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Hayloskien

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Everything posted by Hayloskien

  1. anybody know if we can randomize sig pics? Set it up to use one of let's say 5 different sigs at random?
  2. come one big shots,whats the answer, because it I'm wondering too? nvm,got it
  3. thanks the dragon is a major WIP,been trying to script around the sprite limit,other than a slight timing issue it's working fine. I actually accidentally saved over the workshop bmp I was making that one on so it could be a while before I can get the up animation done.
  4. it gives me a headache personaly,it doesn't make any sense to me… anyway it's just one more credit to you that origins is readable... Still leaves me nowhere...
  5. I have stable as well,but it looks about the same. At least looking at the files makes it seem such. Anyway,if you've done it before you wouldn't happen to still have the results would you? I have EE2.8 and ES as well as origins…as I said before, the source editor I have is a 30 day trial otherwise I'd just use origins... Anyway you've probably seen the Dragon sprite in my recruit thread...if I didn't have to scrunch it into a box it wouldn't look so bad...
  6. I want to keep scripting and my source editor is a 30 day trial… otherwise I'd just use origins. What I need to know... Which file do I need to copy from,which do I paste to(which parts?)? how am I suppose to read this codeing from EE? It makes no sense where as origins is as clear as day...
  7. holy crap…I need to post this on my forum...and e-mail it to everybody...
  8. Classes LeoKnight Male | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Non-Awakened | ![](http://img.photobucket.com/albums/v292/Halfskull/Leoknight-Male-1.png) | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Beyonder 1 | ![](http://img.photobucket.com/albums/v292/Halfskull/Leo-m-A1-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-m-A1F-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-M-A1I-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-M-A1N-1.png) | | Beyonder 2 | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-M-A2H-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-M-A2NH.png) | Alternate Form 2 | Alternate Form 3 | | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | Leoknight Female | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Non-Awakened | ![](http://img.photobucket.com/albums/v292/Halfskull/Leoknight-Female-1.png) | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Beyonder 1 | ![](http://img.photobucket.com/albums/v292/Halfskull/Leo-f-A1-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-f-A1F-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-F-A1I-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-F-A1N-1.png) | | Beyonder 2 | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-F-A2H-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/LK-F-A2NH.png) | Alternate Form 2 | Alternate Form 3 | | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | Abilities -Non-awakened *teleport self-teleport 5 spaces in the direction you are facing,great for getting into hidden areas and escaping enemies you can't handle by getting on the other side of a wall. Beware pits and non-cavernous mountains,some are solid rock, and you will die. -First awakening *Teleport target-teleport target player or npc 5 spaces in the direction you are facing,great for breaking friends out of jail or launching enemies into pits o' death. *Transform-change from new human form to one of three new forms you could have gained upon awakening -(Nuclear Fire variant) *Nuclear Roar-Damages enemies in surrounding area with a mighty roar. *Chasing tare(In progress)-Launch a guided slash that travels a random distance. -(Fire Variant) *Fire pillar-roast your target like a marshmallow *Fire Vortex-Incinerates everything in it's randomized path -(Ice Variant) *Ice spike-the name says it *Ice Graveyard-welcome enemies to a chilly death -Second Awakening *Transform-Change into "Brute" form *Grasp of the Beast King(Ice,to be done)-Target feels his cold grasp and should be glad it's not the shoulder. *Roar of the Beast King(Fire,to be done)-Hear the roar,feel the brute force of his breath alone. *Bite of the Beast King(Nuclear Fire,to be done)-Nobody will want to be the targets friend when they see the teeth coming down. -Third Awakening *Transform(to be done)-take on the form of the divine brute *Will of the Beast King(to be done)-Not decided(sounds cool though) *Rise of the Beast King(to be done)-summon the beast kind himself to finish the job Auk-Mentar(Werewolves) Male | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Non-Awakened | ![](http://img.photobucket.com/albums/v292/Halfskull/Am-m-H-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/Am-m-NH-1.png) | Alternate Form 2 | Alternate Form 3 | | Beyonder 1 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Beyonder 2 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | Female | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Non-Awakened | ![](http://img.photobucket.com/albums/v292/Halfskull/Am-f-H-1.png) | ![](http://img.photobucket.com/albums/v292/Halfskull/Am-f-NH-1.png) | Alternate Form 2 | Alternate Form 3 | | Beyonder 1 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Beyonder 2 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | Drakken | | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Non-Awakened | Base Form | ![](http://img.photobucket.com/albums/v292/Halfskull/Drakken-Dragonform-2.jpg) | Alternate Form 2 | Alternate Form 3 | | Beyonder 1 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Beyonder 2 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 | | Beyonder 3 | Base Form | Alternate Form | Alternate Form 2 | Alternate Form 3 |
  9. | | Normal | Light | Dark | | Images | ![](http://img.photobucket.com/albums/v292/Halfskull/Teddybear.jpg) | ![](http://img.photobucket.com/albums/v292/Halfskull/TeddybearL.jpg) | ![](http://img.photobucket.com/albums/v292/Halfskull/TeddybearD.jpg) | Attacks: 1.Teddysmack- >! ![](http://img.photobucket.com/albums/v292/Halfskull/Teddysmack.png) 2.Teddyspin- >! ![](http://img.photobucket.com/albums/v292/Halfskull/Teddyspin.png) 3.Teddymissile- >! ![](http://img.photobucket.com/albums/v292/Halfskull/Teddymissile.png) , >! ![](http://img.photobucket.com/albums/v292/Halfskull/Teddymissile2.png) 4.Teddybear picnic- >! ![](http://img.photobucket.com/albums/v292/Halfskull/TeddybearPicnic.png) 5.Bearagedeon- >! ![](http://img.photobucket.com/albums/v292/Halfskull/Bearagedeon.png) Can't get two images to show? …
  10. I slapped together a big map from a bunch of screenshots… Not a final product so I'm going to leave as is for now
  11. UPDATE:Working on new system for items. When you double click an item to equip it your character will be equipped with the right version of the item. As well they will be able to level up items within that system. Depending on the level of the items you will get different abilities. For instance the teddy bears later attacks are going to be Teddy Bear picnic(nowhere near as cute as the song, especialy for your target(the picnic)) and Bearagedeon. Of coarse the majority of this is still in the process of being built. But I figured better to go and put this system in place now when I don't have much in the way of weapons and items, rather than at the end when it would be a large undertakeing. New Screenshots pending,added info to post on the top as I will throughout time.
  12. how do I script in for finding an item's slot and index when I use it? I need for a script that would change the item when you use it(a scripted item to a weapon)
  13. was trying to be on your side… :P :P :P anyway...it's really not that bad,I've seen a lot worse,as for palettes,you just have to work it out yourself to find what works for you.
  14. *Shrug* it could always be worse,you should see some of the stuff I saw on the rpg maker forums
  15. not partial to that type but good job
  16. start with a non-diagonal drawing… works for me anyway,especially if you want it to be symmetrical...(not saying yours weren't). Just saying it works better for me
  17. didn't limit weapons…just about everything including the stick you just tripped over is going to be a weapon so it's going to be up to the player as to what they use. However more powerful weapons are going to be harder to find. Not to mention they will have a more limited durability(non-re-loadable). I do agree though that I need to add a reference for terms.
  18. The game is like half the correct size when I load the client.the button functions are in the right place the graphics are half size and thus aren't.
  19. *shrug*I intend to modify and add to that over time. The reason I don't have much on the maps is I haven't really focused on them,I just built enough to test abilities and such until I finish the classes. The number of classes wouldn't be so high if there was a separation for race… Thanks for the input though. I do intend to expand on the condition of the played in world.
  20. how do I get the images to center? until then if you want to see the whole thing-Right Click,View image
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