Bobo_dude16
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Posts posted by Bobo_dude16
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Backgrounds
in Q & A
@Robin:
> Why in God's name would you put a full map in a tileset? :|
Because I have no idea how else to do that because I am a newfag I guess? as far as I knew I thought that was the only way to do that -
Backgrounds
in Q & A
sorry to double post but I didnt want to make another topic for another question. Is there a way to fit a whole map into the sprite viewer without cutting it off? I tried putting a map into the first tileset on origins, but it showed the first bit of it and when I scrolled over it scrolled away
![](http://i56.tinypic.com/9bg007.png)
![](http://i55.tinypic.com/nr0swj.png) -
http://www.spriters-resource.com/snes/earthbound/sheet/3162
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Backgrounds
in Q & A
@Robin:
> Yes.
Ok, thanks -
Backgrounds
in Q & A
@Robin:
> You're using a very outdated version of Eclipse.
>
> Stable is the latest version of the old line of versions.
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> Origins is a re-write.
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> Origins already has an in-built panorama feature which allows you to set images which appear behind your map. It'll be in the next release.
So I will have to wait until the next release (already read it doesn't have a set date yet) for the panorama feature, right? -
Backgrounds
in Q & A
@Robin:
> If you're using Origins, it's really very easy.
Well I am using just the regular 2.7 . What is the difference? -
I am 12 and what is this.
but really hai thar -
Backgrounds
in Q & A
I want to use a [background](http://www.spriters-resource.com/snes/earthbound/sheet/3162) on a map I am working on and cannot find an easy and efficient way to do this. Is there a away to add the whole map itself then work from there or would I have to make a tile for everything and add it like that?
Backgrounds
in Q & A
Posted
> @Bobo_dude16:
>
> > @Robin:
> >
> > > Why in God's name would you put a full map in a tileset? :|
> >
> > Because I have no idea how else to do that because I am a newfag I guess? as far as I knew I thought that was the only way to do that
>
> You'd want to make the pieces of the map, and then arrange them in the editor. (EG Grass tile, tree tile/s, house tile/s)
> That way you can use the same pieces to make other maps.
Well I was mthinking it would be easier to put the whole map in for each area so instead of looking at the map i want to replicate, I would just use each tile in order and them delete them when I am done, but your way sound easier