Ryo Posted December 15, 2012 Share Posted December 15, 2012 I will suppose there is, just search it in the source and change jpg to png in there Link to comment Share on other sites More sharing options...
BugSICK Posted December 15, 2012 Share Posted December 15, 2012 Hi Sir Rob, where can i find the location in the source the interface 3.png and 4.png. im planning to relocate them. Link to comment Share on other sites More sharing options...
Jumbofile Posted December 15, 2012 Share Posted December 15, 2012 > I will suppose there is, just search it in the source and change jpg to png in thereI dont think you can do that Link to comment Share on other sites More sharing options...
Rob Janes Posted December 16, 2012 Author Share Posted December 16, 2012 Win32 components can use jpg, bmp, gif and ico. Any DX8 textures would have to be png. Link to comment Share on other sites More sharing options...
Jumbofile Posted December 16, 2012 Share Posted December 16, 2012 can you just change the .jpg to .png in vb6 and it will work? Link to comment Share on other sites More sharing options...
Rob Janes Posted December 16, 2012 Author Share Posted December 16, 2012 @BugSick, in the client, under modGraphics, findDrawHUDTarget()You'll find the X/Y of the PNG there, then you would just move the picturebox over as well to match. Link to comment Share on other sites More sharing options...
BugSICK Posted December 16, 2012 Share Posted December 16, 2012 > @BugSick, in the client, under modGraphics, find> > DrawHUDTarget()> > You'll find the X/Y of the PNG there, then you would just move the picturebox over as well to match.Thank you i am waiting for this, and if you have time i sent you an email. thanks.–---------------------Edit: how can i edit in the source that the image/.png are always on top? that i dont need to click an NPC or player to see it, likewise i dont have a target. Because i want the image always in the screen. How can i do that.Ps. Sorry bad english ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)---------------------Edit 2: Any update on map resizing??? Link to comment Share on other sites More sharing options...
DeathKnight Posted December 18, 2012 Share Posted December 18, 2012 About the MapBlock, it was already being redimmed, however the call was being made after an update mapblock. No need to add in a redim, just need to in sub SpawnMapNpcs move```CacheMapBlocks mapNum```to above``` For i = 1 To MAX_MAP_NPCS Call SpawnNpc(i, mapNum) Next``` Link to comment Share on other sites More sharing options...
MrPerfecTR Posted December 18, 2012 Share Posted December 18, 2012 I want to use as DirectX7my english is bad Link to comment Share on other sites More sharing options...
BugSICK Posted December 20, 2012 Share Posted December 20, 2012 Sir Rob any fixes and updates? Link to comment Share on other sites More sharing options...
BugSICK Posted December 21, 2012 Share Posted December 21, 2012 up. anyone who knows how to fixed the map size?? Link to comment Share on other sites More sharing options...
Rob Janes Posted December 21, 2012 Author Share Posted December 21, 2012 What issue are you having with map sizes? Link to comment Share on other sites More sharing options...
SwiftSwamp Posted December 21, 2012 Share Posted December 21, 2012 Great client, my name is Robert too, and I like your internet speed =p My down / ping tops yours but I only have a .90 mbps upload :/ Link to comment Share on other sites More sharing options...
BugSICK Posted December 21, 2012 Share Posted December 21, 2012 oh, i thought you know it, when changing map size the game crashes. Link to comment Share on other sites More sharing options...
Zetasis Posted December 21, 2012 Share Posted December 21, 2012 > I'll update it as needed, I have a few things that I want to add and release this weekend, just minor updates.> > 1\. Events be able to offer a quest.> > 2\. Fix an issue with map sizing.> > 3\. NPC SpellsStill looking forward to this. Also, how does the mail system work? I can't seem to figure that one out.Oh, and I don't know if you're still taking name ideas for this engine but hows this: Eclipse Orijanes ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Link to comment Share on other sites More sharing options...
BugSICK Posted December 21, 2012 Share Posted December 21, 2012 need this badly ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
Rob Janes Posted December 21, 2012 Author Share Posted December 21, 2012 I'm working on the update today, it'll be up tonight for you BugSick.1) Map Resizing issue fixed.2) Events can now also add a 'Quest' to a Quest Log3) Some general performance issues addressedIf I get a chance I'll do NPC spells, this may or may not be included, hard to say. Link to comment Share on other sites More sharing options...
BugSICK Posted December 21, 2012 Share Posted December 21, 2012 oh thank you so much Sir Rob. Link to comment Share on other sites More sharing options...
Zetasis Posted December 22, 2012 Share Posted December 22, 2012 Well it would be really cool if you did add npc spells. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png) Either way I still like the engine and the quest/event system sounds nice. Link to comment Share on other sites More sharing options...
BugSICK Posted December 27, 2012 Share Posted December 27, 2012 update? Link to comment Share on other sites More sharing options...
Zetasis Posted December 27, 2012 Share Posted December 27, 2012 I didn't have any problems changing my map size. Did you make sure to set the boot map settings? Link to comment Share on other sites More sharing options...
Rob Janes Posted December 28, 2012 Author Share Posted December 28, 2012 I haven't forgotten about you, the holidays are a hellish time to get stuff done. I'm still visiting parents and in-laws until Sunday. Link to comment Share on other sites More sharing options...
BugSICK Posted December 29, 2012 Share Posted December 29, 2012 ok Sir i understand. Link to comment Share on other sites More sharing options...
Naruto Posted December 31, 2012 Share Posted December 31, 2012 -Stupid comment- looked back a few pages just made myself look silly Link to comment Share on other sites More sharing options...
Gepeto Posted January 1, 2013 Share Posted January 1, 2013 Is there possible way how to cause that game will be changing while playing? Like it's in WoW. For instance, once there is hole of thrall miners and after some quests (when the story moves as well), they became rebels (because they don't want to be thralls anymore). So the story and the game is changing, but only on few starting maps. Then are all maps same. I know that's too much to do, already now you've done great work, but I would love it. It'd give opinion to make games with better sotry side. It might be connected with Event System.But very great work. Good luck with it.And name could be Eclipse SUNaH or Eclipse Sun/Eclipse Sunshine ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)Also, separating of Classes and Races might be funny. Pets and Mounts as well. I know I want too much. But i would be good, too. Link to comment Share on other sites More sharing options...
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