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Killer123

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Everything posted by Killer123

  1. He's trying to help on my game, it's supposed to be a Helmet. But i currently can't get my server working…For the last 3 days.
  2. Look at these two post and Please Help me, i havent' been able to advance on my game in 3 days. [http://www.touchofdeathforums.com/smf/index.php/topic,59077.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,59077.0.html) [http://www.touchofdeathforums.com/smf/index.php/topic,59022.0.html](http://www.touchofdeathforums.com/smf/index.php/topic,59022.0.html)
  3. ~~Hi, since i can't seem to be getting my EE 2.7 server working, i want to know if i can make the maps on Origins the same size as on EE 2.7 and transfer all my maps and weapons over to Origins.~~ Nevermind i still want to stick with EE 2.7, i cant use ES because it messes up and i get the same error i get with 2.7 , SO IF YOU CAN PLEASE HELP ME WITH MY SERVER ERROR, IT WILL LET ME GET BACK TO MAKING MY GAME.
  4. Where ever you got the script from, did it say where to put it ( At the end of, under, etc… ). Dam
  5. Yup i still have a Main txt. and i don't have two servers running…
  6. Yes. i added a couple of scripts but they worked ( along with the server ) until i changed custom to 1, but i did change it back to 0 and it didn't work along with when i changed it to 1.
  7. Yes, but Origins has smaller maps and im not sure if you can change that.
  8. Last Question: I think that would require a script or maybe even a Source Edit.
  9. …Play my game since yesterday. I posted yesterday saying that i changed custom to 1 (in Server>Data). Now my server won't load up, when i click on server it loads until it gets to loading scripts and Says "Run time error 91, object variable or with block variable not set." Please help.
  10. Lol, this i don't know about, but heres a suggestion. If you have some sort of directions telling them how to do stuff ( Walk, Attack, Etc. ) don't tell them about the "Running Feature". However, if they do find out, I would look for some kind of script, or just tell your players not to run or be Jailed, If you have a Jail. -Benvdog
  11. Killer123

    New sig

    Pretty Good, But i would pick a different color for the name, i would trust you if you made me a Sig.
  12. I still need help with this topic…It still doesn't work, i even restarted my Computer.
  13. Oh, sorry Admiral, it's already set to Scripterrors:0 . I didn't change that…
  14. Teh Jimpie, it wont even let me open my server, and by pc do you mean restart it?
  15. nope, i deleted my Main txt and copy/ pasted your fixed version still get same error.
  16. Yes, i have added a couple of scripts, but they worked fine, then when i changed custom to 1 then 0 it says loading scripts, when i open server and gets the error -Using EE 2.7 ``` ' Eclipse Evolution 2.7 Scripting File ' Global Variables Public GameName Public MAX_MAPS Public MOTD ' Color Constants Public Const BLACK = 0 Public Const BLUE = 1 Public Const GREEN = 2 Public Const CYAN = 3 Public Const RED = 4 Public Const MAGENTA = 5 Public Const BROWN = 6 Public Const GREY = 7 Public Const DARKGREY = 8 Public Const BRIGHTBLUE = 9 Public Const BRIGHTGREEN = 10 Public Const BRIGHTCYAN = 11 Public Const BRIGHTRED = 12 Public Const PINK = 13 Public Const YELLOW = 14 Public Const WHITE = 15 ' Admin Constants Public Const ADMIN_MONITER = 1 Public Const ADMIN_MAPPER = 2 Public Const ADMIN_DEVELOPER = 3 Public Const ADMIN_CREATOR = 4 ' Executes when the server initially loads. Sub OnServerLoad() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when the scripts are reloaded. Sub OnScriptReload() GameName = GetVar("Data.ini", "CONFIG", "GameName") MAX_MAPS = GetVar("Data.ini", "MAX", "MAX_MAPS") MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes the MOTD is changed by the client. Sub ChangeMOTD() MOTD = GetVar("MOTD.ini", "MOTD", "Msg") End Sub ' Executes when a new character is created. Sub OnNewChar(Index, CharNum) End Sub ' Executes every second, based on the server time. Sub TimedEvent(Hours, Minutes, Seconds) If Minutes = 0 Then If Seconds = 0 Then Call AdminMsg("Don't forget to vote for Eclipse.", YELLOW) End If End If End Sub ' Executes when a player presses the CONTROL key. Sub OnAttack(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub Sub OnArrowHit(Index, Damage) Dim Target If Int(Damage) > 0 Then If Int(GetPlayerTarget(Index)) > 0 Then Target = GetPlayerTarget(Index) Call DamagePlayer(Index, Target, Damage) Else Target = GetPlayerTargetNPC(Index) Call DamageNPC(Index, Target, Damage) End If End If End Sub Sub PlayerHit(Index, NPCNum, Damage) If Damage > 0 then Call NPCAttack(NPCNum, Index, Damage) End If End Sub ' Executes when a hotkey is pressed client-side. Sub HotScript(Index, KeyID) Select Case KeyID ' Executes when any player presses the PageUp key. Case 1 ' Executes when any player presses the Delete key. Case 2 ' Executes when players press the End key. Case 3 ' Executes when players press the PageDown key. Case 4 End Select End Sub ' Executes when something on a custom menu is clicked. Sub MenuScripts(Index, Clicked_Index, Menu_Type) Dim MenuTitle Dim FieldMessage MenuTitle = getplayermenuclicktitle(Index) FieldMessage = getplayermenuclickmsg(Index) Select Case Menu_Type Case 1 Call PlayerMsg(Index, "Clicked picture number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) Case 2 Call PlayerMsg(Index, "Clicked field number " & Clicked_Index & " on the menu named " & MenuTitle & ". The field text was " & FieldMessage, YELLOW) Case 3 Call PlayerMsg(Index, "Clicked label number " & Clicked_Index & " on the menu named " & MenuTitle, YELLOW) End Select End Sub ' Executes when a player logs into the game. Sub JoinGame(Index) If GetVar("var.ini", GetPlayerName(index), "startup") = "" Then weapon = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Weapon")) armor = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Armor")) shield = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Shield")) helmet = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Helmet")) wepdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Wepdur")) armdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Armdur")) shldur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Shldur")) hlmdur = Int(GetVar("classes\class" & GetPlayerClass(index) & ".ini", "StartUp", "Hlmdur")) If weapon 0 Then Call Give_Item(index, weapon, wepdur) End If If armor 0 Then Call Give_Item(index, armor, armdur) End If If shield 0 Then Call Give_Item(index, shield, shldur) End If If helmet 0 Then Call Give_Item(index, helmet, hlmdur) End If Call PutVar("var.ini", GetPlayerName(index), "startup", "yes") End If If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has joined " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has joined " & GameName & "!", YELLOW) End If Call PlayerMsg(Index, "Welcome to " & GameName & "!", WHITE) If LenB(MOTD) 0 Then Call PlayerMsg(Index, "MOTD: " & MOTD, BRIGHTCYAN) End If Call SendWhosOnline(Index) End Sub ' Executes when a player logs out of the game. Sub LeftGame(Index) If GetPlayerAccess(Index) = 0 Then Call GlobalMsg(GetPlayerName(Index) & " has left " & GameName & "!", GREY) Else Call GlobalMsg("Administrator " & GetPlayerName(Index) & " has left " & GameName & "!", YELLOW) End If End Sub ' Executes when a players experience exceeds the next level requirement. Sub PlayerLevelUp(Index) Dim TotalExp Do While GetPlayerExp(Index) >= GetPlayerNextLevel(Index) TotalExp = GetPlayerExp(Index) - GetPlayerNextLevel(Index) Call SetPlayerLevel(Index, GetPlayerLevel(Index) + 1) Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) + 1) Call SetPlayerExp(Index, TotalExp) Loop Call BattleMsg(Index, "You have " & GetPlayerPOINTS(Index) & " stat points.", BRIGHTBLUE, 0) End Sub ' Executes when a player uses one of the points given on an attribute to level up. Sub UsingStatPoints(Index, PointType) Select Case PointType Case 0 If GetPlayerSTR(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your strength!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSTR(Index, GetPlayerSTR(Index) + 1) Call BattleMsg(Index, "You have gained more strength!", WHITE, 0) Case 1 If GetPlayerDEF(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your defence!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerDEF(Index, GetPlayerDEF(Index) + 1) Call BattleMsg(Index, "You have gained more defense!", WHITE, 0) Case 2 If GetPlayerMAGI(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your magic!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerMAGI(Index, GetPlayerMAGI(Index) + 1) Call BattleMsg(Index, "You have gained more magic!", WHITE, 0) Case 3 If GetPlayerSPEED(Index) + 1 > 1000 Then Call BattleMsg(Index, "You have maxed your speed!", BRIGHTRED, 0) Exit Sub End If Call SetPlayerSPEED(Index, GetPlayerSPEED(Index) + 1) Call BattleMsg(Index, "You have gained more speed!", WHITE, 0) End Select ' Remove one point after the sub in question is done Call SetPlayerPOINTS(Index, GetPlayerPOINTS(Index) - 1) End Sub ' Executes when a player steps onto a scripted tile. Sub ScriptedTile(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes when a player clicks on an OnClick tile. Sub OnClick(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted tile has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No tile script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Out-dated: Executes when a player chooses yes or no on a player prompt. Sub PlayerPrompt(Index, Prompt, Value) If Prompt = 6 Then Select Case Value Case 0 Call GlobalMsg("Hi This is a Yes answer!", CYAN) Case 1 Call GlobalMsg("This is case 1?", CYAN) End Select Else Select Case Value Case 0 Call GlobalMsg("Hi This is a No answer!", RED) Case 1 Call GlobalMsg("This is no case 1?", RED) End Select End If End Sub ' Out-dated: Executes query box responses. Sub QueryBox(Index, Prompt) Value = GetVar("responses.ini", "Responses", CStr(Index)) End Sub ' Executes every time a player drops an item. Sub OnItemDrop(Index, Map, ItemNum, ItemVal, ItemDur, ItemIndex, InvSlot) End Sub ' Executes each time a player changes map. Sub OnMapLoad(Index, OldMap, NewMap) End Sub ' Executes whenever an NPC is killed. ' Note: Death occurs as normal externally to this script. Sub OnNPCDeath(Index, Map, NPCNum, NPCIndex) Call BattleMsg(Index, "You killed a " & getnpcname(NPCNum) & ".", BRIGHTRED, 0) End Sub ' Executes when a player is killed by another. ' Note: Death occurs as normal externally to this script. Sub OnPVPDeath(Attacker, Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been killed by " & GetPlayerName(Attacker), BRIGHTRED) End Sub ' Executes when a player dies in an arena by another player. Sub OnArenaDeath(Attacker, Victim) Dim Map Dim X Dim Y Dim Data1 Dim Data2 Dim Data3 Map = GetPlayerMap(Victim) X = GetPlayerX(Victim) Y = GetPlayerY(Victim) Call GlobalMsg(GetPlayerName(Victim) & " has been defeated in the arena by " & GetPlayerName(Attacker), BRIGHTRED) Call SetPlayerHP(Victim, GetPlayerMaXHP(Victim)) Call SetPlayerMP(Victim, GetPlayerMaXMP(Victim)) Call sendHp(Victim) Call sendMP(Victim) Data1 = GetTileData1(Map, X, Y) Data2 = GetTileData2(Map, X, Y) Data3 = GetTileData3(Map, X, Y) Call PlayerWarp(Victim, Data1, Data2, Data3) End Sub ' Executes whenever a player casts a scripted spell. Sub ScriptedSpell(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted spell has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No spell script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executes whenever a scripted NPC does an action. Sub ScriptedNPC(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted NPC has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No NPC script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Executed whenever a slash command is sent to the server. Sub Commands(Index) Dim TextSay Dim PlayerID Dim MapNum ' Get the command and arguments from the cache. TextSay = Trim(GetVar("Scripts\Command.ini", "TEMP", "Text" & Index)) ' Split the command into an array. All arguments are seperated by spaces. TextSay = Split(TextSay) Select Case TextSay(0) Case "/testscripts" Call TestMain(Index) Exit Sub Case "/help" Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, "'msghere = Broadcast Message", WHITE) Call PlayerMsg(Index, "-msghere = Emote Message", WHITE) Call PlayerMsg(Index, "!namehere msghere = Player Message", WHITE) Call PlayerMsg(Index, "Available Commands: /help, /info, /who, /fps, /inv, /stats, /train, /party, /join, /leave, /refresh", WHITE) Exit Sub Case "/calladmins" If GetPlayerAccess(Index) = 0 Then Call AdminMsg(GetPlayerName(Index) & " needs your help!", BRIGHTGREEN) Else Call PlayerMsg(Index, "You are an admin! You cannot call for help!", BRIGHTGREEN) End If Exit Sub Case "/admin" If GetPlayerAccess(Index) > 0 Then Call PlayerMsg(Index, "Social Commands:", WHITE) Call PlayerMsg(Index, """msghere = Global Admin Message", WHITE) Call PlayerMsg(Index, "=msghere = Private Admin Message", WHITE) Call PlayerMsg(Index, "Available Commands: /admin, /loc, /mapeditor, /warpmeto, /warptome, /warpto, /setsprite, /mapreport, /kick, /ban, /edititem, /respawn, /editnpc, /motd, /editshop, /ban, /editspell", WHITE) End If Exit Sub Case "/warpmeto" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(Index, GetPlayerMap(PlayerID), GetPlayerX(PlayerID), GetPlayerY(PlayerID)) Call PlayerMsg(Index, "You have been warped to " & GetPlayerName(PlayerID) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warptome" If GetPlayerAccess(Index) > 0 Then PlayerID = FindPlayer(TextSay(1)) If PlayerID > 0 Then Call PlayerWarp(PlayerID, GetPlayerMap(Index), GetPlayerX(Index), GetPlayerY(Index)) Call PlayerMsg(PlayerID, "You have been warped to " & GetPlayerName(Index) & ".", BROWN) Else Call PlayerMsg(Index, "Player is not online.", WHITE) End If End If Exit Sub Case "/warpto" If GetPlayerAccess(Index) > 0 Then MapNum = TextSay(1) If MapNum > 0 And MapNum 0 Then Call PlayerMapDropItem(Index, GetPlayerWeaponSlot(Index), 0) End If If GetPlayerArmorSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerArmorSlot(Index), 0) End If If GetPlayerHelmetSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerHelmetSlot(Index), 0) End If If GetPlayerShieldSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerShieldSlot(Index), 0) End If If GetPlayerLegsSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerLegsSlot(Index), 0) End If If GetPlayerRingSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerRingSlot(Index), 0) End If If GetPlayerNecklaceSlot(Index) > 0 Then Call PlayerMapDropItem(Index, GetPlayerNecklaceSlot(Index), 0) End If End Sub ' Executes whenever somebody dies outside of an arena. Sub OnDeath(Index) Dim MapNum Dim ClassID Dim X Dim Y If GetMapBootMap(Index) > 0 Then Call PlayerWarp(Index, GetMapBootMap(Index), GetMapBootX(Index), GetMapBootY(Index)) Else ClassID = GetPlayerClass(Index) MapNum = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "Map") X = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "x") Y = GetVar("Classes\Class" & ClassID & ".ini", "CLASS", "y") Call PlayerWarp(Index, MapNum, X, Y) End If End Sub ' Executes whenever a scripted item is used or double clicked. Sub ScriptedItem(Index, Script) Select Case Script Case 0 Call PlayerMsg(Index, "This scripted item has no apparent use.", WHITE) Exit Sub Case Else Call PlayerMsg(Index, "No item script found. Please contact an admin to solve this problem.", WHITE) Exit Sub End Select End Sub ' Map Attributes Sub SetBlank(Map, X, Y) Call SetAttribute(Map, X, Y, 0, 0, 0, 0, "", "", "") End Sub Sub SetBlock(Map, X, Y) Call SetAttribute(Map, X, Y, 1, 0, 0, 0, "", "", "") End Sub Sub SetWarp(Map, X, Y, WarpMap, WarpX, WarpY) Call SetAttribute(Map, X, Y, 2, WarpMap, WarpX, WarpY, "", "", "") End Sub Sub SetItem(Map, X, Y, ItemID, ItemValue) Call SetAttribute(Map, X, Y, 3, ItemID, ItemValue, 0, "", "", "") End Sub Sub SetNPCAvoid(Map, X, Y) Call SetAttribute(Map, X, Y, 4, 0, 0, 0, "", "", "") End Sub Sub SetKeY(Map, X, Y, KeyID, KeyTake) Call SetAttribute(Map, X, Y, 5, KeyID, KeyTake, 0, "", "", "") End Sub Sub SetKeYOpen(Map, X, Y, KeyX, KeyY, Message) Call SetAttribute(Map, X, Y, 6, KeyX, KeyY, 0, Message, "", "") End Sub Sub SetHeal(Map, X, Y) Call SetAttribute(Map, X, Y, 7, 0, 0, 0, "", "", "") End Sub Sub SetKill(Map, X, Y) Call SetAttribute(Map, X, Y, 8, 0, 0, 0, "", "", "") End Sub Sub SetShop(Map, X, Y, ShopID) Call SetAttribute(Map, X, Y, 9, ShopID, 0, 0, "", "", "") End Sub Sub SetClassBlock(Map, X, Y, Allow1, Allow2, Allow3) Call SetAttribute(Map, X, Y, 10, Allow, Allow2, Allow3, "", "", "") End Sub Sub SetArena(Map, X, Y, MapID, NewX, NewY) Call SetAttribute(Map, X, Y, 11, MapID, NewX, NewY, "", "", "") End Sub Sub SetSound(Map, X, Y, FileName) Call SetAttribute(Map, X, Y, 12, 0, 0, 0, FileName, "", "") End Sub Sub SetSpriteChange(Map, X, Y, SpriteID, ItemID, Cost) Call SetAttribute(Map, X, Y, 13, SpriteID, ItemID, Cost, "", "", "") End Sub Sub SetSign(Map, X, Y, Line1, Line2, Line3) Call SetAttribute(Map, X, Y, 14, 0, 0, 0, Line1, Line2, Line3) End Sub Sub SetDoor(Map, X, Y) Call SetAttribute(Map, X, Y, 15, 0, 0, 0, "", "", "") End Sub Sub SetNotice(Map, X, Y, Title, Text, FileName) Call SetAttribute(Map, X, Y, 16, 0, 0, 0, Title, Text, FileName) End Sub Sub SetScripted(Map, X, Y, Script) Call SetAttribute(Map, X, Y, 18, Script, 0, 0, "", "", "") End Sub Sub SetBank(Map, X, Y) Call SetAttribute(Map, X, Y, 23, 0, 0, 0, "", "", "") End Sub ' Tests scripts up to the location of Sub TestMain(Index). ' Leave this sub at the bottom to test the entire script file. Sub TestMain(Index) Call PlayerMsg(Index, "Scripts are working properly.", BRIGHTGREEN) End Sub '******************************** Sub Give_Item(index, number, durability) '******************************** Dim slot slot = 1 Do While slot < 25 If Getplayerinvitemnum( index, Int( slot ) ) = 0 Then Call SetPlayerInvItemNum(index, Int( slot ), Int( number ) ) Call SetPlayerInvItemDur(index, Int( slot ), Int( durability ) ) Call SetPlayerInvItemValue(index, Int( slot ), Int(0) ) Call SendInventoryUpdate(index, Int(slot) ) slot = 25 End If slot = slot + 1 Loop End Sub Case "/warpto" If GetPlayerAccess(index) >= 2 Then Call PlayerWarp(index, TextSay(1), TextSay(2), TextSay(3) Exit Sub End If Case "/giveitem" On Error Resume Next If GetPlayerAccess(Index) > 0 Then Call GiveItem(FindPlayer(TextSay(1)), TextSay(2), TextSay(3)) Call PlayerMsg(FindPlayer(TextSay(1)), "You have just been given a " & GetItemName(TextSay(1)) & " !", BRIGHTGREEN) End If Exit Sub ```
  17. Yes, i changed it back to 0 and it still happens, sorry i didn't say earlier, must have forgotten. Ok, and how do i post my scripts.
  18. And i looked at custom bodies, like in data change custom to 1, so i did, then i tried to start up server and it was loading, then when it reached loading scripts, it said "Run time error 91, object variable or with block variable not set", im Pis–-- Mad at this because im really far in my game, and i don't feel like restarting.
  19. Hm, id make sure every one has a mic, but its ok if not. System: Xbox 360 Mode: Good at all, even have new map pack Meeting Time: usually 4-9:30 Gamertag: Benvdog Current Clantag: CIC ( Commanders In Charge )
  20. Ok, but would i have to still install VB6 to change quit game?
  21. When ever i click "Quit Game" it says " Destroying Game Data", Can i change Quit Game to Log Out and Destroying game data to something else… :D
  22. If i changed the defult amount of maps from 50 to lets say 100, will i have to restart all of my maps, or will they be saved. I also wanted to do this with the weapons/armor etc.
  23. I wish to change this limit somehow because i need some item names to be longer. If you can tell me where to find this and how to do it i will thank you dearly. :::::Eclipse 2.7 , Windows XP::::: -Benvdog
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