Growlith1223 Posted September 25, 2012 Author Share Posted September 25, 2012 ok so, i am gonna make this topic for bug fixes for either CS:DE, EO 2.0, and EO 3.0.>! @Packet:>! > **Client Side**> > ok so like this is one that is overlooked many times. What this will do is fix an overload on packets received from the client. This will FIX that and make it so it uses the Client packets received from the server> > in ModEnumerations, find> > ```> > Public HandleDataSub(CMSG_COUNT) As Long> > ```> Replace with> > ```> > Public HandleDataSub(SMSG_COUNT) As Long> > ``` This will be updated as i go through bugs in the engines.Make sure to post un fixed bugs ^^ Link to comment Share on other sites More sharing options...
or3o Posted September 26, 2012 Share Posted September 26, 2012 hopefully the 3.1 includes all the bug fixes ya find lol Link to comment Share on other sites More sharing options...
Slasheree Posted September 26, 2012 Share Posted September 26, 2012 what does the CMSG_COUNT do ? Link to comment Share on other sites More sharing options...
Joyce Posted September 26, 2012 Share Posted September 26, 2012 You really should include descriptions of what it fixes.. And add more than just one fix if you're going to make spoilers and whatnot for it. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)> what does the CMSG_COUNT do ?It's a typo that will either limit or overdo the amount of packet types the client can receive from the server. (All the SSendLoginOK stuff and such). It's been in the engine for ages really, and several people have listed the fix. Link to comment Share on other sites More sharing options...
Slasheree Posted September 26, 2012 Share Posted September 26, 2012 Wish I could help with the CS:DE bugfixes, but I dunno what/how the duck I did XD Link to comment Share on other sites More sharing options...
Valentine90 Posted September 26, 2012 Share Posted September 26, 2012 Good initiative, I can help in correcting the Eclipse Origins v2 Link to comment Share on other sites More sharing options...
Growlith1223 Posted September 26, 2012 Author Share Posted September 26, 2012 > You really should include descriptions of what it fixes.. And add more than just one fix if you're going to make spoilers and whatnot for it. ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)Yea i forgot about the descriptions of them until you said something xDI'll change it right now Link to comment Share on other sites More sharing options...
Link Posted September 28, 2012 Share Posted September 28, 2012 I would have found it wise to come up with fixes before actually posting the topic, at-least give people something to start with. Nice job anyway, good luck on making the engines "better." Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now