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Gohan

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Posts posted by Gohan

  1. Umm… how is this supposed to update if the changes you made are within the client's source? To update, would it not have to extract the new client over the old one, therefore deleting the old one? How can it continue the update if it's been deleted?
  2. @Kusy:

    > Making a fan clone game… no.
    > Making a fan clone game of an unfinished indie game...
    > Shit, Urimas, snap out of it before I slap you! It's like making a Runescape game in Eclipse!

    What? I thought he was just making a humorous image :huh:
  3. @Soul:

    > However, in all honesty, it's that kind of philosophy that got Eclipse messed up anyway ("who cares if it isn't done right it works").

    Yeah… now that I think about it that's probably the truest thing I've heard in weeks.
  4. It is possible.

    However having Enter as the attack button will seriously screw with people's conversations ingame.

    I recommend something more like Z as attack, X as spells, and add a Push Enter to talk feature so people don't have to say zxxxxxxxxxzzzzxzzxzzzzxzzz every 10 seconds.
  5. @Soul:

    > 1\. PVO does it wrong.

    Just because something isn't up to your standards doesn't mean it's wrong. It works, so it was done right. Maybe not in the best way admittedly but it is the best way to do it that has been released.
  6. @hoozy:

    > Is there any way to add more frames for animations? What I mean by this is, there are usually three frames per direction: Move, stand, attack. However, as I have walkfix enabled, the attack frame is now the same as my third walking frame.
    >
    > So my quesetion is, is there a way to add more frames? As in 3 frames for walking plus an extra one for attacking? And if this is possible, maybe even 5-frame walking animations, or multiple framed attack animations? Is this possible?
    >
    > Thanks in advance!

    Changing frame count is a default feature is PVO. If your making a sidescroller just use that. If your not, download PVO, and study how Miguu did it in the source code and do the same in EO, minus the jumping/landing part.
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