MrPerfecTR Posted December 4, 2012 Share Posted December 4, 2012 Source pleaseeee ![:(](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/sad.png) Link to comment Share on other sites More sharing options...
Zopto Posted December 4, 2012 Share Posted December 4, 2012 source soon when he become dev Link to comment Share on other sites More sharing options...
Exception Posted December 4, 2012 Share Posted December 4, 2012 > Heyo SomeUniqueNameHereLovers!!> > If you want to support Rob Janes you can vote for him here: [http://www.touchofde…veloper-voting/](http://www.touchofdeathforums.com/community/index.php?/topic/130805-new-developer-voting/)> > Just to be said ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)> > PS: To all haters he dont wants me to do this…It was my idea Link to comment Share on other sites More sharing options...
tslusny Posted December 4, 2012 Share Posted December 4, 2012 *facepalm* this kids….. Link to comment Share on other sites More sharing options...
Exception Posted December 4, 2012 Share Posted December 4, 2012 > *facepalm* this kids…..D'aww, just because I despise you. ![:rolleyes:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/rolleyes.gif)Anyway, this is Rob's thread. Please do not bother derailing it. Link to comment Share on other sites More sharing options...
tslusny Posted December 4, 2012 Share Posted December 4, 2012 > D'aww, just because I love you <3On-topicIs buff system working? Becouse when i tried buff spell it worked for buffing stats but no icon for showing active buff apeared. So is that buff icon showing implemented or not? Link to comment Share on other sites More sharing options...
Rob Janes Posted December 4, 2012 Author Share Posted December 4, 2012 Buffs are functional. Just tested them. Link to comment Share on other sites More sharing options...
Rob Janes Posted December 4, 2012 Author Share Posted December 4, 2012 It'll be upload in a couple minutes but[http://www.samugames.com/eclipse/EORJ_Source.zip](http://www.samugames.com/eclipse/EORJ_Source.zip) Link to comment Share on other sites More sharing options...
DMF Posted December 4, 2012 Share Posted December 4, 2012 how cleans this source now? XD Link to comment Share on other sites More sharing options...
Zetasis Posted December 6, 2012 Share Posted December 6, 2012 So just out of curiosity, do you plan on doing anything more with this project? Link to comment Share on other sites More sharing options...
clark Posted December 6, 2012 Share Posted December 6, 2012 Hey Rob i tested the engine , i always looked there but never tryed it on my own , once i downloaded and opened i have to admit that gaved me a feeling like this engine looks more MMORPG engine , first for the options that could be easly enabled disabled , and also for the things you said in your presentation post .I Would suggest you some things like : Add a enable / disable in options for the diagonal walk (2D isometric) also i found that when you click on inventory for exemple then you switch to character tab (or anything else) it made the game screen disappear for half a second then appear again i don't know if you could take a look to it ..And hmm , what about actual stats of this project ? i mean i saw that Quest system isn't actually started but in the project Quest is already there.When do you think that this engine will be done to 100% ? once you completed the entire list of things to do ? or until there is no bug , fixes are done etc ?Good Continuation !PS: Are you going to implement transparent windows ? only (On game screen like inventory etc…) Link to comment Share on other sites More sharing options...
DeathKnight Posted December 9, 2012 Share Posted December 9, 2012 One small thing I noticed, when you are editing a map and have an NPC on it, if you change the map size too high (i.e. 50, 50) the server will crash on sub updatemapblockI narrowed it down to the updatemapblock in the Sub SpawnNpc Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2012 Share Posted December 10, 2012 Honestly just add an integration system in place for the quest editor and event editor. Id like to be able to do a full length conversation with the NPC, then add a command that starts the quest. Link to comment Share on other sites More sharing options...
Rob Janes Posted December 11, 2012 Author Share Posted December 11, 2012 DeathKnight, you could add a ReDim MapBlock() piece of code to where it updates the map, to resolve the issue. I'll add that this week to the list of things to do.That wouldn't be hard to do at all Dax, just something I never considered. It'd actually be extremely easy. I'll look into this. I have my hands full with Eclipse and Aloria at the moment, if there is any one who wants to take over updating this custom version and are capable, just reply here. Link to comment Share on other sites More sharing options...
Sr_Sirius Posted December 12, 2012 Share Posted December 12, 2012 So you will release one more version? Link to comment Share on other sites More sharing options...
Zetasis Posted December 13, 2012 Share Posted December 13, 2012 So I love the engine and I've only got three requests, spell casting NPC's as well as knockback capabilities for NPC and spells? I know its alot to ask for but I just thought I would through my request out there. Link to comment Share on other sites More sharing options...
BugSICK Posted December 13, 2012 Share Posted December 13, 2012 Hi Sir Rob, i am already "again" starting my game, but before i just want to know if your still updating this custom version of yours,Thank you. Link to comment Share on other sites More sharing options...
Rob Janes Posted December 13, 2012 Author Share Posted December 13, 2012 @clark - I'm not sure about the screen disappearing for a second when switching tabs, I can't seem to recreate that problem. Perhaps change your rendering device in the config.ini? As for other features, there's nothing that's really incomplete, the quest system is fully functional, the guild system is fully functional, as for transparent windows, it's not something I have on the agenda for that release.@BugSickI'll update it as needed, I have a few things that I want to add and release this weekend, just minor updates.1\. Events be able to offer a quest.2\. Fix an issue with map sizing.3\. NPC SpellsYou could definately use it for your game though and if you need anything, give me a hollar. Link to comment Share on other sites More sharing options...
schnurman Posted December 14, 2012 Share Posted December 14, 2012 > You could definately use it for your game though and if you need anything, give me a hollar.Hooolllaaaaaa Link to comment Share on other sites More sharing options...
Zetasis Posted December 14, 2012 Share Posted December 14, 2012 ^ Ha ha. Same here. Looking forward to the next release btw. Link to comment Share on other sites More sharing options...
AfterDawn Posted December 14, 2012 Share Posted December 14, 2012 im using your engine, could it possible to use png aside from jpg in the mail folder images? Link to comment Share on other sites More sharing options...
Guest Posted December 15, 2012 Share Posted December 15, 2012 If you really were using the engine, that wouldent even be a question. Link to comment Share on other sites More sharing options...
AfterDawn Posted December 15, 2012 Share Posted December 15, 2012 i tried changing .jpg to .png and it gets me an error. Link to comment Share on other sites More sharing options...
Guest Posted December 15, 2012 Share Posted December 15, 2012 the entire damn "graphics" folder is already .png what are you talking about mate?? Link to comment Share on other sites More sharing options...
AfterDawn Posted December 15, 2012 Share Posted December 15, 2012 ![:blink:](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/blink.png) do u have the files? i dont think so, check gui folder and its jpg. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now