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Lavos

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Posts posted by Lavos

  1. > I use Eclipse World, but want to change it to be like Project Vertigo

    Why don't you give it a try, create a back up of the original and try to make the changes(transferring code). You'll learn as you look at codes of both engines and compare them.

    If you need any help with code you could always ask question about the source(if you're serious). Other than that I'll do it for you for 10 bucks if you're lazy to study.
  2. I've encountered this problem before, if you haven't touch any of the rendering code and installed the proper runtime files then its most likely an image error. Try replacing the png file on where the error warnings takes place. It's all about when and where will the alert window complains at on the engine.

    Edit: another thing i left out. if the rendering sub routine has where it is set to a specific size in height and width then you are going to either change that out with your setting within the parameter or leave it a alone and follow the image resolution to meet its demand.

    I don't know how else to explain it but i hope you get it working. Good luck.
  3. I suggest you learn how graphics are handled in the module, if you are able to render a png file on to the screen then you'll eventually find many ways to alter ur game graphics and animations. Also u need to get rid of the picture boxes and rewrite how the GUI is being handled on ur engine. Lastly confirm ur engine is using directx 8.
  4. It's not bad, it looks clean enough for me to play it. Just as long as it functions properly then you wouldn't need to worry about the the GUI art. Remember the interface main purpose is give the player control over the game. This should be enough for u to focus more on the game graphics and mapping.
  5. I was thinking about adding a credit scene fading in and out at the bottom left corner of the form and replace the background with a prologue scenario. While u watch the background move u could login whenever u please.
  6. > Imo, it looks good. The only thing that gets me is the way that the animation plays. It zooms out way to slowly, I keep expecting it to finish, and then when it does, it's just not as satisfying (lol) as I wanted it to be. I would make the zoom out slightly faster, (or just end it sooner because the font does become a bit too tiny), and on top of that, add a screen flash of white when the logo is done. (As to imply that the letters have 'hit' the gear) I think that would make it look better.

    Scaling moves a lot faster when I don't have software recording my entire screen, everything you see from fading to scaling is all based on the game loop. It run s at 60 fps locked. Any drops of the fps will desync everything you assume should work with timing. It all depends on how fast or shitty your pc will be when you run it.
  7. My Current title screen:

    http://www.youtube.com/watch?v=9ka_jHztv8k&feature=youtu.be

    I took a snap shot of my 3D engine and slapped on the logo with gimp, but then now I've thought of an idea of a animated title screen in 3D. hummmm…..
  8. > Linksys running Tomato. Also Virgin.

    if you have access through the router try port fowarding the port number you get from config.ini. You also need to get the ipv4 to forward it to. Bring up the cmd prompt by typing cmd in the start > search textbox. from there you type ipconfig and look for ipv4\. You cannot dual client using the ip from ipchicken.com or whatsmyip.com etc(thats for the other people who want to connect to your machine) instead you need to use the ipv4 ip if your running from another machine connected to the same server provider.

    if you simply can't get to work, you're better off using that shitty hamachi lan connection.
  9. If you lack the time to study programming in any language to make a game, I'd say buy it. Its the far most easiest way to create a simple game just for a fun. If you ever want to get serious like this guys who tell you to learn how to program, then it will open up doors to creating a game how you want it to be. I'd myself would recommend it if you want to get serious. I personally started out using rpg maker for the playstation to get a feel on how creating a game feels like. I later moved on to the pc version and began having a fascination to people who can create there games by just writing it. When being a total beginner at this, the silver and gold version should be perfect to work with. I can understand that the gold version isn't worth getting for some programmers who think they can do better, but I think getting the gold version will help keep the site up for more support from it's official engine or custom engine developers as well as introducing more capability.
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