StorN
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Posts posted by StorN
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I have a label on frmMain … and when you click this-wants to be added - a certain amount of HP
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I have the same problem as the fellow above, does anyone have advice?
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I request,
if someone could give me a script: adding points of HP?
in the sense:
I want the code to be able to paste - label - in frmMain
(click it - record label - added HP)
he tried a long time … I can not come to this: - / -
thanks Robin - EO 1.3.1\. This problem no longer occurs!
JUPI ^^ -
I have the exact same problem, new Eo can no longer make maps (because they lag), and you want to have a smooth game, do not do maps ^ ^
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increased the a little PicScreen - Eo 1.3, and the size of the map
some tiles pasted layer - ground. And what? maximum jam, and more - ground (the mask, fringe), the greater the jam - for maps (character, scrolling).
The same problem I had - Eo Xmas
to - Eo 1.1 does not have this problem
has anyone the same? -
trying to move the system - hot bar with EO 1.2 to 1.1
I did everything except one, asked me for help
copied
> Private Sub picHotbar_MouseMove(Button As Integer, Shift As Integer, X As Single, y As Single)
> Dim SlotNum As Long
>
> SlotNum = IsHotbarSlot(X, y)
>
> If SlotNum <> 0 Then
> If Hotbar(SlotNum).sType = 1 Then ' item
> X = X + picHotbar.Left + 1
> y = y + picHotbar.top - picItemDesc.height - 1
> UpdateDescWindow Hotbar(SlotNum).Slot, X, y
> LastItemDesc = Hotbar(SlotNum).Slot ' set it so you don't re-set values
> Exit Sub
> ElseIf Hotbar(SlotNum).sType = 2 Then ' spell
> X = X + picHotbar.Left + 1
> y = y + picHotbar.top - picSpellDesc.height - 1
> UpdateSpellWindow Hotbar(SlotNum).Slot, X, y
> LastSpellDesc = Hotbar(SlotNum).Slot ' set it so you don't re-set values
> Exit Sub
> End If
> End If
>
> picItemDesc.Visible = False
> LastItemDesc = 0 ' no item was last loaded
> picSpellDesc.Visible = False
> LastSpellDesc = 0 ' no spell was last loaded
>
> End Sub
UpdateSpellWindow - stresses in this script, Why?
Cheers -
@Fulier:
> Why I have fps 7? How of it to get rid?
Xmas is bugged, is something rotten in the system map. In general, this version of the engine is not usable anymore. -
Since the EO Xmas - is unfit for use. It continues its work on the EO 1.1.0
Is there turtorial on - skill bar for EO 1.1.0?
if not, whether it is able to transfer code (bar) with Eo Xmas to 1.1.0? -
large PicScreen = some fringe / mask = laggs
PicScreen = a much fringe / mask = laggs -
This problem occurs - XMAS EO, (u my friend as well)
On 1.1.0 - NOT -
ie, whenever the attitude - 3 trees (fringe). It will be - 0 liquidity game? (movement)
there is no solution? -
haha ^^
3GB RAM
Pro processor
pro graphic kart -
I KNOW! :/
when set - resolution (picScreen) more than 544x448 +
I lack of liquidity of the game
is the solution? -
over 10 platelet (32x32) layers fringe for maps = lack of liquidity to move
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As I lay on the map more than 10 boxes, layers - fringe. The game starts to not work smoothly. Likewise, if the fulfillment of the function uses the map layer "ground".
Why is this so? -
> Run again the runtimes (Runtime Files Installer).
very thanks -
when loading a project - EO: in VB6
![](http://i52.tinypic.com/1t68ub.png)
What library am I missing? -
how many players will rise - the engine?
Were there any tests?
Monsters sprites
in Requests
Posted
Everywhere just sprites character - no monsters.
Please about link