chuchoide
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Posts posted by chuchoide
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Ahh, alright then Frosty, thanks for the explanation lol.
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Thanks. Fixed :)
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1\. Don't get what you're saying here :P
2\. They are outskirts, and what you mean with less abrupt cliffs?
Sorry, but I don't understand a few english words, I understand overall, but not all. (I iz mexican) -
I guess it is the control array. How can I delete it?
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… then what is it?
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Compile Error:
Method or data member not found.
I just checked, and the exp label is named lblExp. -
Hey. I got a problem with EO, so I changed my UI layout in the source. I moved the bars to a picBox so it is over everything, but I could't just move them, so I copy and pasted them over the picBox.
I'm sure I named them all exactly as they were, and when I debug my client, it highlights an error.
I've attached screenshots of the UI, and the error. -
He recruited me :D
EDIT: Prooving my skills by adding a screenie. -
Thanks for the comments and help :)
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Ok thanks, so I should add a little bit more long grass to my maps, right?
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Ummm, Updated
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For some reason, my player can walk through other players, but can also walk through NPCs. Any help on why this is happening? Here's my CheckDirection Function:
```
Function CheckDirection(ByVal Direction As Byte) As Boolean
Dim x As Long
Dim y As Long
Dim i As Long
' If debug mode, handle error then exit out
If Options.Debug = 1 Then On Error GoTo errorhandler
CheckDirection = False
' check directional blocking
If isDirBlocked(Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).DirBlock, Direction + 1) Then
CheckDirection = True
Exit Function
End If
Select Case Direction
Case DIR_UP
x = GetPlayerX(MyIndex)
y = GetPlayerY(MyIndex) - 1
Case DIR_DOWN
x = GetPlayerX(MyIndex)
y = GetPlayerY(MyIndex) + 1
Case DIR_LEFT
x = GetPlayerX(MyIndex) - 1
y = GetPlayerY(MyIndex)
Case DIR_RIGHT
x = GetPlayerX(MyIndex) + 1
y = GetPlayerY(MyIndex)
End Select
' Check to see if the map tile is blocked or not
If Map.Tile(x, y).Type = TILE_TYPE_BLOCKED Then
CheckDirection = True
Exit Function
End If
' Check to see if the map tile is tree or not
If Map.Tile(x, y).Type = TILE_TYPE_RESOURCE Then
CheckDirection = True
Exit Function
End If
' Check to see if the key door is open or not
If Map.Tile(x, y).Type = TILE_TYPE_KEY Then
' This actually checks if its open or not
If TempTile(x, y).DoorOpen = NO Then
CheckDirection = True
Exit Function
End If
End If
If Map.Moral = MAP_MORAL_SAFE Then Exit Function
' Check to see if a player is already on that tile
For i = 1 To Npc_HighIndex
If MapNpc(i).num > 0 Then
If MapNpc(i).x = x Then
If MapNpc(i).y = y Then
CheckDirection = True
Exit Function
End If
End If
End If
Next
For i = 1 To Player_HighIndex
If IsPlaying(i) And GetPlayerMap(i) = GetPlayerMap(MyIndex) Then
If GetPlayerX(i) = x Then
If GetPlayerY(i) = y Then
CheckDirection = True
Exit Function
End If
End If
End If
Next i
' Error handler
Exit Function
errorhandler:
HandleError "checkDirection", "modGameLogic", Err.Number, Err.Description, Err.Source, Err.HelpContext
Err.Clear
Exit Function
End Function
``` -
Lol. You really can.
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Awesome, you know I was about to PM you yesterday about this?
Thanks a lot! -
If you read the news section…
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Thanks.
About the cliff, yeah I noticed that. Thanks for telling me.
EDIT: New map. -
Hey, so I started practicing with RMXP tilesets, and I'm posting here the maps I get done with them. Hope you like :)
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I already done tiles… I already done sprites... I already done paperdolls... I already done items...
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I don't think googling is enough. He used the ones Crystalshire is using because he needs to code Auto-Tiling for them to work. That's why. Maybe he can find RMVX tilesets googling, but he will most likely find the RTP ones, which can only be used with an Auto-Tiling feature.
It, indeed, damaged his reputation. He could have search for them and split them himself. -
And guess why I am asking for a pixel artist.
The way the graphics are currently, is the style I'm looking for. That's the graphic style I like.
I understand that I need practice, yes.
How do you know no one is interested? You know I've got PMs about it? And if you're wondering why I got PMs, and I am still looking for a team, it is because they haven't replied back. How would it slow my project down? I'm working on it as we talk, is that slowing down? No.
Thanks for the comment, though, I understand the help you are giving me. (not sarcasm) -
Bump….
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If you visit the site, at the right is the trailer.
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Left the Team
in Old Eclipse Projects (Inactive)
Posted