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highonpaint

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Posts posted by highonpaint

  1. > Oh srry for that, fixed
    >
    > Here is some screenshots of newest version
    >
    > Minimalistic login for Developer Suite
    >
    > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/1cd99ef078314877462ab2f60cea1f1e.png)
    >
    > Some usefull commands at bottom of Developer Suite main interface
    >
    > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/260ce45fe9320c7820663a778faaffbc.png)
    >
    > New Map Report
    >
    > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/d8633d6d9115479a3785d4b15f69eda2.png)
    >
    > Exe file size dramatically reduced
    >
    > ![](http://www.freemmorpgmaker.com/files/imagehost/pics/abd9dfd6f0b83edbdd67b553cd847810.png)

    could you explain how the dev suite works plox
  2. > Nice, i am Boss ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Btw i like your menu, but that bars on top and bottom is not fitting it.

    thanks death, and that boss is a little thanks for the engine ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) and I know I dont know what I want to do about the bars yet
  3. Back In development from 11/21/12

    >! Story:
    >! The days where nice, The nights peaceful, Humanity bloomed and people drove for success, But as in every story there was a race full of hatred, spite , jealousy and anger, We only know them as Demons of Serpa. For years we lived in a peaceful and tranquil land, That was until they came! They brought so much pain and suffering it was truly a dark time. Just as we thought all hope was lost they came, they came and fought back, they where, The Angles of Illya! They fought back and have been fighting ever since. We have not given up and some places still remain ours but there are some area's that are so tainted even a madman wouldn't dare enter. We have been recruiting soldier's for a while now and they need your help, Will you help humanity Rise up to this terrible time, or will you strike them down and show no mercy! The choice is yours!

    >! Classes:
    >! **classes tree 1**
    >! novice lvl 1
    >! fighter lvl 5
    >! beserker or paladin lvl 30
    >! templar lvl 65 (paladin first)
    >! warlord lvl 65 (beserker first)
    >! crusadar lvl 85 (templar first)
    >! deathknight lvl 85 (warlord first)
    >! **class tree 2**
    >! novice lvl 1
    >! hunter lvl 5
    >! ranger or assasin lvl 30
    >! sharpshooter lvl 65 (ranger first)
    >! darkstalker lvl 65 (assasin first)
    >! hawkeye lvl 85 (sharpshooter first)
    >! windshodow lvl 85 (darkstalker first)
    >! **class tree 3**
    >! novice lvl 1
    >! acolyte lvl 5
    >! cleric or sage lvl 30
    >! prophit lvl 65 (cleric first)
    >! mystic lvl 65 (sage first)
    >! saint lvl 85 (prohit first)
    >! shaman lvl 85 (mystic first)
    >! **class tree 4**
    >! novice lvl 1
    >! sellcaster lvl 5
    >! wiz or necro lvl 30
    >! archmage lvl 65 (wiz first)
    >! demonolagist lvl 65 (necro first)
    >! Avatar lvl 85 (archmage first)
    >! shadow lord lvl 85 (domonolagist first)

    >! TO DO LIST:
    >! Build engine (DONE)
    >! Create class Ideas (DONE)
    >! Code classes (NOT STARTED)
    >! Code class advancement (NOT STARTED)
    >! Make bass items (IN PROGRESS)
    >! Make bass spells (NOT STARTED)
    >! Code updater (DONE)
    >! Quest system (IN PROGRESS)
    >! V.I.P house system (NOT STARTED)
    >! V.I.P currency (IN PREOGRESS)
    >! Soul binding (NOT STARTED)
    >! Animation (DONE)
    >! Tutorial Island (NOT STARTED)
    >! Guild system (NOT STARTED)
    >! Spell advancement (NOT STARTED)
    >! Complete artwork (IN PROGRESS)
    >! website w/forum (DONE - [http://toxicgames.chost.us](http://toxicgames.chost.us/))
    >! party only dungeon(s) (NOT STARTED)
  4. > This is awesome thanks so much highonpaint, this has helped me out so much, I never knew it kept running each line after until it hits an exit event. I have completed everything I was trying to do except the giving of unlimited axes but this can be easily fixed by taking the item before giving it. I've also learned two main functions in the event system running multiple lines and conditional branches thanks again!

    thats fine, ive just made event system tutorial for making a skill trainer simple but very effective and compact, check it out if you want.

    p.s, please lock the topic and put resolved in the title (admins would appreciate it)
  5. Hey guys, this is my first tutorial, I will be showing you how to make a easy skill trailer in ea 3.0.15 using deathbeams event system. this is a realy easy method and as far as I have seen there are no bugs, erors or exploits in this method. so here goes.

    >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/71e948b7d676213062233c722b13eab6.jpg)
    >! This coding is realy simple and easy to modify.
    >! 1\. I have set choices where the question is "may I teach you a skill?" if you press yes it goes to number 2 in the chain, if you press no it goes to number 12 in the chain and if you press leave it goes to number 13 in the chain.
    >! 2\. this is just a message to tell the player that a skill will be given to them
    >! 3\. this is the first conditional branch, you mush be a "warrior" for this to activate and go to step 4 where it will teach you the skill for "warrior" if you do not meet the requirements it will go to option 6 where it will see if you are the required class, so on and sofourth.
    >! 4\. this teaches you the skill assigned to warrior (or whatever you choose)
    >! 5\. this will exit the event once you have gained your skill (pretty much self explanatory)
    >! the code just repeats its self till all classes are covered
    >! 12\. this is just a message for if the player selects no at the beginning of the event.
    >! that is pretty much all there is to this method

    >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/da3579cff1a509c4775c0758ff4dacdd.jpg)

    >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/e044db8c5c40db78dc6a7cccd0e0f616.jpg)

    >! ![](http://www.freemmorpgmaker.com/files/imagehost/pics/28ba707217d703d1a760ae1cf7b213bd.jpg)

    I hope this helps and I hope you make some great events using this technique.
  6. I take no credit for this but agor told me this way and it works- thanks agor

    [background=rgb(247, 247, 247)]This actually took me a while to figure out how to do this. The check item amount is still broken though and needs a source fix. It doesn't correctly check the amount of items.[/background]

    [background=rgb(247, 247, 247)]The next two pictures show how it should look and I'm going to break down what each line does after it.[/background]

    [background=rgb(247, 247, 247)]This is what it needs to look like in a nutshell (Can add more stuff if you so desire).[/background]

    [background=rgb(247, 247, 247)]

    **Spoiler**

    ![](http://i.imgur.com/XjueU.jpg)[/background]

    [background=rgb(247, 247, 247)]The Conditional Branch[/background]

    [background=rgb(247, 247, 247)]

    **Spoiler**

    ![](http://i.imgur.com/ha3pH.jpg)[/background]

    [background=rgb(247, 247, 247)](1) This is just a simple show message that makes the npc acknowledge you're talking to him.[/background]

    [background=rgb(247, 247, 247)](2) This is the conditional branch to check if you have the logs. The positive bar is telling it what line of code to go to when the condition is met, while the negative bar is telling it what line of code to go to if the condition is not met.[/background]

    [background=rgb(247, 247, 247)](3)It appears the code won't run in the conditional branch unless you add exit events in right the conditional branch and after all the positive line of code.[/background]

    [background=rgb(247, 247, 247)](4)The conditional branch runs this line if the condition works, then it keeps running each line after, until you add an exit event. The exit event after tells the branch that's all the positive code that needs to be ran.[/background]

    [background=rgb(247, 247, 247)](5) Ends the positive Line of code.[/background]

    [background=rgb(247, 247, 247)](6)The negative line of code starts here and runs until I add another exit event or there is no other line of code.[/background]
  7. Ok I may be wrong But I think it has something to do with the shadow screen in the pic, so if anyone knows how to alter it i will try it thanks

    [http://gyazo.com/c1748afd9ffe3d809055fa714756c8a3](http://gyazo.com/c1748afd9ffe3d809055fa714756c8a3)
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