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Lavos

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Posts posted by Lavos

  1. It takes a programmer himself to know one. On my days of spending time here trying to learn how the Eclipse MMORPG engine was made, I've studied techniques from other people that I've learned from. In experience, Origins was Introduced by Robin Perris hence my Introduction to VB6\. Then later sought help from the forum boards and found various people that helped me out. (2Pac, Jcnider, **[**_JeffSventora_**](http://www.eclipseorigins.com/user-32641.html)** , Damian666, DMF, **[**_BoDu_**](http://www.eclipseorigins.com/user-1661.html)** , **[**_Yxxe_**](http://www.eclipseorigins.com/user-20598.html)**  **[santa-clause](http://www.eclipseorigins.com/user-38621.html)** , **[**_Stach_**](http://www.eclipseorigins.com/user-3049.html)** , [boyesjs03](http://www.eclipseorigins.com/user-44982.html), Ahbi and Mellowz) then comes the notorious group where I've learned a great deal from (DeathBeam you know who you are lol, Mark Morris, DFA, Custom, Musbah, and Andrew.) Though not everyone on this list will agree… ahem, but aside from the backstory and differences. These people have one thing in common... They all will not take you seriously if you aren't serious with what you are asking… happy posting people! :heart: P.s. instead of the topic, try thinking about the community.
  2. I wouldn't wait if I were you, I can start you right off with this guide I have here.
    Link: [Click Here](http://arks-layer.com/signup.php)

    It has everything you need to play this game on english.

    Here's another photo of me playing the guitar in my room, and yes it does play music…
    ![](http://i.imgur.com/uqbk6Sx.png)
  3. Found this game floating around the internet and I must say it's very good for an indie game.

    Website: [http://heroesofumbra.com/](http://heroesofumbra.com/)

    ![](http://i.imgur.com/81VrBKy.png)
  4. That's a tough question to answer with a long detailed explanation or a lecture.

    just call DrawAnimation{"RenderTexture"} to the AOE values using "for~next
    " statement. Also I think your going to need check values for AOE.

    Another cheap way is to scale the animations to higher values in the parameters.
  5. A game I've been playing since the story of PSO Part 1\. I posted this topic just to see if anyone here would care to join me. 

    Just on the note here, it's region blocked in south east asia due to silly RTMs.

    Trailer:

    https://www.youtube.com/watch?v=EM6pvGoaAW0

    My Gameplay:

    https://www.youtube.com/watch?v=bUFn1cYkl5c

    Screenshot:
    ![](http://i.imgur.com/Nf4KlZQ.png)

    IGN: Duran Riot

    PID: Lavos671
  6. other than scaling, i don't think its possible in any EO engines on DX8\. I've done this before and it requires everything to be rendered in 3d space(or matrix?) onto a surface and used the camera for zoom control.
  7. > Sorry to keep you waiting.
    >
    > I checked my router settings and all I can do is set NATFiltering to open. Is this what you talking about or is something else?

    Well that takes care of one of them, sometimes the isp will set your NAT settings on your modem to be strict. See if you can access it by entering 192.168.100.1, you may need permissions from your isp to support you. If make the call just tell them to have your NAT configurations set to bridge.
  8. Few things you need to research about EO in general. I'm only going to keep this brief. Get a copy of VB6 for source editing, learn, study the syntax, algorithms, and sockets etc. What you're asking for is a intermediate modification of the source and will take a bit of brains to figure that out. If you're lucky you may find someone that is willing to do it for free. Study how everything works in the source and it'll all come clear to you.

    I would assume you're looking for someone to post a wall of text
    of this feature but your chances are by a small fraction. Sorry to disappoint.

    Edit: Another thing I left out, if you show the community of your efforts, you will have a better chance on getting what you want. Most important, is never be vague about your posts.
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