teh jimpie
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Everything posted by teh jimpie
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Hello, I'm using EO and I have 2 questions. 1\. how do I change the running speed? 2\. How do I make it so that It should check for something in your options, and if you putted it on, your speed will incrase? when you turn it off, your speed will be normal again. teh jimpie
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Running speed + ini *please remove this topic, wrong section*
teh jimpie replied to teh jimpie's topic in Source
Hello, I'm using EO and I have 2 questions. 1\. how do I change the running speed? It should check for something where your settings will be saved, something like options. When you press it and have enough SP, your speed will improve, when you turn it off again or when your SP is 0, your speed will be normal. *EDIT* sorry I posted wrong section! -
@vitinho444: > so I need to make shops again? Yes you do. You can´t transform from ES to EE with shops, only with EE to ES like ballie said :)
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It's almost possible to hack all games / things. I think the best way will be something like a anti-hack programme. Like online fps games have. It will check for programmes during playing and if it doesnt trust it, it disconnect you from the game. I'm so wondering how ppl make hacks. Not specally to use it, but im interressed how ppl make it
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@Robin: > You need to have that kind of shit serverside. How do I do that? Just adding that code's somewhere? Am I then also allowed to use that kind of code's in the client? like: > Private Sub testlabel_Click() > testlabel.Caption = GetPlayerSkillLevel(Index, "MN") > End Sub
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@Robin: > You're trying to access the /accounts/ folder from the client. That's your problem. So I need to build the "scripted" skill/minigame system in the source to show it on the label?
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It's also not accepting " & GetPlayerLogin(MyIndex) & " this is a label on frmstable.frm
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``` Private Sub testlabel_Click() testlabel.Caption = App.Path & "\Accounts" & GetPlayerLogin(MyIndex) & "char1.ini", "SPT", "head" testlabel2.Caption = App.Path & "News.ini", "COLOR", "Blue" End Sub ``` This code above gives an error. I'm using ES 1.2 I hope someone can help me.
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@Sputnak: > jimpie the battle system is on number 5, the buttons would change depending on the pokemon you are using. Ye, but it's not really a battle :/ it should be something with ini's i think.
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@Sputnak: > I don't know much source but here is what I would do: > 1\. Make a scripted weapon designed to heal, finish the script by taking the item. > 2\. Make a summon spell. > 3\. Make a scripted weapon which when it is used to kill a pokemon, gives a pokeball with the pokemon inside. > 4\. Make the pokeball a spell item to learn the summon spell for the pokemon inside. > 5\. Make a custom menu with buttons to make effects appear on players target, also add damage. > 6\. you are done! You could also add a "challenge" skill (only to attack players) which makes a custom menu that says yes or no to the challenge, yes warps both players to a map with several arenas. that's no battle system :/ @chiccora: > There is a similar system..search for turn based battle script. Its a source edit. > > Erypto is creating a pokemon-ish build…I am assuming there will be tons of work needed by the developer who downloads the build to make it a full out Pokemon game. Check out Pokemon Cyrus, and Pokemon Neon..these are full out sourced Pokemon games..and when you check out these games you can easily see the amount of programming knowledge needed. i guess they're not released? :o
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Hello, I'm trying to make a pokemon game. But I'm stuck on the battles. Does anybody have an idea **how** to make this? I'm almost sure I will release it when it's done because alot of people are asking for it. thanks, tehjimpie
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Do you have any good guides? I can't find one in the source tutorial section.
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True, but something like a quick scripted tile you can't make. Also, then I need to show alot of things like skills on the frames in the source. But that's impossible people told me.. Because it's data from the server what should show on the client.
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@Robin: > I'll point out it's much, much simpler to add a scripting engine into Origins than re-programming the graphics engine in Stable and re-programming the map system. I will look. I love how Orgins is build. But I'm not sure I can make all the commands on my own. But, is it in Orgins possible to make something like a quest? Because there's no scripting.
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thanks, but I really need that kinda of maps.. but in EO I can't make scripted things.. :/
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hello, just a short question. Is it possible, to make like in EO, in the map editor the x and the y changeable? (for eclipse stable) thanks
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shet, no scripts :/ I love how EO is build with the maps etc. But I can't use it when I don't can script :/ @Robin, with "ranks" I ment access. sorry for that.
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Thanks Robin, however i'm now thinking about to go to EO ;) First I need to know a few things (http://www.touchofdeathforums.com/smf/index.php/topic,59515.0.html)
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1\. I can't figure out how do I make scripted items/tiles/spells/OnAttack? I can't find anything like a main or something like that. 2\. Can I do the same things as on ES? I mean, I need alot of NewMap / OldMap scripts, also a 1 vs 1 and a multi system. On ES I had one, but is it possible on EO too? 3\. why can't I run / why there doesn't appear something in the skill tab when I press it? Also, how many "ranks" are there? 4\. Am I right there is no guild? I will need this for a special drop system I'm trying to make. Thanks in advanced.
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Hello, I need some more information about direct draw, I want it possible to make something show above your head: [![](http://img682.imageshack.us/img682/9864/naamloosrw.jpg)](http://img682.imageshack.us/i/naamloosrw.jpg/) this, just like the playername - it stays above your head. I'm using eclipse stable, but I don't know where to start with it. Im also not sure its hard/easy to do this. (Maybe just with an option, e.g. "Call SendData("prayer_on" & END_CHAR) " and then it shows the pic above your head) Could someone give me some more information? thanks, tehjimpie
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Okay thanks robin/ballie :) , I'll leave it then I guess, maybe I will get back to it later - I don't have alot time too now. I would make my own gameboy rpg games. thanks
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what do you exactly mean by this? so far i see it works
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how do i do it? :/
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Hello, I guess this is a source edit so I post here. I want to make a game, but not for multiplay. Just for youself, you can't see other people, maybe you can trade. (not sure im gonna/can make this). So I want you can just play the client, but without the server is on. is this possible? (like a gameboy game, you just can play for yourself)
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@Marsh: > Never been a Eclipse ++ released sorry. Just my half finished project. ok thanks