gdog12356
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Posts posted by gdog12356
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no, you must code it yourself. just learn packet handling.
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[Removed due to plagiarism]
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![](http://jaspermods.com/images/3cd2d21d5e92133cf7fe.png)
lol pwnage xD -
can i make a topic so you can post your recent game scores o-o?
>! ![](http://jaspermods.com/images/cfa057861af6c1fe9b3a.png)
![](http://jaspermods.com/images/1b524d4c7126b728be3e.png) -
@Marsh:
> Either Ash or heimdenger < Or whatever his name is. Not sure.
heimerdinger? lol u were close :P -
@Marsh:
> Very nice. I think my best game so far is 24 and 7
haha nice! with who :P? -
is this considered pwnage?
>! ![](http://jaspermods.com/images/08b58ec245ac9ac1ba7e.png)
![](http://jaspermods.com/images/15813c97ee192f8a52eb.png) -
Name: GianniDasilva
Level: 20
Champion: Tryndamere -
@Fuu:
> Ninjas formed Africa?! HOLY SHIT
x_x they did? Now we know why we abused them… to hide their true potential -
@Whack:
> This is the worst pixel I've ever seen
are you referring to this?
![](http://jaspermods.com/images/b443e351945ad8eb96c2.png) -
00000000000000000000000001.000000000
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Going to contact you :]!
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look at when the other buttons are clicked, and get the code where it sets the others visibility to false. Then just copy that and replace the name to the name of your questlog.
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@Yumi:
> [x]Who the hell are you?
> [/qoute]
>
> lmao… Hi! I'm Gianni :P *greets yumi*
>
> @Yumi:
>
> > Did you draw the profile yourself? If that so then you deserve the [x] intermediate pixel artist
>
> Kinda, i recolored the skin, and did edited some shading that my pixel artist did, and thanks! :] -
Site Issues
in News
@Robin:
> It's actually his country code. Over here that translates to 0\. Not sure how it is in the states.
do it to me u n00b -
@Growlith1223:
> I am new to the whole coding thing >.<
Then you shouldn't just right into coding things if you dont understand them. Take a look at components of the engine and see how it works. Then pick pieces from certain things and put them together to try to create what you want. -
9999999999
2 win -
http://jaspermods.com/images/55e38f0d268557b18abc.png
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@Growlith1223:
> Hey so i was wondering…Is there a way to make a chancing code so for example:
> in a pmd game, Recruit rate is +34
> which would mean you have a chance out of 34 to recruit it..
> Is there a way to do that and if so, could someone tell me how?
> I know i ask too many questions >.<
> I also don't know a lot about coding DX
yes, for a recruitment code you will need to think of how this engine works, and also how pokemon games work. Now when a pokemon dies, it will see if you can recruit it. So you will want to look for the code in the npc death. And you will want to call a sub you will have to create to manage the actual recruitment. As for the percentile chance, you can do a random select of cases. like case1=exit sub case2= exit sub case 3= call recruitment code… so then its a 1/3 chance. As for the recruitment code you will have to experiment with that. -
do one for me ^.^!!!
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FIXATED!
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@à ®œÛ©AkatsukiÛ©à ®œ:
> This game changed quite a bit. Looking decent.
Thanks!
Do you have any suggestion's to make the game more than decent :P? Of course the GUI, and since its a Naruto game i would imagine projectiles, and jutsu's. Lol thanks for your input :]! -
![](http://jaspermods.com/images/182f16cb9133dd95f05b.png)
NinjaSnap is a program which save's you the hassle of uploading your screenshot's. This tool saves you the trouble of print-screening, saving the image, and then uploading it to an image host. After you run this tool, your cursor will turn into a '+'. When this happens you want to click and drag your cursor on the region of the screen you would like to have captured. After you select the region you would like to be captured, your default browser will open(if it is not open already) and it will navigate to the url of your image.
You can download this program here: http://www.mediafire.com/?3pnafqcnenk6p0c . -
Cs:de read skills like eo
in Source
Posted
in moddx8, in drawanimation
```
With sRECT
.top = (height * ((AnimInstance(Index).FrameIndex(Layer) - 1) \ AnimColumns))
.height = height
.left = (width * (((AnimInstance(Index).FrameIndex(Layer) - 1) Mod AnimColumns)))
.width = width
End With
```
I'm not exactly sure how i should edit this, if anyone could help that would be greatly appreciated.