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Valentine90

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Posts posted by Valentine90

  1. **Sorry my english**

    This is a simple fix, but it is necessary. When a player plays down an herb potion and then, when you press Enter to pick up again, it does not catch the last order to first:

    ![](http://img849.imageshack.us/img849/7196/27311928.jpg)

    What would be the potion (last item) and then the herb

    He takes the first item that was played, the item is below

    ![](http://img42.imageshack.us/img42/2848/64168709.jpg)

    **Open Server**

    **1 -** In **modPlayer**, look for:

    ```
    Sub PlayerMapGetItem
    ```

    **2 -** Replace:

    ```
    For i = 1 To MAX_MAP_ITEMS
    ```

    **3 -** By:

    ```
    For i = MAX_MAP_ITEMS To 1 Step -1
    ```

    **Credits:**

    Valentine
  2. **Sorry my english**

    When you attack a monster with magic that affects HP, is sent to the client's vital Monster (HP and MP), but when you heals the HP, MP or MP Affects Monster, the update is not sent to players.

    **Open Server**

    **1 -** In **modCombat**, look for:

    ```
    Public Sub SpellNpc_Effect
    ```

    **2 -** After:

    ```
    If increment Then

    MapNpc(MapNum).NPC(index).Vital(Vital) = MapNpc(MapNum).NPC(index).Vital(Vital) + Damage

    If Spell(SpellNum).Duration > 0 Then

    AddHoT_Npc MapNum, index, SpellNum, SpellLevel

    End If

    ElseIf Not increment Then

    MapNpc(MapNum).NPC(index).Vital(Vital) = MapNpc(MapNum).NPC(index).Vital(Vital) - Damage

    End If
    ```

    **3 -** Add:

    ```
    ' send update

    SendMapNpcVitals MapNum, index
    ```

    **Credits:**

    Valentine
  3. **Sorry my english**

    The fix is ​​simple, but the error is serious. Suppose you are on an exchange and trade offers on an item, this item will appear in trade for both players, as should happen … the problem is if you equip that item, it disappears in exchange for you, but not for the other player, so you can trick him using the trade to sell an item that will not him.

    **Open Server**

    **1 -** In **modPlayer**, look for:

    ```
    Public Sub UseItem(ByVal index As Long, ByVal invNum As Long, ByVal useType As Byte)
    ```

    **2 -** After:

    ```
    ' Prevent hacking

    If invNum < 1 Or invNum > MAX_ITEMS Then

    Exit Sub

    End If
    ```

    **3 -** Add:

    ```
    If TempPlayer(index).InTrade > 0 Then Exit Sub
    ```

    **Credits:**

    Valentine
  4. **Sorry my english**

    When a player uses a spell in an area that affects MP, the magic affects you.

    **Open Server**

    **1** - In **modCombat**, look for:

    ```
    Case SPELL_TYPE_HEALHP, SPELL_TYPE_HEALMP, SPELL_TYPE_DAMAGEMP
    ```

    **2 -** Scroll down to find:

    ```
    For i = 1 To Player_HighIndex

    If IsPlaying(i) Then

    If GetPlayerMap(i) = GetPlayerMap(index) Then

    If isInRange(AoE, x, y, GetPlayerX(i), GetPlayerY(i)) Then

    SpellPlayer_Effect VitalType, increment, i, Vital, spellNum

    DidCast = True

    End If

    End If

    End If

    Next
    ```

    **3 -** Replace with:

    ```
    For i = 1 To Player_HighIndex

    If IsPlaying(i) Then

    If i <> index Then

    If GetPlayerMap(i) = GetPlayerMap(index) Then

    If isInRange(AoE, x, y, GetPlayerX(i), GetPlayerY(i)) Then

    SpellPlayer_Effect VitalType, increment, i, Vital, spellNum

    DidCast = True

    End If

    End If

    End If

    End If

    Next
    ```

    **Créditos:**

    Valentine
  5. **Sorry my english**

    **Valentine**

    I saw this tutorial originally posted here, he had a few bugs, was incomplete and only worked with npcs, so I completed.

    **Deathbeam**

    This tutorial will do the following: If you have target and faces the same, the player will automatically attack him to death.

    **CLIENT SIDE**

    **1 -** In **frmMain**, create in **picOptions**

    > **Checkbox
    >
    > Name:** chkAutoAttack
    >
    > **Caption:** Auto Ataque

    **2 -** In **modGameLogic** find this:

    ```
    Dim tmr10000 As Long
    ```

    **3 -** Below add:

    ```
    Dim x As Long, y As Long
    ```

    **4 -** Now look for:

    ```
    If CanMoveNow Then

    Call CheckMovement ' Check if player is trying to move

    Call CheckAttack ' Check to see if player is trying to attack

    End If
    ```

    **5 -** Replace with this:

    ```
    If frmMain.chkAutoAttack.Value = YES Then

    If CanMoveNow Then

    Select Case Player(MyIndex).Dir

    Case DIR_UP

    X = GetPlayerX(MyIndex)

    y = GetPlayerY(MyIndex) - 1

    Case DIR_DOWN

    X = GetPlayerX(MyIndex)

    y = GetPlayerY(MyIndex) + 1

    Case DIR_LEFT

    X = GetPlayerX(MyIndex) - 1

    y = GetPlayerY(MyIndex)

    Case DIR_RIGHT

    X = GetPlayerX(MyIndex) + 1

    y = GetPlayerY(MyIndex)

    End Select

    If myTargetType = TARGET_TYPE_NPC Then

    If X = MapNpc(myTarget).X And y = MapNpc(myTarget).y Then ControlDown = True

    ElseIf myTargetType = TARGET_TYPE_PLAYER Then

    If X = Player(myTarget).X And y = Player(myTarget).y Then ControlDown = True

    End If

    Call CheckMovement ' Check if player is trying to move

    Call CheckAttack ' Check to see if player is trying to attack

    End If

    Else

    If CanMoveNow Then

    Call CheckMovement ' Check if player is trying to move

    Call CheckAttack ' Check to see if player is trying to attack

    End If

    End If
    ```

    **Credits:**

    Deathbeam (As the original creator of the tutorial)

    Valentine (By correcting some errors in the tutorial and post here)
  6. **Sorry my english**

    **Description:** A simple detail that can not even call a bug, a lack of a = (Equals) on condition that when you have 999,999 of golds this doesn't happen:

    ![](http://img833.imageshack.us/img833/1340/imagemczb.png)

    **Open Client**

    **1 -** In **modGameLogic**, [background=rgb(240, 247, 250)]look for:[/background][background=rgb(240, 247, 250)] [/background]

    ```
    Public Function ConvertCurrency(ByVal Amount As Long) As String
    ```

    **2 -** [background=rgb(240, 247, 250)]Replace:[/background][background=rgb(240, 247, 250)] [/background]

    ```
    ElseIf Int(Amount) < 999999 Then
    ```

    **3 -** By.

    ```
    ElseIf Int(Amount) <= 999999 Then
    ```

    **4 -** [background=rgb(240, 247, 250)]Replace:[/background][background=rgb(240, 247, 250)] [/background]

    ```
    ElseIf Int(Amount) < 999999999 Then
    ```

    **5 -** By.

    ```
    ElseIf Int(Amount) <= 999999999 Then
    ```

    [background=rgb(240, 247, 250)]**Credits:**[/background]

    Valentine
  7. > I'm almost certain that Elysium was released under GPL, and one way or another Eclipse was based on the source of Elysium, was it not?

    Even relying on other engines or not, at least Robin had the willingness to make a decent engine and bug-free and also available for free

    > Your project (game client, and your website) uses graphics owned, copyrighted by Enterbrain. I don't see credit given anywhere on your site (haven't played your game, but that would be beside the point) to Enterbrain for using their sprites.
    > Hell your game uses their character portraits, tilesets, character sprites, item icons.. using these without credit is illegal, and trying to sell them as part of a commercial (profit-making) engine, is most definitely illegal.
    >
    > Just thought I would clear you up on that.

    He did not ta selling pictures, but made ​​systems in visual basic and you talk as if ALL the graphics belong to Enterbrain

    complain, complain, more time to make a decent engine, nobody else wanted to beyond do Robin ¬ ¬

    It is very easy to complain, after the engine is created there and available for everyone to use
  8. What is already in the engine is fine, and even is cheap … penalty
    I only have 36 pounds and the rest of the money is in a
    Brazilian site ¬ ¬

    I know it's not a problem for anyone, even to asking to lower the price, was only one outburst
  9. I would like to report some bugs

    1) I'm at level 4, and no matter how many I kill cows, my experience continues 20/800
    The name of my character is Marlos Gama
    ![](http://img825.imageshack.us/img825/7326/bug20t.png)

    ![](http://img232.imageshack.us/img232/1771/bug21.png)

    ![](http://img853.imageshack.us/img853/1341/bug22.png)

    2) 2 players in the same place
    ![](http://img145.imageshack.us/img145/6518/bug3j.png)

    3) Erro in teleport
    Sometimes when I teleport into the houses, the error
    ![](http://img59.imageshack.us/img59/3923/bugcjp.png)
  10. I think the eclipse origins so perfect, has much the system, lack DirectX 8 or more who have to buy or build, I'll buy the same version of Robin, already have the money

    In version 2.0 are missing fix the few bugs that were, eg bug with inventory boundary that is not working

    The DirectX 8 and is on sale for 50 pounds is much better than free, because people will value the work of the robin, I'm a programmer ruby and I know that ​​is not easy as long you work on your computer and getting nothing in return, and many people complaining and wanting to get more
  11. I wanted to report bugs

    -Chart I get a bad quality on my computer
    ![](http://img41.imageshack.us/img41/7905/asaspe.png)
    -Does not display the "|" in chat
    -when I teleport, sometimes it gets walking into coordinates weird
    -The drop menu of items not appearing on the screen

    **Edit: You will put system for the drag  of windows of the game? I wanted to test it**
  12. It is evident that create maps in rpg maker xp is easier and has more rpg maker xp funciões that the other programs

    The problem is not so with maps that you create a game, the eclipse is more stable and the language of visual basic does not have the lag of the ruby language
  13. RPG Maker XP is a powerful tool in creating maps, you configure the **X****(Block)** and **O** in the editor and then the rest is easy and convenient, you create large and detailed maps much faster

    In eclipse you have a little difficulty because you have to walk away with the character to make things go, and you could end up forgetting to lock something
  14. How do I put image in the chat?
    because not  it has the option
    ![](http://img34.imageshack.us/img34/5728/imagempc.png)

    I wanted to put the chat Where are the messages typed and in the text box where I type the message in the chat, is it possible?
  15. Anyone know how I can delete the background color of the icons of the spells and items in the menus, hotkeys, and even when you drag an item / magic menu to a hotkey?
    ![](http://img217.imageshack.us/img217/4004/72046106.png)

    Apagar a cor do fundo, igual quando dropa o item no chão:
    ![](http://img248.imageshack.us/img248/4984/24391229.png)

    **Note: I know you can change the blue to black, the more I wonder if you can get the background**
  16. As I shot the background color of the icons in the menus and hotkeys?

    For example: When an item drops to the ground, the background color it disappears, I wanted the same happens in the menus, is it possible?

    ______________________________________________________________________________
    I'm already doing enough things, studying the very eclipse, Image of the my project
    ![](http://img827.imageshack.us/img827/8272/24019511.png)
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