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gdog12356

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Everything posted by gdog12356

  1. @Soul: > Rules: > 1\. You must have an End If for every If unless the If is one statement long. > 2\. Use Else to go on if the first isn't true, and ElseIf if you want to check the statement. Google "vb6 if syntax" for more. ``` If GetPlayerClass = 1 Then Player(index).Map = 1 Player(index).x = 4 Player(index).y = 4 else Player(index).Map = START_MAP Player(index).x = START_X Player(index).y = START_Y ``` ?? wat bout now? :D?
  2. @Soul: > Yes. > > In Sub AddChar, find: > ``` > Player(index).Map = START_MAP > Player(index).x = START_X > Player(index).y = START_Y > ``` > Use the code I gave you previously in your last request (GetPlayerClass(index)) to check if the player has a class, and if so, change the Map, X and Y. soo, ``` If GetPlayerClass = 1 Then Player(index).Map = 1 Player(index).x = 4 Player(index).y = 4 If else Continue Player(index).Map = START_MAP Player(index).x = START_X Player(index).y = START_Y ``` would this work? I do not know what to put instead of else if. Basically im trying to say if it isnt equal to this continue.
  3. Is it possible to have diffrent classes start on diffrent maps, and possibly a set x, and y position? Thanx. and before you ask , Yes i have vb6\. Thanks :)
  4. @Soul: > Open server.vbp and add the following above: > > ``` > CanPlayerAttackPlayer = True > > ```in Function CanPlayerAttackPlayer: > ``` > > If GetPlayerClass(attacker) = GetPlayerClass(victim) Then Exit Function > Select Case GetPlayerClass(attacker) > Case 1 ' attacker is class 1 > If GetPlayerClass(victim) = 2 Then Exit Function ' they're allied with class2 > ' is the victim class2? > Case 2 ' attacker is class 2 > If GetPlayerClass(victim) = 1 Then Exit Function > > Case 3 ' attacker is class 3 > If GetPlayerClass(victim) = 4 Then Exit Function ' they're allied with class4 > ' is the victim class4? > Case 4 ' attacker is class 4 > If GetPlayerClass(victim) = 3 Then Exit Function > End Select > > ``` > Remember: You can add this anywhere above: > ``` > CanPlayerAttackPlayer = True > > ``` thanx u da best :)
  5. basically you just say what you are not. You cannot say what you ARE. i am not a tryhard in school.
  6. Hello, i was wondering if i could have class A and B not able to attack eachother. But class A and B CAN attack classes C and D. Vice versa with C + D, allies basicly. I want to have certain classes not able to pvp other classes. Like for a naruto game, leaf village - Uchiha (would be considered a class) and leaf - Hyuuga (another class). origins would caunt them as 2 diffrent classes, so i want to disable them from attacking another.
  7. @Soul: > Robin actually had fixed this, but then thought it looked silly to see the player kill nothing. You'd have to make some switches around Server side where the player casts a spell on the NPC and switch the line where the NPC's remaining health is checked with the animation. Currently the animation plays at 0,0 when the NPC dies, because the X and Y values of said NPC are cleared. ok thank you :)
  8. Im not you monkey, Homo….......Sapien
  9. Heyy, whenever i kill an npc the animation isnt show, do you know how tomake the animation show even when they die? Thanx :3.
  10. @Sekaru: > Yes. thanx :), but do u kno how to call a animation when the shift key is pressed?? I want to show a running anim.
  11. @Sekaru: > ``` > ' Speed moving vars > Public Const WALK_SPEED As Byte = 4 > Public Const RUN_SPEED As Byte = 6 > ``` > Search for that in modConstants - Client side. And just change the values around. after u edit it, and save, it does not change anything in game… do i need to compile and make a new client or something?
  12. Heyy i was wondering if it was possible to make it so when you hit shift you run faster, instead of slowing down. Also i was wondering if i could make it so when you hit shif, it makes a running anim. I do not know how that would impact item paperdolls, i as just wondering if it was possbile.
  13. wow, thats a really good site.
  14. Exellent, i find that his head is very round (unless your going for a chibi like ninja game).
  15. This is a free target. I dont need any credit; seeing as it only took me like 2 mins to make this. But please feel free to make it better and post the better version here. And also C&C thanx :).
  16. @Soul: > * Tutorial List > * [Starting the Client](#client) > * [The Game Screen](#gamescreen) > * [The Admin Panel](#adminpanel) > * [The Server](#server) > > Tutorials > _To view the text, hover over the part of the image you need help with!_ > > [](client)[Starting the Client](http://php.webuda.com/eclipse/guide/2.html) > This will guide you through what each button does when you start the client. (Something cool: press the Register button.) > > [](gamescreen)[The Game Screen](http://php.webuda.com/eclipse/guide/1.html) > In this tutorial, I walk you through a major part of your game. When a player logs in, they will see the main screen. This explains everything about the game screen and what you need to know. > > [](adminpanel)[The Admin Panel](http://php.webuda.com/eclipse/guide/3.html) > Opened by pressing Insert or typing /admin, the Admin Panel gives every command at your disposal as an admin. (Note: except for /debug, but you won't need that.) > > [](server)[The Server](http://php.webuda.com/eclipse/guide/4.html) > The only way other people can play your game is if the server is up. You can use it for when you're too lazy to log in to moderate. > > Credits > This tutorial was created independently by Soul. > Thank you to all members of the Eclipse Team. > Thanks to various sites for documentation. hotness right here
  17. im not your critical hit, headshot
  18. heyy, i was wondering if it was possible to have a custom cursor in my game! Thanx :).
  19. Dangit i dropped my pencil again!
  20. also i get this error when compiling. Im using richys modification(s)
  21. i got everything thanx :). Also when i make a new from its called "Form 1 (frmAdminMenu)". how do i make it what u told me?
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