanks anyways
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