Kasparas Posted September 8, 2012 Author Share Posted September 8, 2012 I don't really know did any of you write something for this , but i decided to make a tutorial on simple crafting in Eclipse Event System 2.3 .First this includes both smithing crafting or any other way you want the character to craft . I will show one example - smithing , once u get this u can make any other thing , even Runecrafting from RuneScapeSo to begin with it you must have somehting that will be used as material for crafting , i will make it called Iron Ore. You make a resource Iron and it gives iron ore . Resource ? CHECK !Now we need something that is needed as a tool to make it , let's create an item hammer.We will smith for example Iron Daggers. Create an item that will be crafted and make an event (for example put an event looking like an anvil for this case (or anything your imagination lets , why not smith daggers on a raccoon ? )Let's greet the smith with @>show text "What do you want to smith ?"@>show choices- Prompt: I will smith…now make two answers - iron dagger and never mindnow add a conditional branch to answer iron dagger @>Player has item [Hammer]then there is an option else , it means if player doesn't have a hammer, so write "you need a hammer"now after conditional branch player has iron dagger add another one - iron ore , to option else write "you need iron ore"back to player has item [iron ore] …select comand Add and select "change items" give 1 Iron Daggerthen one more time "change items" and take 1 iron ore. That's it ! here it is your crafting system ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)any questions ? Link to comment Share on other sites More sharing options...
Vus Posted September 8, 2012 Share Posted September 8, 2012 Nice tutorial, but it is kinda hard to read. Link to comment Share on other sites More sharing options...
Agoraphobic Posted September 8, 2012 Share Posted September 8, 2012 Pictures would make your post clearer and more helpful. ![^_^](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/happy.png)Also the sentence where you're saying you need to add an additional Conditional Branch is very hard to read if you didn't know you needed another Conditional branch.> now after conditional branch player has iron dagger add another one - iron ore , to option else write "you need iron ore" Link to comment Share on other sites More sharing options...
or3o Posted September 8, 2012 Share Posted September 8, 2012 its actually makes me realize spending a week working on a visual menu for my crafting was overcomplicating things a bit lol Link to comment Share on other sites More sharing options...
Stein Posted September 8, 2012 Share Posted September 8, 2012 That seems like a terribly inefficient and awkward way of doing this. Link to comment Share on other sites More sharing options...
Zzbrandon Posted September 8, 2012 Share Posted September 8, 2012 Really confusing me I like but try to simplify and list clearly. Link to comment Share on other sites More sharing options...
Zetasis Posted September 8, 2012 Share Posted September 8, 2012 > That seems like a terribly inefficient and awkward way of doing this.I thought exactly the opposite. Link to comment Share on other sites More sharing options...
blkcrow Posted September 8, 2012 Share Posted September 8, 2012 its very limited Link to comment Share on other sites More sharing options...
Guest Posted September 8, 2012 Share Posted September 8, 2012 Yo, your tutorial is useless1.If you check to "take away" for example 10 iron ores, and you have just 5, it will take them anyway and you still can create the item.2.Like others says it's very limited, and that sucks ! Link to comment Share on other sites More sharing options...
Kasparas Posted September 8, 2012 Author Share Posted September 8, 2012 i am so sorry ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
blkcrow Posted September 8, 2012 Share Posted September 8, 2012 lol dont be it may not be the best way but if it works for you its fine Link to comment Share on other sites More sharing options...
Kasparas Posted September 8, 2012 Author Share Posted September 8, 2012 thank you ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) Link to comment Share on other sites More sharing options...
Zzbrandon Posted September 9, 2012 Share Posted September 9, 2012 This good but few glitches but hey can be easily patched ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) Link to comment Share on other sites More sharing options...
Stein Posted September 9, 2012 Share Posted September 9, 2012 > I thought exactly the opposite.Considering every event hacks away a portion of the server performance, and using a million conditional branches(or since there's only 4 options to pick from in general, a TON of "crafting" events with specific items) it'll turn into a slow clusterfuck of poop.I'd really like to know how you think of this as efficient and clean. Link to comment Share on other sites More sharing options...
Zetasis Posted September 9, 2012 Share Posted September 9, 2012 Well if you look at it that way then events are pointless considering you will need a considerable amount of them to make anything worthwhile. I mean even a simple cut scene is going to require extensive use of the eventsystem. Link to comment Share on other sites More sharing options...
Justn Posted September 9, 2012 Share Posted September 9, 2012 I don't think the event system is useless I have found many good uses for it.. but using it for something like this or using it as a replacement for the the resource system I think is a waste…. It works great for doors, conversations, story building, fast travel ect... Link to comment Share on other sites More sharing options...
Zetasis Posted September 9, 2012 Share Posted September 9, 2012 Well let me apologize to Stein first off. I see his point on how it is inefficient but for people like me who are not programmers this is a great way to make a crafting system. Link to comment Share on other sites More sharing options...
Justn Posted September 10, 2012 Share Posted September 10, 2012 Well I can't program either but if there is a system already available to use.. why would u go all crazy with adding a ton of events which is alot of work in itself to achieve the same results basically the same thing oreo said up top ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) but this could be still usefull and does explain how certain events can be.made Link to comment Share on other sites More sharing options...
Stein Posted September 10, 2012 Share Posted September 10, 2012 They're not pointless at all, the idea behind the system is great, and as it is it can be decent.. If used properly, but for crafting I would personally recommend people to write a system specifically made for crafting, it just works better. That doesn't take away the fact that events have their use and place, as they can be used to create some pretty interesting story sequences. Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted August 16, 2013 Share Posted August 16, 2013 Ok, there are many ways around these glitches, this is how I have been doing all of my "crafting" and such only because if I try to change the source files, it doesn't do anything. I have made an alright system doing this that you really can't screw up so this is a viable way of "crafting and other such, but Doctor, I think that you are planning on a widely played game, otherwise events shouldn't do that much. Link to comment Share on other sites More sharing options...
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