Valentine90
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Posts posted by Valentine90
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**Sorry my english**
This is a simple fix, but it is necessary. When a player plays down an herb potion and then, when you press Enter to pick up again, it does not catch the last order to first:
![](http://img849.imageshack.us/img849/7196/27311928.jpg)
What would be the potion (last item) and then the herb
He takes the first item that was played, the item is below
![](http://img42.imageshack.us/img42/2848/64168709.jpg)
**Open Server**
**1 -** In **modPlayer**, look for:
```
Sub PlayerMapGetItem
```
**2 -** Replace:
```
For i = 1 To MAX_MAP_ITEMS
```
**3 -** By:
```
For i = MAX_MAP_ITEMS To 1 Step -1
```
**Credits:**
Valentine -
**Sorry my english**
When you attack a monster with magic that affects HP, is sent to the client's vital Monster (HP and MP), but when you heals the HP, MP or MP Affects Monster, the update is not sent to players.
**Open Server**
**1 -** In **modCombat**, look for:
```
Public Sub SpellNpc_Effect
```
**2 -** After:
```
If increment Then
MapNpc(MapNum).NPC(index).Vital(Vital) = MapNpc(MapNum).NPC(index).Vital(Vital) + Damage
If Spell(SpellNum).Duration > 0 Then
AddHoT_Npc MapNum, index, SpellNum, SpellLevel
End If
ElseIf Not increment Then
MapNpc(MapNum).NPC(index).Vital(Vital) = MapNpc(MapNum).NPC(index).Vital(Vital) - Damage
End If
```
**3 -** Add:
```
' send update
SendMapNpcVitals MapNum, index
```
**Credits:**
Valentine -
**Sorry my english**
The fix is ​​simple, but the error is serious. Suppose you are on an exchange and trade offers on an item, this item will appear in trade for both players, as should happen … the problem is if you equip that item, it disappears in exchange for you, but not for the other player, so you can trick him using the trade to sell an item that will not him.
**Open Server**
**1 -** In **modPlayer**, look for:
```
Public Sub UseItem(ByVal index As Long, ByVal invNum As Long, ByVal useType As Byte)
```
**2 -** After:
```
' Prevent hacking
If invNum < 1 Or invNum > MAX_ITEMS Then
Exit Sub
End If
```
**3 -** Add:
```
If TempPlayer(index).InTrade > 0 Then Exit Sub
```
**Credits:**
Valentine -
**Sorry my english**
When a player uses a spell in an area that affects MP, the magic affects you.
**Open Server**
**1** - In **modCombat**, look for:
```
Case SPELL_TYPE_HEALHP, SPELL_TYPE_HEALMP, SPELL_TYPE_DAMAGEMP
```
**2 -** Scroll down to find:
```
For i = 1 To Player_HighIndex
If IsPlaying(i) Then
If GetPlayerMap(i) = GetPlayerMap(index) Then
If isInRange(AoE, x, y, GetPlayerX(i), GetPlayerY(i)) Then
SpellPlayer_Effect VitalType, increment, i, Vital, spellNum
DidCast = True
End If
End If
End If
Next
```
**3 -** Replace with:
```
For i = 1 To Player_HighIndex
If IsPlaying(i) Then
If i <> index Then
If GetPlayerMap(i) = GetPlayerMap(index) Then
If isInRange(AoE, x, y, GetPlayerX(i), GetPlayerY(i)) Then
SpellPlayer_Effect VitalType, increment, i, Vital, spellNum
DidCast = True
End If
End If
End If
End If
Next
```
**Créditos:**
Valentine -
**Sorry my english**
**Valentine**
I saw this tutorial originally posted here, he had a few bugs, was incomplete and only worked with npcs, so I completed.
**Deathbeam**
This tutorial will do the following: If you have target and faces the same, the player will automatically attack him to death.
**CLIENT SIDE**
**1 -** In **frmMain**, create in **picOptions**
> **Checkbox
>
> Name:** chkAutoAttack
>
> **Caption:** Auto Ataque
**2 -** In **modGameLogic** find this:
```
Dim tmr10000 As Long
```
**3 -** Below add:
```
Dim x As Long, y As Long
```
**4 -** Now look for:
```
If CanMoveNow Then
Call CheckMovement ' Check if player is trying to move
Call CheckAttack ' Check to see if player is trying to attack
End If
```
**5 -** Replace with this:
```
If frmMain.chkAutoAttack.Value = YES Then
If CanMoveNow Then
Select Case Player(MyIndex).Dir
Case DIR_UP
X = GetPlayerX(MyIndex)
y = GetPlayerY(MyIndex) - 1
Case DIR_DOWN
X = GetPlayerX(MyIndex)
y = GetPlayerY(MyIndex) + 1
Case DIR_LEFT
X = GetPlayerX(MyIndex) - 1
y = GetPlayerY(MyIndex)
Case DIR_RIGHT
X = GetPlayerX(MyIndex) + 1
y = GetPlayerY(MyIndex)
End Select
If myTargetType = TARGET_TYPE_NPC Then
If X = MapNpc(myTarget).X And y = MapNpc(myTarget).y Then ControlDown = True
ElseIf myTargetType = TARGET_TYPE_PLAYER Then
If X = Player(myTarget).X And y = Player(myTarget).y Then ControlDown = True
End If
Call CheckMovement ' Check if player is trying to move
Call CheckAttack ' Check to see if player is trying to attack
End If
Else
If CanMoveNow Then
Call CheckMovement ' Check if player is trying to move
Call CheckAttack ' Check to see if player is trying to attack
End If
End If
```
**Credits:**
Deathbeam (As the original creator of the tutorial)
Valentine (By correcting some errors in the tutorial and post here) -
**Sorry my english**
**Description:** A simple detail that can not even call a bug, a lack of a = (Equals) on condition that when you have 999,999 of golds this doesn't happen:
![](http://img833.imageshack.us/img833/1340/imagemczb.png)
**Open Client**
**1 -** In **modGameLogic**, [background=rgb(240, 247, 250)]look for:[/background][background=rgb(240, 247, 250)] [/background]
```
Public Function ConvertCurrency(ByVal Amount As Long) As String
```
**2 -** [background=rgb(240, 247, 250)]Replace:[/background][background=rgb(240, 247, 250)] [/background]
```
ElseIf Int(Amount) < 999999 Then
```
**3 -** By.
```
ElseIf Int(Amount) <= 999999 Then
```
**4 -** [background=rgb(240, 247, 250)]Replace:[/background][background=rgb(240, 247, 250)] [/background]
```
ElseIf Int(Amount) < 999999999 Then
```
**5 -** By.
```
ElseIf Int(Amount) <= 999999999 Then
```
[background=rgb(240, 247, 250)]**Credits:**[/background]
Valentine -
> I'm almost certain that Elysium was released under GPL, and one way or another Eclipse was based on the source of Elysium, was it not?
Even relying on other engines or not, at least Robin had the willingness to make a decent engine and bug-free and also available for free
> Your project (game client, and your website) uses graphics owned, copyrighted by Enterbrain. I don't see credit given anywhere on your site (haven't played your game, but that would be beside the point) to Enterbrain for using their sprites.
> Hell your game uses their character portraits, tilesets, character sprites, item icons.. using these without credit is illegal, and trying to sell them as part of a commercial (profit-making) engine, is most definitely illegal.
>
> Just thought I would clear you up on that.
He did not ta selling pictures, but made ​​systems in visual basic and you talk as if ALL the graphics belong to Enterbrain
complain, complain, more time to make a decent engine, nobody else wanted to beyond do Robin ¬ ¬
It is very easy to complain, after the engine is created there and available for everyone to use -
What is already in the engine is fine, and even is cheap … penalty
I only have 36 pounds and the rest of the money is in a
Brazilian site ¬ ¬
I know it's not a problem for anyone, even to asking to lower the price, was only one outburst -
Robin, I sent a pm about an issue important to your game
-
As the 3rd is not bug?
It's this problem close the game when I change map -
I would like to report some bugs
1) I'm at level 4, and no matter how many I kill cows, my experience continues 20/800
The name of my character is Marlos Gama
![](http://img825.imageshack.us/img825/7326/bug20t.png)
![](http://img232.imageshack.us/img232/1771/bug21.png)
![](http://img853.imageshack.us/img853/1341/bug22.png)
2) 2 players in the same place
![](http://img145.imageshack.us/img145/6518/bug3j.png)
3) Erro in teleport
Sometimes when I teleport into the houses, the error
![](http://img59.imageshack.us/img59/3923/bugcjp.png) -
I think the eclipse origins so perfect, has much the system, lack DirectX 8 or more who have to buy or build, I'll buy the same version of Robin, already have the money
In version 2.0 are missing fix the few bugs that were, eg bug with inventory boundary that is not working
The DirectX 8 and is on sale for 50 pounds is much better than free, because people will value the work of the robin, I'm a programmer ruby and I know that ​​is not easy as long you work on your computer and getting nothing in return, and many people complaining and wanting to get more -
I wanted to report bugs
-Chart I get a bad quality on my computer
![](http://img41.imageshack.us/img41/7905/asaspe.png)
-Does not display the "|" in chat
-when I teleport, sometimes it gets walking into coordinates weird
-The drop menu of items not appearing on the screen
**Edit: You will put system for the drag of windows of the game? I wanted to test it** -
I found a bug, sorry to post here
When the menu items (Inventory) is full and the player picks up an item, not appearing on the message that the inventory is full, he gets the item, but not appearing on the inventory -
Here is the chat window is flashing like fix it?
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Very good version 1.5
-Hp in character and npcs
-Party Menu
-Party for five players
-Invite player using target
Excellent, Robin thanks for sharing -
It is evident that create maps in rpg maker xp is easier and has more rpg maker xp funciões that the other programs
The problem is not so with maps that you create a game, the eclipse is more stable and the language of visual basic does not have the lag of the ruby language -
@Soul
No, the rpg maker is not fully closed, part of the editor is closed, the more the client code is open
The proof is that I managed to create an online game in rpg maker xp, Editing scripts and creating new -
The only tool similar to rpg maker xp called ORPG Editor, it also creates online game
![](http://img25.imageshack.us/img25/7822/imagemsoq.png)
And it comes with DirectX8 -
RPG Maker XP is a powerful tool in creating maps, you configure the **X****(Block)** and **O** in the editor and then the rest is easy and convenient, you create large and detailed maps much faster
In eclipse you have a little difficulty because you have to walk away with the character to make things go, and you could end up forgetting to lock something -
How do I put image in the chat?
because not it has the option
![](http://img34.imageshack.us/img34/5728/imagempc.png)
I wanted to put the chat Where are the messages typed and in the text box where I type the message in the chat, is it possible? -
Anyone know how I can delete the background color of the icons of the spells and items in the menus, hotkeys, and even when you drag an item / magic menu to a hotkey?
![](http://img217.imageshack.us/img217/4004/72046106.png)
Apagar a cor do fundo, igual quando dropa o item no chão:
![](http://img248.imageshack.us/img248/4984/24391229.png)
**Note: I know you can change the blue to black, the more I wonder if you can get the background** -
As I shot the background color of the icons in the menus and hotkeys?
For example: When an item drops to the ground, the background color it disappears, I wanted the same happens in the menus, is it possible?
______________________________________________________________________________
I'm already doing enough things, studying the very eclipse, Image of the my project
![](http://img827.imageshack.us/img827/8272/24019511.png) -
When will you fix the problem of drop?
[Bug Fix] Gold in Inventory
in Tutorials
Posted