Gohan
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Everything posted by Gohan
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@Prince: > Just make one from a auto updater like triad patcher.Use Marsh updater.It's easy. Triad huh, I was using clickteam cuz that's where I got my Installer, but I'll try Triad. I hope it's as easy as you say -_-"'
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Oh I see, thank you. Just need to get this patcher running and all will be fine(as soon as someone answers my question about the patcher in my other thread >.>)
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One of my new users reported this to me. ![](http://img519.imageshack.us/img519/8467/screenshot0s.png) Everytime anyone moves they leave an image behind. It's like a bad episode of Reboot. O,….........O Okay, none of my other users have this problem, anyone know what happened?
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Okay I tried searching for it but this forum's search tool is completely useless. I am making a patcher so I don't have to make my users download the game all over again every other day. I have the clickteam patcher… what do I do with the .exe file once I make it? Do I just upload that file to my file host or do I make a new installer and include the patcher in it? I'm confused.
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@Prince: > Dude im no GFX designer but I found some flaws: > 1:unless he's meant to be as skinny as stick man,he is way too thin. > 2: As far as I'm concerned,every sprite has a neck. > :rolleyes: Well first, this thread has nothing to do with how good my sprite looks(well I guess it does have a little bit to do with it, but not in that way), this is a forum for asking for help. Second I didn't draw this it came from an online chara generator. Really if you're just going to criticize art that isn't even draw by me don't bother posting.
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I need to edit the source code to change the way in which parts of a sprite are drawn. The custom character creation draws the hair, then body then legs. I need body, then legs, than hair. How do I do this? If you don't understand the problem here is a pic of what the source code is doing. ![](http://i753.photobucket.com/albums/xx171/GohanX_Album/hairwrong.png) I'm using Stable btw
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@Ballie: > Scripts are little bits of code that execute events when certain things happen - in this case, death. > > Check out the scripting section. There's a huge script index topic that'll help you find the script you want. Most will tell you what you need to do to install the script. Okay I found the script I need. I'd use it now but… can someone translate the instructions for that script to noobglish for me? http://www.touchofdeathforums.com/smf/index.php/topic,11046.0.html Place new case? X_X EDIT nvm thats not the script I want EDIT cool, found it :D, simple enough
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@Ballie: > Solution - don't use the respawn property. Add a death teleport script. It'll solve both your problems. Ah thank you. Umm what is death teleport script, and how do I use it o.o
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@Sealbreaker: > but… why is guy 1 in otherworld? I mean, something must have warped him there... or... I dont get how guy1 came to otherworld if he didnt die.... > > -seal Exactly. He didn't die yet he goes to Otherworld, that's the problem. The respawn thing on the Map Properties affects relogging as well as death for some reason :/ I need some way to separate it.
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@Admiral: > Off the top of my head, I think you make a new map, have its map type a "house". > Then have a "house" tile, which a player can walk on to "buy" the house. > > After that, he can type /houseeditor (I think that's what the command is, assuming Eclipse Stable supports it) and a map editor will come up, so the owner of that house can edit his map. Thank you :)
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@Blazing: > [Here…](http://www.touchofdeathforums.com/smf/index.php?topic=56545.0) > And that's about it about the most recent version of eclipse. That thread doesn't really answer my question. I mean the mechanics of it, what does what.
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I searched but couldn't find a thread on this. Can someone tell me how Player Housing works or direct me to a thread that tells me about it?
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You still sound confused. Okay I'll use a scenario. This is what happens now: Guy 1 pks Guy 2\. Guy 2 is sent to Otherworld(DBZ version of the afterlife) Guy 1 has to go deal with some irl stuff and logs off. He comes back, logs back on and he's in Otherworld too. I want this scenario: Guy 1 pks Guy 2\. Guy 2 is sent to Otherworld. Guy 1 has to go deal with some irl stuff and logs off. He comes back, logs back on and he's in the same place he logged off at.
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Okay I'll explain further. Despite ALL of the advice I've received and everyone telling me not to, I'm making a Dragonball Z fan game as my first game. Don't try to tell me not to cuz it's going great s far. I need people to respawn after death in the Otherworld map I made, but people spawn there after a relog too. I need to separate the two respawns.
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Transferring maps from one Eclipse Stable engine to another
Gohan replied to BelialSempai's topic in Q & A
Hey Belial, if you mean transfer the maps Eclipse Stable > Eclipse Stable I'm guessing it'd be easy to simply copy/paste the map codes from one engine to another. That MIGHT work if you mean say, 2.8 > Stable since the latter is just a debugged version. (Come to think of it I should try that o.o) Good luck Belial with all that's happened at CC -
Forgive my noobishness if this is a noob question. Is there a way to separate the locations in which you die and where you relog? Is there a way to make spells get stronger as you level? PS I'm using Eclipse Stable.
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Ninja >.> No my IP is the same as it's always been.
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Stable? Isn't that what CC used on The World 2D? Hell no I don't want a server that likes to 'claim' it's offline just to piss people off. EDIT: Well I gave Stable a shot but I can't even download it. How do I open a .rar file?
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I'm new here and am using 2.7 (though I clicked the 2.8 download X_X) and I am having several problems, so I want to switch to a different version. The problem is all the newer versions don't follow the version number system and I have no idea which one is the newest(and hopefully with the least bugs) Also, I have port forwarded with a Linksys router. Once my game is up and running and ready for other people to play, will having multiple people playing the game drain the bandwidth on my network?