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Lavos

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Posts posted by Lavos

  1. The way I learned vb6 is by asking many questions as possible, youtube, the eclipse source tutorial, debbuging, and lastly rewriting the whole engine by retyping it word for word to understand how everything works.

    Goodluck on your study, it literally took 2 years to completely get familiar with eclipseorigins way of code format.
  2. i think he wants a code to have idle animation upon casting magic. Meh this isn't something i would do for someone for free, i'm sure many of us agree to this.

    what i can offer is advice though, just create a new function as boolean to render the animation and time it on the game loop.
  3. > First i'm brazilian so, sorry for my bad english
    >
    >  
    >
    > I will now start creating a system where when the player make an animation magic sprite the same move.
    >
    >  
    >
    > To change the animation when the player attacks just search for
    >
    > ```
    >
    > If Player(Index).AttackTimer + (attackspeed / 2) > GetTickCount Then
    >         If Player(Index).Attacking = 1 Then
    >             Anim = 3
    >         End If
    > ```
    > And change the "3" for the desired animation value
    >
    >  
    >
    > What I wonder is whether to change the animation of the character to cast a spell is also simple, or if there is a "variable" ja movement created, for example there:
    >
    >  
    >
    > Player(index).moving = 0 'walk
    >
    > player(index).moving = 1 'run
    >
    >  
    >
    > Wanted to know if the OS has already configured to use
    >
    >  
    >
    > Player(index).castspell = true
    >
    >  
    >
    > So to set with ease the animation of the player to use magic.
    >
    > Or is the only way would be to create a variable of zero castspell …
    >
    > I hope for your help

    I don't understand any of this. What exactly are you looking for?
  4. I would assume you are using a EO 3.0 that supports DX8\. I would first recommend that you get rid of the ugly picturebox and render everything on to the form. Find "RenderTexture
    " without the quotes and carefully study how it works. My advice is to play around with it until you get an idea on how to use it. If you get this far you'll eventually find yourself removing tons of crap in frmMain. Good luck.
  5. Try deleting "ONLY" that map file you get errors on, then restart the server to allow it to rebuild its structure. Load the client with an account that load you directly on to that same map you get errors on. It would be a good idea if you ran both on the IDE. If error still occurs the data type structure probably does not match. If it does, then that is when your debugging skills come in. Move on to how the data is being handled. It would also help us a lot more if there were more details about what "kind" of error you are getting in a msgbox
    .

    Edit: I almost forgot, the client acts its own way once it gets the map file from the server and never asks for it again unless if it needs to. Make sure you get rid of the map files on the client so it can request for a new one from the server; other than loading it from its own client directory.
  6. Good archive and had a lot of fun with this engine. Can someone remind me why we decided to abandon this project for further development?  I only can recall, SadScript is slow, which i believe many script kiddies like and its dirty way of operating. lol

    Edit: Also, please i don't mean to start up a argument for a flame war. Just keep it civil =)
  7. > World is the best engine out. Seth is very good at wat he does, everyone needs to support him on this and we could have are next step in vb6 engine.

    We can start by opening the source, reporting a bug with a fix or the source of the bug.

    I draw up text for debugging code. Hint hint*
  8. > and deathbeam = Thomas Slusny and sekaru = Tudor Sandulescu if you need that names :P

    > By the way, I like your debug info in corner, @Lavos :D

    Thanks a lot man, I'll take note of the names. Having my name in every field of work(cast) makes it look a little off. I think I do need permissions to post there names, but im pretty sure they don't mind. Just as long it looks good on something xD. I did rip out some of the fade transitions from CS:DE and turned it into a credit scene.
  9. I woke up this afternoon and I was like,FAWK! that was epic!. I knew for a fact that need to start creating it to become reality and this is how close I could get.

    https://www.youtube.com/watch?v=YaDMuL7zbKw&feature=youtu.be

    I wanted to add Deathbeam, JeffSvenotora, 2pac, Custom, DFA, Stephen, Sekaru,… list goes on. But I didn't like the fact of adding alias name. (it makes it look less epic) But again i thank these guys for the programming lectures. Also you're posts does not go in vane, people do read them ya know!

    Lasly, I will be adding a cinematic scene on the background to show a transition of how the story develops on the prologue so you won't have to waste time looking at it and just play the F'n game.
  10. Lol those are the same thoughts I've had when I first picked up eclipse revolution. Best way is to practice game development and choose a language you're most comfortable with and make a effort to solve them there.
  11. > When trying to open Animations tab I get a "Unrecoverable DirectX 8 Error", it keeps running but I havent actually tried applying an animation yet.
    >
    >  
    >
    > Also, If I alt-tab into something else for awhile and move around through windows eventually the game window will get unusably small and wont revert until a full restart of the client.
    >
    > Other than these bugs, I dig this engine! :) Good work guys!
    >
    > Some features I think would be cool are:
    >
    > - feature that will allow engine work with MyBB and/or Mediawiki (to display points/players online/server status/weather in each zone).
    >
    > - Fog of war (Universal and Player-by-player settings so it can be set to where each player works to unveil one big fog of war or where each player has to independently unveil the map of each zone.)
    >
    > Can this engine be used to make commercial-level games (commercial use)?

    Thats the error you get when there is something wrong with the image file. Locate that png file and pin point what the parameters are to load that image on the source then try using another image for testing.
  12. I too agree to the 3 people above my post, you'll spend a lot more time learning how to program than creating content for your engine. My advice is if you are a complete beginner at all this, your best approach would be something stable for you use.
  13. > [http://www.eclipseorigins.com/community/index.php?/topic/120204-eo20ranged-projectilesarrows-bullets-and-morerelease/](http://www.eclipseorigins.com/community/index.php?/topic/120204-eo20ranged-projectilesarrows-bullets-and-morerelease/)
    >
    > I have tried it 3 times and still fail, Sprites on the character to move right, left, jump did not move at all, and also in front of the NPC characters occurs when the auto-Attack 
    >
    > how does that work fine?
    >
    > Someone help me

    It's kind of hard for me to picture of what is going on in your code. Maybe if you make more effort into posting more details of the changes you've done, something might conflicting with the controls(check lines) allowing it to exit a that sub routine of function due to another trigger.
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