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Lavos

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Posts posted by Lavos

  1. When you view the admin panel, set your sprite to the desired number you want to view your sprite as, you have to be sure that the image in the gfx>character(sprite) directory is a numeric value. (1,2,3, and so on) To match with the memory.
  2. My guess is that you're missing data on the server side. Double check ingame on what map number you get this error then go over to the server side and check the map directory if it exists. If the source is open you can check the udt and loop from there to match the data for the engine to recognize and save it with the function. Other than that you could try deleting maps that errors and restart the server to create a new blank map. Its up to you.

    Edit:

    Another thing is that you could be missing gfx files saved on to that map that doesn't exist in the client directory.
  3. 1\. check the character folder and see if the image files exist for the image you've set your sprite into.

    2\. dump your music files into music folder the engine should be able to pick it up. If not, rename your music files.

    3\. thats impossible since its closed source. Your best bet is to hope they set a boolean for it with the config.ini file.
  4. I don't go around telling everyone how terrible I am with programming, but when I realize there is something I can't figure out, I've always try to ask questions and explain them as clear as possible to try and get the reader to understand. It's too bad that I wasn't there when Konfuze or Mirage where being developed as its early stages before it died, yet I have my opinion of my person list of top 10 programmers who I learned the most on this forum through out the years.

    1\. Robin Perris

    2\. Mark Morris

    3\. Damian666

    4\. Marsh

    5\. Deathbeam

    6\. JeffSverlora

    7\. Zesh

    8\. Richy

    9\. DFA

    10\. Mr.Miguu

    -Thank you
  5. > if you don't realize that, how are you going to learn more? im confused by how it's good lol

    I think the people on the Top 10 List would say it's good, since if anyone can realize something they don't know, then they'd realize what needs to learned if willing to.
  6. > Idk vb, but you can probably create a data-structure for that. A list for example. Google it, it isn't too hard and is probably the solution to your problem. 
    >
    >  
    >
    > -seal
    >
    >  
    >
    > edit: idk if that's possible in vb (i didnt use a non-object-oriented language for a long time), but maybe there is already such a thing that you can just import and use? idk. Good luck. :D

    You don't think ive tried google?

    [attachment=995:Googled.png]

    I don't there they are really efficient for me to use. I see lines of code on EO that  don't normally show up as example in google.
  7. Okay this is how my code looks, I've the variables to a definition:

    ```
    Option Explicit

    Public Const MAX_MODEL_NUM As Long = 5 <---I want to change this to a changeable number.
    Public Model3DS(1 to MAX_MODEL_NUM) as cNemo_3DSMesh <-Defind Class to render object mesh
    ```
    ```

    After initializing renderstates and setting up the engine the gfx core I have this sub routine:

    Public Sub Build_Model(ByVal Mesh As String, _
    ByVal Texture As String, _
    ByVal ModelID As Long, _
    ByVal SizeX As Long, _
    ByVal SizeY As Long, _
    ByVal SizeZ As Long, _
    ByVal posX As Long, _
    ByVal posY As Long, _
    ByVal posZ As Long, _
    ByVal rotX As Long, _
    ByVal rotY As Long, _
    ByVal rotZ As Long)

    If ModelID <> MAX_MODEL_NUM Then Exit Sub

    Set Model3DS(ModelID) = New cNemo_3DSmesh

    With Model3DS(ModelID)
    .Load_3DS Mesh
    .Load_Mesh Mesh
    .Set_Texture Texture
    .Set_Scale SizeX, SizeY, SizeZ
    .Set_Position posX, posY, posZ
    .Set_Rotation rotX, rotY, rotZ
    End With

    End Sub

    ```
    Now the problem is that when I call this sub and try to pass it, it only builds 1 .3DS object to render on to the screen using this:

    ```
    Call Build_Model(Mesh_Characters(1), Tex_Characters(1), 1, 50, 50, 50, 0, 100, 20, 0, 0, 0)
    Call Build_Model(Mesh_Characters(1), Tex_Characters(1), 2, 50, 50, 50, 150, 100, 60, 0, 4, 0)

    ```

    > Note: Build_Model (MeshFile, Texture, ModelID, SizeX,SizeY,SizeZ,PosX,PosY,PosZ,RotX,RotY,RotZ)

    Now the question is: Is there a way to Create a cache or array where when ever I decided to Build another model, it duplicates a copy of a 3D mesh and render more than one with out having MAX_MODEL_NUM to stay Static?
  8. Dreamcast was good, the first console that introduced netplay. It's just too good to be true that they will be entering the industry again with high competitors. If they can bring back the games from 1988 ~ 2004 and mix it with the new technology they have to offer today, I'm sure they will succeed.

    Again its just too good to be true.
  9. > How i can add Hotbar system in ES ?
    >
    > if you know please help me. Do not write if you dont know

    How about some effort here, the community loves it when you include a source you are trying to edit. =)

    its been 3 years since i've seen the code structure for ES, so i forget everything about it.
  10. ~~How about some effort here, the community loves it when you have a post of a source you are trying to edit. =)

    its been 3 years since i've seen the code structure for ES, so forget everything about it.~~

    Don't know why it double post, the post editor is spazzing out…...
  11. > Hey guys, I'm thinking of redoing the game with a different engine. I thought of Eclipse Origins 4.0\. I know it's sourceless but Kingdom of Dwarves looks dirty and messy on VB. The game will possibly have the same ideas, give or take a few. But first, what do you guys think about that?

    Eclipse 4.0? where did you find that?
  12. Well sorta, its really a mess when i think about it. I know Z was the purpose of measuring distance in length, While Y = 0 to the center of the origin in the quadrant scale? bleh Honestly I can't get a clear picture how it worked just by using calculations with 32 on each plane. =/
  13. > If you are just trying to make one plane flat plane with two triangles, do something like this.// TRIANGLE 1v[0].x = -32.0v[0].z = 32v[0].y = 0v[1].x = 32.0v[1].z = 32v[1].y = 0v[2].x = 32.0v[2].z = -32v[2].y = 0// TRIANGLE 2v[3].x = -32.0v[3].z = 32v[3].y = 0v[4].x = 32.0v[4].z = -32v[4].y = 0v[5].x = -32.0v[5].z = -32v[5].y = 0

    Converted:

    ```

    'Triangle 1

    With VA(0)

    .X = -32

    .z = 32

    .Y = 0

    End With

    With VA(1)

    .X = 32

    .z = 32

    .Y = 0

    End With

    With VA(2)

    .X = 32

    .z = -32

    .Y = 0

    End With

    'Triangle 2

    With VA(3)

    .X = -32

    .z = 32

    .Y = 0

    End With

    With VA(4)

    .X = 32

    .z = -32

    .Y = 0

    End With

    With VA(5)

    .X = -32

    .z = -32

    .Y = 0

    End With

    ```
    HEY! YOU FIXED IT! Thanks man!In result:![](http://i.imgur.com/LxISs3t.png)
  14. > oks its a flat "sqaure" or "cube"??
    >
    > first off u got so much there O.o… y so many axis's? you only need Z(Height) = 0 , X (Width) and Y(length) should be the size of it.
    >
    > If z is 0 and others look like all 0 then maybe its not the math but fact you cant have all 0's? try giving x and y numbers, like x=100,y=100.
    >
    > see if it runs. xD but i got no idea what .tu and .tv is O.o and since it exploded as triangles ..this might help you.

    y is the height, z is the length, tu = x (image width) tv = y (image hieght)
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