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deathtaker26

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Everything posted by deathtaker26

  1. @Thorn: > The mangas are always better than the shows. > Start here: http://www.onemanga.com/Full_Metal_Alchemist/1/00/ > > Also, I hate to be a spelling nazi but that just BURNS. It's not Alchamist, it's Alchemist! Just like it's not chamistry, it's chemistry! write thanks.
  2. Well I like to read anime XD and I realy like to watch it I would like to watch this one and usualy i would watch on youtube but my youtube lags too much
  3. @Keebler: > Try switching back to the regualr sheet and see if that fixes it. If it does then you know you messed up something with the new sheet you edited. but then wouldn't i have to re-add all those sprite i mean there must've been 50 of them i had to align
  4. @SillyFace: > Maybe if you watched more of it you'd understand it. well yeah i figured that but besides saturdays on adult swim when else does it come on
  5. Okay so I was Watching adult swim last night and of course i never watched it on Saturday…... And I saw a show called Full Metal Alchamists I really liked the anime on the show and stuff but It was the first episode of it I saw so I really don't understand the show. Anyone else watch it that can mabey talk about is so I under stand the story line? :icon_surprised:
  6. okay so one of my developers got done with the rest of the sprites for the pokemon silver mystery sprite sheet. So I started adding the sprites to the sheet and I ran out of room so I made the sprite sheet a little bit longer. After that I edited the chat box on tiles 10. I loaded up the game and when I got in I couldn't see any sprites. The sprites won't show up on npc's or on players and I don't know how to fix this can any one please help me? :cry:
  7. Hey I'm trying to make a recruitment system for psm since the players keep begging me does any one have one or anyone have any idea how to do this? Features needed -click to change into the recruited npc -nicknames so that when a player changes it changes his player name too -change back and recover his/her old name and sprite Features wanted but don't need -able to recruit and change into big sprites this would be nice and highly aprecieted if any one has 1 XD
  8. @Shadowwulfâ„¢: > now if only you couldmake it so parties and maps all had their own channels… ;D ;D ;D ACTUALY! As we speak i am making an amazing chat program called soulz chat and i will make it run with eclipse…..how ever unless you are part of soulz inc. you will have to pay for a server or win a contest and are next contest is the day we release this program and idk when we are doing that. But all you will have to do is enter your name and email and we will randomly select 1 person from the list the person choosen wins 1 free server and 1 free channel and there server will be added to the dedicated server list. It will be a good program trust me. all i need to do is add in the mic and server and im done.
  9. @Marsh: > Not entirely a bad tutorial but all it is really doing is running ventrilo if they already have it downloaded. acutualy the only one that needs ventrilo installed is the one making this source just simply do the above and send it to your friends. your friends will access ventrilo without needing to install it.
  10. I actualy made this as a reply to someone's post i thought il post it here for everyone. Note: you must no how to use ventrilo Note: you must portfoward and use the ventrilo server 1\. download and install ventrilo 2\. go in to your ventrilo file directory (ex. C:\programfiles\ventrilo ) 3\. copy all the files in the ventrilo directory. 4\. make a new folder named "voice" in you games client folder 5\. paste the ventrilo files in this folder 6\. open the eclipse vb6 project (client side) and create go to frmStable or w/e your game screen's form is 7\. make a button named vent and lable it w/e 8\. double click that button you just added and past this in it's private sub ``` Call Shell(App.path & "\voice\Ventrilo.exe", vbNormalFocus) ```9\. create client and test it make sure the voice folder with everything in it is in your client folder do not change the name of the folder or u will get an error Note: I created a ventrilo help button that tells people how to access my server. ventrilo download: http://ventrilo.com/download.php (be sure to download the clent!) ventrilo server: http://ventrilo.com/download.php (under server programs THIS ONE DOES NOT GO INTO THE CLIENT FOLDER THIS IS YOUR VENTRILO SERVER!) if you have any more questions just pm me
  11. i can help with this i did this for my self so just follow the steps 1\. download and install ventrilo 2\. go in to your ventrilo file directory (ex. C:\programfiles\ventrilo ) 3\. copy all the files in the ventrilo directory. 4\. make a new folder named "voice" in you games client folder 5\. paste the ventrilo files in this folder 6\. open the eclipse vb6 project (client side) and create go to frmStable or w/e your game screen's form is 7\. make a button named vent and lable it w/e 8\. double click that button you just added and past this in it's private sub ``` Call Shell(App.path & "\voice\Ventrilo.exe", vbNormalFocus) ```9\. create client and test it make sure the voice folder with everything in it is in your client folder do not change the name of the folder or u will get an error Note: I created a ventrilo help button that tells people how to access my server. ventrilo download: http://ventrilo.com/download.php (be sure to download the clent!) ventrilo server: http://ventrilo.com/download.php (under server programs THIS ONE DOES NOT GO INTO THE CLIENT FOLDER THIS IS YOUR VENTRILO SERVER!) if you have any more questions just pm me
  12. @Sean: > link=topic=57947.msg621340#msg621340 date=1269364739] > Keys and locked doors. only make the spell a script to unlock it. how? and how do i make sure it wont open all locked doors
  13. @Raichu!: > @Captain: > > > So far, i got this : > > > > ``` > > Function ConvertNpcToPlayer(BlankPlayerFile As String, NpcNum As Integer) As PlayerRec > > Dim OldRec As ConNpcPly > > Dim NewRec As PlayerRec > > Dim f As Long > > Dim n As Integer > > > > f = FreeFile > > Open BlankPlayerFile For Binary As #f > > Get #f, , OldRec > > Close #f > > > > ' General > > NewRec.Name = NPC(NpcNum).Name > > NewRec.Guild = OldRec.Guild > > NewRec.GuildAccess = OldRec.GuildAccess > > NewRec.Sex = OldRec.Sex > > NewRec.Class = OldRec.Class > > NewRec.Sprite = NPC(NpcNum).Sprite > > NewRec.LEVEL = OldRec.LEVEL > > NewRec.Exp = OldRec.Exp > > NewRec.Access = OldRec.Access > > NewRec.PK = OldRec.PK > > > > ' Vitals > > NewRec.HP = OldRec.HP > > NewRec.MP = OldRec.MP > > NewRec.SP = OldRec.SP > > > > ' Stats > > NewRec.STR = NPC(NpcNum).STR > > NewRec.DEF = NPC(NpcNum).DEF > > NewRec.Speed = NPC(NpcNum).Speed > > NewRec.Magi = NPC(NpcNum).Magi > > NewRec.POINTS = OldRec.POINTS > > > > ' Worn equipment > > NewRec.ArmorSlot = OldRec.ArmorSlot > > NewRec.WeaponSlot = OldRec.WeaponSlot > > NewRec.HelmetSlot = OldRec.HelmetSlot > > NewRec.ShieldSlot = OldRec.ShieldSlot > > NewRec.LegsSlot = OldRec.LegsSlot > > NewRec.RingSlot = OldRec.RingSlot > > NewRec.NecklaceSlot = OldRec.NecklaceSlot > > > > ' Inventory > > For n = 1 To MAX_INV > > NewRec.Inv(n) = OldRec.Inv(n) > > Next n > > For n = 1 To MAX_PLAYER_SPELLS > > NewRec.Spell(n) = OldRec.Spell(n) > > Next n > > For n = 1 To MAX_BANK > > NewRec.Bank(n) = OldRec.Bank(n) > > Next n > > > > ' Position > > NewRec.Map = OldRec.Map > > NewRec.X = OldRec.X > > NewRec.Y = OldRec.Y > > NewRec.Dir = OldRec.Dir > > > > NewRec.TargetNPC = OldRec.TargetNPC > > > > NewRec.Head = OldRec.Head > > NewRec.Body = OldRec.Body > > NewRec.Leg = OldRec.Leg > > > > NewRec.PAPERDOLL = OldRec.PAPERDOLL > > > > NewRec.MAXHP = NPC(NpcNum).MAXHP > > NewRec.MAXMP = OldRec.MAXMP > > NewRec.MAXSP = OldRec.MAXSP > > > > NewRec.Vflag = 128 > > NewRec.Ver = 2 > > NewRec.SubVer = 8 > > NewRec.Rel = 0 > > > > ConvertNpcToPlayer = NewRec > > > > End Function > > > > ``` > > Not the best way to do it, since you should be able to switch characters when already logged in, and not at the character select screen… pmu does have a system like this but its another menu or something on top of the game screen i would like this source to but i think it would be better to have it like a minimenu that comes up when you hit a button on the gamescreen like how inventory works when you hit it your inventory pops up.
  14. Can some one help me get a source so that npc's talk like in pokemon where you go up to them hit a button and a little box pops up with their message instead of in the chat box i tried it with a script and a custum menu but it didn't workout. so can some one get me a source to do this another game had it i think it was pokemon mystery universe but an admin told me it was sourced so….. XD
  15. @King: > i dont think u need a source edit for the map attriubutes to act as blocks i think i do
  16. Okay i asked for a script of this and soul said i need source edit it i need certaint moves for my pokemon game. i need Hm-cut which actualy cuts trees down so i will also need a tree map atribute. i need a rocksmash and a rock atribute to use it on. i am new to source edit (and i just got vb6) so you kinda need to tell me exactly where to put it thank you
  17. @Soul: > There are no VB6 Files. He's saying to go to the "File" MENU tab. > > And with that, I refer you to this: > http://www.touchofdeathforums.com/smf/index.php/topic,53056.0.html thanks now i can start sourcing
  18. @Soul: > @deathtaker26: > > > @Elenfir: > > > > > File is the rolldownmenu in the topleft corner of VB6. > > > > > > If you click on that a menu will roll down where you can select Make client.exe (or server.exe, depending on where you edit the source) > > > > well this is gonna make me nooby but i need to learn this now is vb6 the library files or something idk what it is or where to find it. i here people say it all the time but idk what it is > > What? VB6 isn't the library files. ELI is the Eclipse Library Installer. welll where do i find the vb6 files that he is talking about?
  19. @Elenfir: > File is the rolldownmenu in the topleft corner of VB6. > > If you click on that a menu will roll down where you can select Make client.exe (or server.exe, depending on where you edit the source) well this is gonna make me nooby but i need to learn this now is vb6 the library files or something idk what it is or where to find it. i here people say it all the time but idk what it is
  20. you said go to file and make client.exe where can i find "make client.exe" at i have no idea what you mean by file and do i have to do the same to my server?
  21. @Kimimaru: > Did you compile your source code into a .exe file, or did you run the source through Visual Basic 6 by clicking the Play button? neither how do i do this?
  22. @Kimimaru: > For the NPC names, open up the **Client** source, and head over to **modGameLogic**. Find **Sub BltMapNPCName(ByVal Index As Long)**. In it, you should see this: > > ``` > Call DrawText(TexthDC, TextX - (NewPlayerX * PIC_X) - NewXOffset, TextY - (NewPlayerY * PIC_Y) - NewYOffset, Trim$(Npc(MapNpc(Index).num).Name), vbWhite) > ``` > Change it to this: > > ``` > Call DrawText(TexthDC, TextX - (NewPlayerX * PIC_X) - NewXOffset, TextY - (NewPlayerY * PIC_Y) - NewYOffset, Trim$(Npc(MapNpc(Index).num).Name), QBColor(BRIGHTCYAN)) > ``` > For the NPC text, open up the **Server** source, and head over to **modGameLogic**. Find **Function CanAttackNpc(ByVal Attacker As Long, ByVal MapNpcNum As Long) As Boolean**. In it, look for something like this: > > ``` > If NPC(NPCnum).Behavior = NPC_BEHAVIOR_SCRIPTED Then > MyScript.ExecuteStatement "Scripts\Main.txt", "ScriptedNPC " & Attacker & "," & NPC(NPCnum).SpawnSecs > Else > Call PlayerMsg(Index, Trim$(NPC(NPCnum).Name) & " : " & (NPC(NPCnum).AttackSay), GREEN) > End If > ``` > Now, look after the "Else," and take a closer look at this statement: > > ``` > Call PlayerMsg(Index, Trim$(NPC(NPCnum).Name) & " : " & Trim$(NPC(NPCnum).AttackSay), GREEN) > ``` > Change it to this: > > ``` > Call PlayerMsg(Index, Trim$(NPC(NPCnum).Name) & " : " & Trim$(NPC(NPCnum).AttackSay), BRIGHTCYAN) > ``` > This statement may be slightly different in your source, but still, make the same change to the color. Please note that you will see this statement **4** times within the Function. Make the change each time you see it. okay this has happened to every source i edited i do exactly what it says but no change happens there is no error i reset the server and everything but it is still the same as before i edited it there is a file in the source that says .svn do i whats in there or do i edit whats in source cuz i edited whats in source and nothing changed
  23. @Soul: > @Huntsman: > > > link=topic=55999.msg603926#msg603926 date=1264803106] > > Soul, not remove but, why not just change the false to true? > > > > ``` > > If Map(GetPlayerMap(MyIndex)).Tile(X, y).Type = TILE_TYPE_WALKTHRU Then Exit Function Else For I = 1 To MAX_PLAYERS If IsPlaying(I) Then If GetPlayerMap(I) = GetPlayerMap(MyIndex) Then If GetPlayerX(I) = X Then If GetPlayerY(I) = y Then CanMove = True Exit Function End If End If End If End If Next I End If > > > > ``` > > i could use this actualy so we don't have to keep setting down atributes where is this in that you guys are editing is it in modgamelogic? > Because then you would waste unnecessary space and lose speed.
  24. okay im new to source but can some one help me out i think that the npc speach is too dark to read on eclipse stable and i want to change the color to brightcyan same goes with the npc name can some one make this source for me and tell me where it goes please?
  25. okay update on this: we are full on scripters and we have 3 gfx editors however we only have 4 mappers and soohn to be 200 maps so yea –- highering there is more info on this game and some chapter (or chapters) to a story line here>>>> http://www.touchofdeathforums.com/smf/index.php/topic,57466.0.html That also include the beta storylin updates there at least once a week.
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