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Iann

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Posts posted by Iann

  1. Neo 2D - Update 0.0.3 - Fix
    News:

    Character creation .
    Fighting with npc .
    combat attributes.
    System levels .
    Particles of blood in combat.
    Just how it will be the fight between NPC and player testing.

    Download -
    http://www.mediafire.com/download/mmzjwhf5516s6g5/Build+0.0.3.rar
  2. Update 0.0.3
    Done creating characters
    selection
    database
    attributes :
    Force
    intelligence
    resistance
    stamina
    level
    gold
    estamina
    nivel
    gold

    https://www.youtube.com/watch?v=Lm_4jiEfKzE

    once you finish the main town will work on the intelligence of the npc and online mode
  3. Update version Alpha - 0.0.2 changes:

    * **Improved source code & texture compression.**
    * **Redone tree commands for better fluidity of movement.**
    * **Added fps system (User Suggested)**
    * **face system for dialogue with npc**
    * **System teleportation for maps**
    * **redone Prefab Menu,Shoutbox,Dialogue,Fade In - for a single Prefab HudMenunager giving more performance to play.**
    * **Redesigned menu**
    * **transition menu**

    **I am adding my Github link will always be minor updates**
    **[Link Github](https://github.com/Ian03/NEO2DRPG)**

    **Next Version version Alpha - 0.0.3**
    - Selector characters
    - IA NPC
  4. @'Matt':

    > https://www.youtube.com/watch?v=MoZlMGU99qk&feature=youtu.be&t=44s

    thanks for the video

    http://blogs.unity3d.com/pt/2016/06/13/2d-experimental-preview/

    there are new features being implemented in unity for a more realistic 2D but now already can create a 2D top down game easily
  5. @'Matt':

    > This isn't 2D, this is 3D. Glad to see some non-VB6 games in progress around here though.

    @'or3o':

    > Oh for some reason i was convinced it was 2d lol.

    @'BeNjO':

    > "Neo 2D rpg"

    currently works with Unity 3D and 2D

    probably the game and a 2D and 3D
  6. @'or3o':

    > so basically the entire background is one giant texture or what?  If you plan on making this game mobile you may wanna rethink that. And with unity npc ai can be a bit of a pain so that is mostly why i reccomended that asset.

    I'm working with objects the game will be just pc
    Windows
    Mac
    Linux

    Look for this version as a trial version

    **Day 20 will have a major update**
  7. @'or3o':

    > check this out, With this i can use auto tiles and it comes with npc ai and vehicles as well, I waiting till it was on sale of course.    https://www.assetstore.unity3d.com/en/#!/content/25657

    I do not work with tiles work with objects

    @'Marsh':

    > Looks good, what did you write the networking in?

    I'm not writing it online for now

    @'GalacticGlum':

    > May I ask what networking library you're using (if at all)?

    I am writing it offiline for now intend to make a client mode and like server cube world or minecraft
  8. ![](http://i.imgur.com/cvy2pLn.png)

    My idea for this project and developer with a fan game play on unity 3D

    - Change log:

    > ================================
    > NEO 2D RPG Versão Alpha - V 0.0.1
    > ================================
    > Added motion Player System
    > Added Animation for player
    > Added running System
    > Added camera motion system
    > Added pause Menu System
    > Back to game
    > Back to main menu
    > Added shading to the map
    > Leave the game
    > Added interaction system with npc chat
    > Improved images of compression
    > Added Main Menu to start the game
    > Start Game
    > Leave the game
    > Added System ShoutBox
    > Fixed memory leak in ShoutBox
    > Added move the windows
    > Added console system
    > Made some improvements in ShoutBox
    > pause game to open
    > some added new settings
    > New pause game system
    > Basic system events added
    > Added field of view system to interact with npc
    > New camera movement
    > More number of frames for motion
    > Walking, Running, Flash, bending
    > Redone dialogue system with npc
    > more variety talk with npc
    > various titles for conversation
    > animation added to the text
    > Cleaning made to the source
    > ================================
    > NEO 2D RPG Alpha version - V 0.0.2
    > ================================

    - Imagens
    They will be added over time.
    - Download - Builds:
    [Build - V 0.0.1](http://www.mediafire.com/download/4cs47uu766sdv6i/Dev_NEO.rar)[](http://www.mediafire.com/download/4cs47uu766sdv6i/Dev_NEO.rar)

    **Obs: **
    **Remember that these builds not be stable versions and has no source code yet.**
    **Suggestions and criticisms are always welcome .**

    The Fan game that is being done and dragon ball z Build current image :

    ![](http://i.imgur.com/nV7sxUd.png)
    ![](http://i.imgur.com/msJNgjf.png)
    ![](http://i.imgur.com/IF1Dw5N.png)
  9. ![](http://i.imgur.com/QcC9yh9.png)

    Hello I hereby present a new 2D engine version being developed in Visual Basic language of the .NET platform , you are using Visual Studio with the .Net Framework and API Graphic SFML

    Last Update : 06/07/2016
    Version: 2.0.0
    Creator:Crow

    Development:

    > systems:
    > - configurable shortcuts (Not IA)
    > - Player movement
    > - Aura Effect
    > - Sound & Music
    > - Data Compression (Reduces the amount of byte)
    > - Screen Management
    > - Component Management
    > - Chat (incomplete)
    > - classes
    > - Drop (On animations)
    > - Inventory (Drop , Events , Description, Change Slot)
    >
    > – editable components
    > - windows
    > - Textbox
    > - Button
    > - CheckBox
    >
    > -- Editor
    > - Map
    > - NPC
    > - Item
    > - Animation(Incomplete)

    Imagen:
    [https://imgur.com/a/LFHhW](https://imgur.com/a/LFHhW)
    Download On folder Onedrive:
    [OnDrive](https://1drv.ms/f/s!AoXLXDaMfon4jQtig45kNazBP0tv)

    Official website:[4Taber - NIC 2.0](http://4tabern.com/d/4-net-nic-2-0)

    Sorry for my Ingles
  10. > Both maps are too square. Eventhough the second is a city it could still benefit from not being so square (ie. have side roads with single plots, or other variations). The roads of the city near the center are TOO variated. Not to be harsh, but if those roads were built by construction laborers they'd be fired. For example, at the weapon shop you go west, then north, then west, then north, then east, then north when the road could have simply went straight north for a more direct route. The ground could use more vegetation, instead of the same plant basin hanging out in every yard.  Anyway, the mapping isnt horrible it just needs some fine tuning. Take this map for example:
    >
    >  
    >
    > ![](http://img295.imageshack.us/img295/9499/example1fk4.png)
    >
    >  
    >
    > It's semi-square but variated a tad so as to not look mechanical. The roads make logical sense, and go around obstacles. And, the random placement of vegetation and trees give it a more natural and full look.

    like your example I think tomorrow will the modified one city on the map

    I wish my game was totally breeze breeze however the graphics are very few so I used some graphics rpg maker vx improved
  11. > That bridge isn't fitting and the stairs (right bottom) are pretty confusing…
    > Also everything is too edgy imo and try to avoid mixing tilesets :)
    > Good luck anyways!

    thanks for your review I will try to do something else worked

    > It looks fine, but fill in all that empty space with brushes and or trees

    I will fill the empty space with some homes or tiles differences required

    > The water doesn't seem to deep :P

    try to use a tileset for deeper water required
  12. ![](http://i.imgur.com/R8ddJY7.png)

    Well it seems that now I took courage and began to develop the maps of my project will be posting them all so they are ready to be evaluated would good for those who do not know much about my project I started talking about the basics he has little time for an engine more powerful and even if I would use in the project dragon ball saga for some reasons it gave up and continue the engine for this project who want to know more about the project or follow its development enough to go my my forum and follow the same link would be posted at the end the topic here is the first map

    Maps:

    ![](http://i.imgur.com/oTFSdpj.png)

    Forum link[http://www.neotown.dtenhost.com/portal.php](http://www.neotown.dtenhost.com/portal.php)

    credits by tilisets:

    Enterbrain

    Mack

    Lunarea

    **Anyone interested
    in participating in the project just contact me**
  13. @Suppositoire:

    > Can you help me ? When I open the client, he put me :
    >
    > [![](http://www.noelshack.com/1/1/handlle-4674f03671.png)](http://www.noelshack.com/)
    >
    > PS: I have adobe flash player

    to remove this bug simply go to the folder data files> config> change Debug = Debug = 1 to 0 or arranges the two subs that are incomplete in the engine = D
  14. very good I need some help and some pixel art designer and am also an awesome CD ripper to rip and images 2d 3d Nitendo DS games of all kinds

    Ripped naruto Dairasen

    >! ![](http://img690.imageshack.us/img690/2092/semttulocdn.jpg)

    Modify Sprite Dairasen

    >! ![](http://img573.imageshack.us/img573/1899/semttulo3yd.jpg)
  15. gui based on the current version of eclipse Origins

    Examples of GUI

    Examples in my edition of EO@peekay:

    > Ok so im here showing the guild system ive been working on. Hopefully to get a few suggestions etc.
    >
    > This picture shows
    > - Guild Create Menu
    > - Menu opens on talking to "Guild" Npc
    >
    > ![](http://i55.tinypic.com/2je1co5.jpg)
    >
    > This picture shows
    > - Player Guild Menu
    > - Player Guild Shown above head as [GuildName]
    > - Online players should appear in green at the top of the list
    > - Offline players should appear in red at the bottom of the list
    >
    > ![](http://i51.tinypic.com/i77y2x.jpg)
    >
    > The buttons for the Guild Create menu change from create to disband if a player is in a guild.
    > The buttons for the Player Guild Menu change
    > - Invite/Kick for guild leaders only
    > - Leave for guild members only
    >
    > Guilds are saved in their own data file
    >
    > ![](http://i51.tinypic.com/2mcwwp0.jpg)
    >
    > Any Suggestions
  16. first suggestion would be nice you put a logo image for each guild

    the first question you will release the source code of this guild system?

    if not release good luck with your project guild system xD
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