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Posts posted by Lavos
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Meh… working with large teams really suck, 2 people would be enough for a project. Maybe later a 3rd recruit would be made once you notice it's necessary.
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This link shows you best examples of a forest map, that map looks like a person that randomly place thing all over the place expecting it to look like forest with trees you can run though.
Just –-> [CLICK HERE!](https://www.google.com/search?q=rpg+maker+lush+forest&espv=2&biw=1920&bih=955&tbm=isch&tbo=u&source=univ&sa=X&ved=0ahUKEwjAqfb1-NfLAhUJ5GMKHWUxDNMQsAQIKw#imgrc=REzaVzfgjVMlqM%3A) <–- for some professional help! -
Maybe the reason why there aren't many people that want to map is because of they want a specific tileset, hmm…If you have any suggestions on how a tileset should be let me know.
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https://www.youtube.com/watch?v=UfCV1bVOiGc
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Yea? Okay so its not too much work where you have to create so many maps, its just a town city to hold npc's to sell items and a arena to pvp. This way when the maps are done, i can begin a stress test on the server.
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bumped
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@'Mal':
> Been experimenting with makeup the last two nights and I found a picture from almost exactly a year ago, taken March 3\. So here's a side by side after a year of elapsed time. 7 months, 1 week on HRT. Still a long way to go. Laser sucks!
>
> https://www.dropbox.com/s/roh4exsjnu3h6xi/WP_20150303_004.jpg?dl=0
> https://www.dropbox.com/s/km7l9cvv88ddxos/03172016%207%20months%20hrt.jpg?dl=0
![](http://i.imgur.com/PKJhgVa.gif) -
Whatever makes you feel happy is the way to go.
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Try torrents
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Looking for a good mapper, No need too much im more focused on building a town city including weapons/armor/item shop with a coliseum to start balancing pvp classes and items.
My main objective on this is exploit bugs that need calibration. -
You really should start on your portfolio
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@'Xlithan':
> Don't make your maps so large :) And yes. I have tested this on a 100x100 map using all layers.
…................and....well?! -
wow, have you test the performance on a fully built map with all layers used? Lets say 50 x 50?
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My suggestion, change that interface to match the graphic theme you are using. :D
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Didn't feel like downloading it, think you can put up some eye candy screenshots of how it works?
pretty please? lol -
It's nice to read stuff like this and think back in the past, I see most people had grown and others that just never change, how nostalgic.
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@'Ging':
> Yes I know, the error doesn't comme from there
Please use screenshots to explain your error, it would help the community to better understand what you are asking for. -
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It is most definitely the source, something like this requires some debugging skills and troubleshooting. I could probably take a look at it if I had you on messager or something.
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Do this, on the server delete npc 58 file and restart the server, from there create the npc again and see if that fixes it.
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Its quite the trek when looping around the code modules to add a new slot for equipment, Helladen works on this engine so pming him about it might help you get a running start how learning how to program. If you're lucky he'd reply to you.
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This error is quite common when having problems with the images, try resaving those images with a image editor like gimp, photoshop or paint.net. If that doesn't work with one of those images then texture files aren't being loaded properly within in the cache or memory and it could be a source related issue.
How to improve?
in Q & A
Posted
> Needs more details on the floor, random flowers, stumps, rocks etc. You could change the trees to be random not all the same. You also need to make the path worn out and more random and none linear with non paved short cuts of a mussy grass tile set as not everybody sticks to the paths. There is also some graphical errors, 1 is your fault 2 are the tiles I think.
>
> ![](http://puu.sh/p6Rv2/65546b8c1c.jpg)
How nice of you. It's nice to know that people are still willing to look out for flaws. It's probably your OCD kicking in again.