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Terraun

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Everything posted by Terraun

  1. @Azyru: > Oh and also. Pillow shading and dithering aren't the only ways to shade something, they are just the most common. I know. I was just giving concepts. That's how I learned to pixel, not by everything being fed to me on a silver platter. If you want to **ever** be any good, at any form of art, you have to take some things into your own account, learn some things yourself. Trial and error is your friend.
  2. Terraun

    W.T.F

    http://www.youtube.com/watch?v=fDT-lQazu68 I apparently missed the most amazing Baseball game of my life. Because apparently this is legal.
  3. @Azyru: > looks pretty good, but if you added more pictures like one for pillow shading, one for dithering, etc. Thanks. I have a image for dithering, but I forgot to add one for pillow shading I will in a little bit. @Jungletoeâ„¢: > If you're doing pixel art and don't understand what he's writing, you need to rethink your motives. > > Good tutorial though. I like more pics in these types of tutorials, but maybe it's because I'm a visual person. Thanks again. Yeah, I agree, I could of added more pics. But at the same time I think giving someone a concept is better than giving them an image. If you give someone a concept of how to do something and they make their own ideas, I see it better than giving them an image and them just copying what they see.
  4. No real instruments here, except my turntable mixer.
  5. @Robin: > "A picture is worth a thousand words." > > You don't need someone writing out what the image is conveying is bad grammar. Every single motivational I've ever seen is 100x better as a raw image. Oh, I see. Thanks for the heads up :).
  6. @Robin: > I suggest you collect raw reaction images. Motivationals are seen as a cancer around here. Why? Is there something bad about them? :icon_surprised:
  7. ![](http://www.motifake.com/image/demotivational-poster/0805/the-forum-trolls-demotivational-poster-1210635423.jpg)
  8. @Robin: > Welcome to Eclipse. ;D XD I think I should be scared to stay. XD @Anna: > The problem is, Eclipse threads are not like railways, they are like automobile highways. ;) > > Edit: or more like giant parking lots full of racecars. ;D At least I know my threads getting derailed is more like a huge highway car accident. That makes me feel so much better. ;D
  9. ;D![](http://www.motifake.com/image/demotivational-poster/0903/derailed-train-derailed-thread-demotivational-poster-1237346157.jpg)
  10. This is just amazing Robin. You just made my Christmas! :D A question though. The face sprites, do they transparency the first pixel's color for the whole image as other gfx do?
  11. @SoiWilliamSoi: > @Robin: > > > If everyone typed like you I would be so happy. > > Well you succeeded in making Robin a happy child. Congratulations. And glad to have you bro. XD Thanks man. I look forward to getting to know you all :). @Robin: > @Jungletoeâ„¢: > > > I type like that… > > > > Anyways, nice to have you. > > Difference is you're an idiot. Sorry, did I start an argument? :icon_crap:
  12. @Jungletoeâ„¢: > @Robin: > > > If everyone typed like you I would be so happy. > > I type like that… > > Anyways, nice to have you. Thanks. Appreciate the welcome! :)
  13. Okay, this is just a little tutorial I've made to maybe help some aspiring pixel artists with some basic concepts of what to do and what _not_ to do. **Concept 1: Color Decisions~** Color is one of the biggest factors in pixel art. If you have a bad color selection your art isn't going to look as good as it could look. A couple good ways to properly select colors are: 1) Trial and Error. >! This is sometimes what I use. It may take a little while longer than other methods, but it for sure is one of the more precise methods. This method is making a base shape of whatever image you are doing and filling it with a base color. You **_always_** want to check your art after you make a change. An image at 800% zoom is going to look different than a image at 100% zoom. When preforming Trial and Error always think to yourself, "what kind of shades and highlights am I going to use?". If you're making a blue metal ball, you wouldn't make the base color luminous. If you were doing the Sun, or a lamp, you would. This method always helps with selecting correct colors. 2) Palette Editing. >! This is one of the quickest and wide spread methods used in pixel art. This is using a set of base colors and drawing your image. After the image is completed if you need to change the colors you would just change the colors on your palette until you find a good set. This is a great method for newbie pixel artists but can get quite annoying at times. 3) Feedback. >! This is probably the most important thing you can do in pixel art. Getting others opinions can really help. If you don't feel right about something in your color selection, ask a few other people. **the internet is your friend** communities like Eclipse are great places to ask for feedback on art. **Concept 2: Shape** Shape is another huge factor in separating good pixel art from mediocre pixel art. If you are making a building, you wouldn't shape it like a Ferris Wheel would you? The concept of shape will once again help you with your learning of pixel art. 1) The Line and Curve Tools. >! The Line and Curve tools are 2 of the most helpful things in pixel art. People aren't perfect. It would take a lot longer to make a straight line than it would for a computer to. The Curve tool is perfect for making precise curves and angles. Now, these tools aren't always helpful. Don't let them fool you, depending on your project they can ruin the image. Some image's shapes are more meant for a natural randomized shape. Here's an example. A tree for instance, wouldn't have completely perfect edges would it? Sometimes you have to take the long route and hand pixel shape. It may be a pain but it can seriously impact your image believe it or not. 2) Progression >! The most professional way to hand pixel shape is with progression. Progression is slowly moving on a curve by a pixels length each move. >! Example: ![](http://i51.tinypic.com/23m1r1t.jpg) **Concept 3: Shading** Shading is the heart and soul of pixel art. Without correct shading your art will look dull, lifeless, and flat. Here is a few methods of shading to help get the idea of it. 1) Dithering >! Dithering is a great technique that I use for almost any shading I do. Dithering is the idea of the shading or highlights fading out. >! Example: ![](http://i55.tinypic.com/2z84tpl.jpg) 2) Pillow Shading >! Pillow Shading is the worst method of shading with pixel art ever. **_Never_** do this. Pillow Shading is shading the edges of a image dark and working your way lighter towards the middle. Once again NEVER do this. Well, that's all for now. I really hope I helped someone. If theres anything I missed, that you want me to add just ask! Thanks~ Terraun.
  14. @Robin: > If everyone typed like you I would be so happy. ;D
  15. No problem. I guess it's just common courtesy to thank someone who helps you.
  16. Hello all. I just want to seriously thank the members of the Eclipse Community for providing the help and support for new indie game developers everywhere. I lurked this forums for quite a while and now I am an aspiring pixel artist. I am taking Graphic Design courses in school, and have a payed pixel artist job. I would like to give a huge thanks to the following people for the inspiration of becoming involved with the indie game development scene: Marsh Robin Stephan Zetta Monkey (Fabio) And the rest of the active Eclipse Community members. Sorry if this sounds corny but I felt it is appropriate to thank the community that gave me inspiration to pursue my passion. Thanks! Terraun.
  17. @gregnator: > no im not trying that > > I know how to make stuff but my item sheet is all messed up cuz I made new stuff and move some so its a bit weird > > how do I make this all neat again Oh, all you have to do is go onto Graphics Gale or Photoshop (a image editing program with layers) and paste your paperdoll on top. Just re-align it and delete the layer with the sprite. It's not hard. And if your not willing at all to learn anything then I don't think you should be creating a game. Just my 2 cents.
  18. @Exvayate: > Dude, all this can be done using notepad :renzo: > > All you have to do is create a new class. > > Set Male/Female sprite to none (Don't type anything.) > Then set Male/Female sprite to (Add name of male/female sprite.) > > Please refer to the image below. Thanks for the help, but that wouldn't work. It would just make it so that if you used the class with no sprites, all you would have done is become a character without a sprite..
  19. Hello. My project is coming along very smoothly but I am in need of a source edit. I need to be able to set a gender requirement for a class. I can instantly see a elitist programmer replying and telling me to learn programming myself. I have tried for over 200 hours just trying to grasp the basics, I don't understand it. If you are just going to post a elitist post just don't reply at all.
  20. If you say "plz" because it's shorter than please, then I'll say no because it's shorter than yes. ;D But in all seriousness, I don't think there is a such thing your looking for. Programs don't just create art. If you want better Paperdoll then do it yourself, pixel art isn't hard, just takes time.
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