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Hayloskien

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Posts posted by Hayloskien

  1. thanks the dragon is a major WIP,been trying to script around the sprite limit,other than a slight timing issue it's working fine.  I actually accidentally saved over the workshop bmp I was making that one on so it could be a while before I can get the up animation done.
  2. I have stable as well,but it looks about the same.  At least looking at the files makes it seem such.  Anyway,if you've done it before you wouldn't happen to still have the results would you?

    I have EE2.8 and ES as well as origins…as I said before, the source editor I have is a 30 day trial otherwise I'd just use origins...

    Anyway you've probably seen the Dragon sprite in my recruit thread...if I didn't have to scrunch it into a box it wouldn't look so bad...
  3. Classes

    LeoKnight Male

    | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Non-Awakened | ![](http://img.photobucket.com/albums/v292/Halfskull/Leoknight-Male-1.png) | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 1 | ![](http://img.photobucket.com/albums/v292/Halfskull/Leo-m-A1-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-m-A1F-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-M-A1I-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-M-A1N-1.png) |
    | Beyonder 2 | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-M-A2H-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-M-A2NH.png) | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |

    Leoknight Female

    | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Non-Awakened | ![](http://img.photobucket.com/albums/v292/Halfskull/Leoknight-Female-1.png) | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 1 | ![](http://img.photobucket.com/albums/v292/Halfskull/Leo-f-A1-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-f-A1F-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-F-A1I-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-F-A1N-1.png) |
    | Beyonder 2 | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-F-A2H-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-F-A2NH.png) | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |

    Abilities
    -Non-awakened
      *teleport self-teleport 5 spaces in the direction you are facing,great for getting into hidden areas and escaping enemies you can't handle
    by getting on the other side of a wall.  Beware pits and non-cavernous mountains,some are solid rock, and you will die.

    -First awakening
    *Teleport target-teleport target player or npc 5 spaces in the direction you are facing,great for breaking friends out of jail or launching enemies into pits o' death.
      *Transform-change from new human form to one of three new forms you could have gained upon awakening
    -(Nuclear Fire variant)
      *Nuclear Roar-Damages enemies in surrounding area with a mighty roar.
      *Chasing tare(In progress)-Launch a guided slash that travels a random distance.
    -(Fire Variant)
      *Fire pillar-roast your target like a marshmallow
      *Fire Vortex-Incinerates everything in it's randomized path
    -(Ice Variant)
      *Ice spike-the name says it
      *Ice Graveyard-welcome enemies to a chilly death

    -Second Awakening
      *Transform-Change into "Brute" form
      *Grasp of the Beast King(Ice,to be done)-Target feels his cold grasp and should be glad it's not the shoulder.
      *Roar of the Beast King(Fire,to be done)-Hear the roar,feel the brute force of his breath alone.
      *Bite of the Beast King(Nuclear Fire,to be done)-Nobody will want to be the targets friend when they see the teeth coming down.

    -Third Awakening
      *Transform(to be done)-take on the form of the divine brute
      *Will of the Beast King(to be done)-Not decided(sounds cool though)
      *Rise of the Beast King(to be done)-summon the beast kind himself to finish the job

    Auk-Mentar(Werewolves) Male

    | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Non-Awakened | ![](http://img.photobucket.com/albums/v292/Halfskull/Am-m-H-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/Am-m-NH-1.png) | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 1 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 2 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |

    Female

    | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Non-Awakened | ![](http://img.photobucket.com/albums/v292/Halfskull/Am-f-H-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/Am-f-NH-1.png) | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 1 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 2 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |

    Drakken

    | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Non-Awakened | Base Form | ![](http://img.photobucket.com/albums/v292/Halfskull/Drakken-Dragonform-2.jpg) | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 1 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 2 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
    | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
  4. | | Normal | Light | Dark |
    | Images | ![](http://img.photobucket.com/albums/v292/Halfskull/Teddybear.jpg) | ![](http://img.photobucket.com/albums/v292/Halfskull/TeddybearL.jpg) | ![](http://img.photobucket.com/albums/v292/Halfskull/TeddybearD.jpg) |

    Attacks:
    1.Teddysmack-

    >! ![](http://img.photobucket.com/albums/v292/Halfskull/Teddysmack.png)
    2.Teddyspin-

    >! ![](http://img.photobucket.com/albums/v292/Halfskull/Teddyspin.png)
    3.Teddymissile-

    >! ![](http://img.photobucket.com/albums/v292/Halfskull/Teddymissile.png) ,
    >! ![](http://img.photobucket.com/albums/v292/Halfskull/Teddymissile2.png)
    4.Teddybear picnic-

    >! ![](http://img.photobucket.com/albums/v292/Halfskull/TeddybearPicnic.png)
    5.Bearagedeon-

    >! ![](http://img.photobucket.com/albums/v292/Halfskull/Bearagedeon.png)

    Can't get two images to show? …
  5. UPDATE:Working on new system for items.  When you double click an item to equip it your character will be equipped with the right version of the item.  As well they will be able to level up items within that system.  Depending on the level of the items you will get different abilities.  For instance the teddy bears later attacks are going to be Teddy Bear picnic(nowhere near as cute as the song, especialy for your target(the picnic)) and Bearagedeon.  Of coarse the majority of this is still in the process of being built.  But I figured better to go and put this system in place now when I don't have much in the way of weapons and items, rather than at the end when it would be a large undertakeing.

    New Screenshots pending,added info to post on the top as I will throughout time.
  6. didn't limit weapons…just about everything including the stick you just tripped over is going to be a weapon so it's going to be up to the player as to what they use.  However more powerful weapons are going to be harder to find.  Not to mention they will have a more limited durability(non-re-loadable).

    I do agree though that I need to add a reference for terms.
  7. *shrug*I intend to modify and add to that over time.  The reason I don't have much on the maps is I haven't really focused on them,I just built enough to test abilities and such until I finish the classes.  The number of classes wouldn't be so high if there was a separation for race…

    Thanks for the input though.  I do intend to expand on the condition of the played in world.
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