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Darkshot

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Everything posted by Darkshot

  1. Nah, those lasers wouldn't go past that Constitution's NAVIGATIONAL DEFLECTORS! :P http://www.youtube.com/watch?v=vFCBwob65Nw#t=1m31s The only way Star Wars would win is the FORCE. And that's magic.
  2. @xiahis: > Which is better eclipse stable or eclipse 2.7? > Can you have both on at same time? > and does eclipse stable come with Paperdolled weapons 1\. Well, Eclipse Stable is Eclipse 2.7 with alot of bugs fixed 2\. No, you cannot 3\. Yes, it does Further note: If you have/are willing to get Visual Basic 6 and learn a little bit of it, then get [Eclipse Origins](http://www.touchofdeathforums.com/smf/index.php/topic,57637.msg609741.html#msg609741) which is GREAT, but if not, then get Eclipse Stable
  3. Oh sorry I didn't read shadows posts carefully enough. But in all fairness, "rip it properly" is not exactly sound advice compared to the likes of Anna's comment.
  4. @Anna: > It has a white outline because of Anti-Aliasing. This smoothens edges for a cleaner image, but does not work in pixel art because each pixel has to be a specific color and not a blend. > > The only way to fix it is to do a lot of manual work cleaning the edges. You and Shadow were the only people who got it right lol
  5. I know what I did wrong now, when resizing I set to Bicubic instead of Nearest Neighbour. Oh and Robin, it is not "ripped", I was given sprites by request from SilverShadows. I resized them incorrectly.
  6. @Sauvus: > Try having the Transparent Color Black maybe idk it might help Transparent colour O_o ? You mean background colour?
  7. @DrNova: > dont save it as png Ugh, it's .bmp. Its just png on imageshack…
  8. Total time logged in: 2 days, 4 hours and 37 minutes.
  9. What is wrong with this spritesheet, the sprite has a white outline around it in-game and is a tiny bit wobbly: Original: ![](http://img337.imageshack.us/img337/5841/sabery.png) Sheet: ![](http://img812.imageshack.us/img812/8655/41450673.png) All help appreciated, thanks.
  10. Hey Rex I thought you were working with me :azn: ?
  11. Sorry. :embarrassed: Im just frustrated :icon_crap:
  12. @Robin: > It'll be hidden behind the rest of the menu controls. Thanks I found it :azn: Any comment on the /warpto command? Or is that a request :icon_crap: ?
  13. @Robin: > We don't do requests. Okay :sad: In that case, do you know what section you are supposed to put requests in?
  14. frmMenu ? I cannot find it in there.
  15. @Ertzel: > Ummmm… Is this a question or a request lol... Good point, is there a request section :S ? But the question is: "How create a one-time consumable item, that when used, will change the player sprite and change the player stats, with the http://www.touchofdeathforums.com/smf/index.php/topic,63458.0.html framework by Quazek?" lol
  16. So I have set up the http://www.touchofdeathforums.com/smf/index.php/topic,63458.0.html framework by Quazek. **I would like to create a one-time consumable item, that when used, will change the player sprite and change the player stats.** NOTE: Not add/subtract stats, but CHANGE them Thank you for all help and it will all be credited in my game (http://www.touchofdeathforums.com/smf/index.php/topic,65084.0.html)!
  17. Information? BAM http://www.touchofdeathforums.com/smf/index.php/topic,65084.0.html
  18. **/warpto command** How can I make it so that if a player types /warpto it will warp them to that map by NAME, not number? All help is appreciated, thanks.
  19. Nice tutorial thanks :azn:
  20. I did a terrible thing (pirate) but I got Visual Basic 6 to work :azn: Now I just need a skilled coder to help me (an unskilled one) :P
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