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Random Client Crashes


willunited
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> This error starts when i changed max_map_npc to 100 from 50

Depending on what version of Eclipse you are using and what mods you have installed, you might have to delete all maps when you change the MAX_MAP_NPCs. But in order to pinpoint the issue, you should probably follow Erwin's advice:

> ![](http://www.touchofdeathforums.com/community/ccs_files/file_host/741bd6b49d0faabe5827b0b20f5dc4be.JPG)
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> Well, whatever you edited you did something horribly wrong.. Are the values the same client and server side?
>
> And curious, why did you remove map caching? .__.

Idk e,e

lol

> Depending on what version of Eclipse you are using and what mods you have installed, you might have to delete all maps when you change the MAX_MAP_NPCs. But in order to pinpoint the issue, you should probably follow Erwin's advice:

IDE?
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> Private Type MapRec
>
> Name As String * NAME_LENGTH
>
> Music As String * NAME_LENGTH
>
> Revision As Long
>
> Moral As Byte
>
> Up As Long
>
> Down As Long
>
> Left As Long
>
> Right As Long
>
> BootMap As Long
>
> BootX As Byte
>
> BootY As Byte
>
> MaxX As Byte
>
> MaxY As Byte
>
> Tile() As TileRec
>
> NPC(1 To MAX_MAP_NPCS) As Long
>
> End Type

Normal

Edit:

Above it:

> ' check directional blocking
>
> If isDirBlocked(Map.Tile(GetPlayerX(MyIndex), GetPlayerY(MyIndex)).DirBlock, Direction + 1) Then
>
> CheckDirection = True
>
> Exit Function
>
> End If

i add it:

> If Map.Tile(x, y).Type = TILE_TYPE_WARP Then
>
> CheckDirection = False
>
> Exit Function
>
> End If

Right?

Edit:

Now only a map is buged,ill convert him.

Edit:

Converter bugged,lol.

Edit:

Map bugged remade.

Wroking now.

Thx for patience and help.
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