gdog12356
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Everything posted by gdog12356
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@Soul: > Rules: > 1\. You must have an End If for every If unless the If is one statement long. > 2\. Use Else to go on if the first isn't true, and ElseIf if you want to check the statement. Google "vb6 if syntax" for more. ``` If GetPlayerClass = 1 Then Player(index).Map = 1 Player(index).x = 4 Player(index).y = 4 else Player(index).Map = START_MAP Player(index).x = START_X Player(index).y = START_Y ``` ?? wat bout now? :D?
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@Soul: > Yes. > > In Sub AddChar, find: > ``` > Player(index).Map = START_MAP > Player(index).x = START_X > Player(index).y = START_Y > ``` > Use the code I gave you previously in your last request (GetPlayerClass(index)) to check if the player has a class, and if so, change the Map, X and Y. soo, ``` If GetPlayerClass = 1 Then Player(index).Map = 1 Player(index).x = 4 Player(index).y = 4 If else Continue Player(index).Map = START_MAP Player(index).x = START_X Player(index).y = START_Y ``` would this work? I do not know what to put instead of else if. Basically im trying to say if it isnt equal to this continue.
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Is it possible to have diffrent classes start on diffrent maps, and possibly a set x, and y position? Thanx. and before you ask , Yes i have vb6\. Thanks :)
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@Soul: > Open server.vbp and add the following above: > > ``` > CanPlayerAttackPlayer = True > > ```in Function CanPlayerAttackPlayer: > ``` > > If GetPlayerClass(attacker) = GetPlayerClass(victim) Then Exit Function > Select Case GetPlayerClass(attacker) > Case 1 ' attacker is class 1 > If GetPlayerClass(victim) = 2 Then Exit Function ' they're allied with class2 > ' is the victim class2? > Case 2 ' attacker is class 2 > If GetPlayerClass(victim) = 1 Then Exit Function > > Case 3 ' attacker is class 3 > If GetPlayerClass(victim) = 4 Then Exit Function ' they're allied with class4 > ' is the victim class4? > Case 4 ' attacker is class 4 > If GetPlayerClass(victim) = 3 Then Exit Function > End Select > > ``` > Remember: You can add this anywhere above: > ``` > CanPlayerAttackPlayer = True > > ``` thanx u da best :)
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basically you just say what you are not. You cannot say what you ARE. i am not a tryhard in school.
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Hello, i was wondering if i could have class A and B not able to attack eachother. But class A and B CAN attack classes C and D. Vice versa with C + D, allies basicly. I want to have certain classes not able to pvp other classes. Like for a naruto game, leaf village - Uchiha (would be considered a class) and leaf - Hyuuga (another class). origins would caunt them as 2 diffrent classes, so i want to disable them from attacking another.
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@Soul: > Robin actually had fixed this, but then thought it looked silly to see the player kill nothing. You'd have to make some switches around Server side where the player casts a spell on the NPC and switch the line where the NPC's remaining health is checked with the animation. Currently the animation plays at 0,0 when the NPC dies, because the X and Y values of said NPC are cleared. ok thank you :)
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Im not you monkey, Homo….......Sapien
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Heyy, whenever i kill an npc the animation isnt show, do you know how tomake the animation show even when they die? Thanx :3.
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@Sekaru: > Yes. thanx :), but do u kno how to call a animation when the shift key is pressed?? I want to show a running anim.
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@Sekaru: > ``` > ' Speed moving vars > Public Const WALK_SPEED As Byte = 4 > Public Const RUN_SPEED As Byte = 6 > ``` > Search for that in modConstants - Client side. And just change the values around. after u edit it, and save, it does not change anything in game… do i need to compile and make a new client or something?
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Heyy i was wondering if it was possible to make it so when you hit shift you run faster, instead of slowing down. Also i was wondering if i could make it so when you hit shif, it makes a running anim. I do not know how that would impact item paperdolls, i as just wondering if it was possbile.
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wow, thats a really good site.
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haha, cool :)
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Exellent, i find that his head is very round (unless your going for a chibi like ninja game).
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im not your a*shole, dumbsh!t
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This is a free target. I dont need any credit; seeing as it only took me like 2 mins to make this. But please feel free to make it better and post the better version here. And also C&C thanx :).
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@Soul: > * Tutorial List > * [Starting the Client](#client) > * [The Game Screen](#gamescreen) > * [The Admin Panel](#adminpanel) > * [The Server](#server) > > Tutorials > _To view the text, hover over the part of the image you need help with!_ > > [](client)[Starting the Client](http://php.webuda.com/eclipse/guide/2.html) > This will guide you through what each button does when you start the client. (Something cool: press the Register button.) > > [](gamescreen)[The Game Screen](http://php.webuda.com/eclipse/guide/1.html) > In this tutorial, I walk you through a major part of your game. When a player logs in, they will see the main screen. This explains everything about the game screen and what you need to know. > > [](adminpanel)[The Admin Panel](http://php.webuda.com/eclipse/guide/3.html) > Opened by pressing Insert or typing /admin, the Admin Panel gives every command at your disposal as an admin. (Note: except for /debug, but you won't need that.) > > [](server)[The Server](http://php.webuda.com/eclipse/guide/4.html) > The only way other people can play your game is if the server is up. You can use it for when you're too lazy to log in to moderate. > > Credits > This tutorial was created independently by Soul. > Thank you to all members of the Eclipse Team. > Thanks to various sites for documentation. hotness right here
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im not your critical hit, headshot
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Im not your Ma'M, Sir
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heyy, i was wondering if it was possible to have a custom cursor in my game! Thanx :).
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Dangit i dropped my pencil again!
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also i get this error when compiling. Im using richys modification(s)
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i got everything thanx :). Also when i make a new from its called "Form 1 (frmAdminMenu)". how do i make it what u told me?