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Exvayate

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Everything posted by Exvayate

  1. @Aero/EBrown: > Not bad. Your animation looks funny to me…not bad, but different. > > Thanks, > Aero/EBrown Oh Rearry?? :P I don't see how it's funny.
  2. I read these comments. And thanks! :] All of this boosted my confidence. Expect more Resources :]
  3. I'm guessing I'm gonna have to edit with VB6?
  4. How can I get a .wav file to play from the sounds folder in EOxmas? Like if a character were to attack, or walk around? Playing a game with just music running without ingame sound effects is boring. Thanks for the help! ^_^
  5. I think the sprites used in Eclipse ARE the sprites AND tiles from RPGMVX. If not go find a sprite sheet of them and put into the character/tiles folders of your game.
  6. Well I know that Origins can play .mid files but it cannot play anything else such as mp3/wav/etc :/ And I wanted to put in song I got off youtube for a demonstration but, as stated, Origins can't play mp3 files. If not prove me wrong. :o Then again, I'm not trying to debate here haha, for I am just seeking help at the moment. ;D If there's nothing that can be done about Origins lack or Mp3 playing capabilities, perhaps the community can link me to a free MIDI maker? :D
  7. @Lightning: > @Ninja: > > > Yeah, it stinks because the shop has to be set as a tile attribute. > > Change the NPC UDT to handle a shop number if the shopkeeper attribute is selected, and modify the server-side code handling different NPC types to open up a shop window when attacked. Got a tutorial or have a link to a tutorial on this? I would like to add that feature into my game. :]
  8. Exvayate

    Music Creator

    Can it make .mid files or MIDIs? Also if anyones reading this, how can you make Origins play MP3 Files?
  9. @Jungletoeâ„¢: > I'm surprized you did this in paint! It looks amazing! I'm a paint and GIMP addict. :P as for PS.. ehh I don't even have it. ;D well… Maybe I did get a 'free' one for Christmas. ;D
  10. I try to do as much as I can to help. ;D I think I'll be working a lot on resources for this forum.
  11. Dude, all this can be done using notepad :renzo: All you have to do is create a new class. Set Male/Female sprite to none (Don't type anything.) Then set Male/Female sprite to (Add name of male/female sprite.) Please refer to the image below.
  12. I love origins… ;D I'd like to thank Robin for the use of his Image Splitter :P Anyways, here's a gif of the shining gold you can use for your game. [![](http://www.makeagif.com/media/12-24-2010/NM1n0v.gif)](http://www.makeagif.com/NM1n0v) And below is the .bmp file. Just slip this resource under your items folder in your Origins Engine. (All made in paint!)
  13. Exvayate

    No music? :o

    Well poops. I replaced all of the source files that I messed up with the Original Clean Files, and I got this message.
  14. @Absolute: > Put your client in a .zip/rar file and send it to me. I can't edit it without the rest. Here's a link. [http://www.mediafire.com/?vwceq5s1a9t08e5](http://www.mediafire.com/?vwceq5s1a9t08e5)
  15. @Absolute: > I don't see whats wrong. Lend me your source and I'll try to fix it for you. All right, here.
  16. @Absolute: > Are you sure you didn't touch anything else? Wellllll… ;D I tried doing Robin's fix on the directional block bug/error. But I didn't know how to do it so I just stuck the code somewhere and it's just sitting there. But I also tried creating the GUI using an untouched version of Origins as well. Except I got a compiling error involving the code strand 'Chat.txt'. If you need pics I'll be more than glad to post some. As long as I can get this minor problem out of the way. :renzo:
  17. @Absolute: > I think it has something to do with deleting a button. Either that or expanding the size of the window. > When you deleted the exit button, did you delete the code that came with it? I didn't delete the 'Exit' button at all. It's still there, just all the way in the top right corner. And I didn't delete anything whatsoever. I just simply moved around and changed shapes of whatever was on then frmMain.frm file shown in VB6. Sorry, it's hard to see since all the windows are practically the same color.
  18. The only way I see having players have duel-wielding capabilities is either by: 1) Create Paperdolls for Duel wielded Items (IE 2 daggers per sprite on a paperdoll spritesheet.) 2) Create a script somehow. 3) Make a shield item that uses a weapon for the other hand. (Except I don't see how it'll be used to attack. Maybe use that as an ATK buffer?)
  19. Am I doing this correctly? If not, please, do tell me what I am doing wrong. ;D So what I basically did, is just open up Eclipse Origins.vbp in VB6. I opened the file frmMenu.frm in a window in VB6 and played around with it to change the original shape of Origins's GUI. I then clicked 'Make Eclipse Origins.exe (Mainly to overwrite the old one.), and I get a compiling error. [Please refer to the thumbnails attached] (Personally I don't know if this is source editing it or not. I'm just trying to find ways on changing GUI's in VB6 by trial and error.) Thanks for all the help!
  20. Well that shot me a down a bit. Then again I never said it was perfect. ;D But hey, this is the way I learned how to do it.
  21. Please know that this tutorial will online apply for Eclipse Origins. ;D First tut evar! Hollaback! ;D Okay let's get started! 1) First off, we need to find/make a template. Which is a very simple task. We're going to have to find the picture, 1.bmp which can be found in [Eclipse Origins Folder]/Client/data files/graphics/paperdolls/1.bmp Go to your client folder: >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/1-1.png?t=1292880809) Click data files: >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/2.png?t=1292880809) Click graphics: >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/3-1.png?t=1292880809) Click paperdolls: >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/4-1.png?t=1292880809) Open up your 1.bmp file: >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/5-1.png?t=1292880809) And you should find an image containing a bunch of axes in an odd order with a green background. 2) Open that image (1.bmp) in paint. >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/6-1.png?t=1292881303) 3) Zoom in as close as possible to the very first axe you see on the left. >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/7-1.png?t=1292881354) 4) Set your brush to the straight line tool, with the smallest brush width, along with a other than green. [For this tutorial we will be using the color [color=red]Red.] 5) Begin drawing lines from top to bottom so that the line TOUCHES, not overlaps, the very fist few pixels of the axe handle. [Repeat this step to all axes on the image.] >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/9-1.png?t=1292881354) Be careful with the 4th axe! You'll need to move that axe over 1 column to the right :o >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/8-1.png?t=1292881354) 6) Begin drawing lines from tor to bottom so that the line TOUCH, and not overlap, the few pixels on the axe's edge. (You should end up with something like this) >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/10.png?t=1292881354) 7) Save this image as '1tmp.bmp' so you can use this for future uses! From here you can choose to draw your own weapon of choice, or use items that have already been given to you in the Eclipse Origins Package. 8) Now lets say you want to make a sword paper doll using the sword icon found under [Eclipse Origins folder]/client/data files/graphics/items/5.bmp Open it in paint, then select it, and copy it to about the same size shown here: >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/11.png?t=1292881354) 9) Open up your axe template that we earlier named 1tmp.bmp 10) Paste the sword according to the axe's position. >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/12.png?t=1292881354) 11) Erase all red lines and save it as #.bmp (Let # = whatever number besides the number files found under your paperdolls folder.) (So for you, you can name it to be 2 or higher.) >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/13.png?t=1292881594) 12) Create a new item in your game and give it whatever name you want. For this tutorial I named it 'Iron Sword'. Then give it whatever abilities you want it to possess, then choose the pic. >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/14.png?t=1292881594) 13) Now go down to paperdoll in the item editor and save it. If you did all the steps correctly, you'll be able to use the sword image for your paperdoll! >! ![](http://i1235.photobucket.com/albums/ff422/Exvayate/15.png?t=1292881594)
  22. Okay, so I've completely ditched Eclipse Stable and have moved on to Eclipse Origins and I want to get the most out of it. How can I put a character customization screen and a character selection screen like in eclipse stable into eclipse origins? (changing hair style/body style/leg style/etc.) Also I've been trying to apply the EO bug fix on direction blocking where do I find the code to replace? Sorry if I didn't read word for word, Robin, but I couldn't see where you specified that one code. I am also searching for a way to make shopkeepers open the shopping window when you press ctrl next to them. I am still new to scripting, and I'm finding it difficult to learn. :lipsrsealed: :lipsrsealed: :lipsrsealed: Please help. I really do like Origins, and I want to be able to get the most out of it, and find discoveries and return whatever I can to the community. :D
  23. When I expand the map to be bigger than the screen size to say x=20, y=20 so that the map begins to scrolls your direction you move to. Well then I try to block spots in places than the original part of the screen it will not change the green arrow to red. :/ missing files or what?
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