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Elandor Chronicles


Dark Crusade
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Thanks McAdams

I've been looking into a 'final' name for the game now that I've gotten a lot of design work completed. I'm almost ready to agree on the name 'Emberstorm', which will replace the name 'Elandor' for the continent, and 'Elandor Chronicles' for the game name. I feel it is both fitting for the name themes I have for each area, and also represents the game as a simple, retro, fantasy world. Contary to many popular ORPG/MMOs, the game won't have backstory or lore, so a name like 'Akhator' or something isn't fitting. I've taken inspiration from simpler game names such as 'Dragon Quest', and even 'Torchlight'. Emberstorm is memorable, fun, and fantastic! Thoughts?
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I'm reworking the character sprites! They are looking better then ever! Check the new palette and edit on my blog, and don't forget to check out some of the other posts!

http://beaubuckley.blogspot.com.au/2013/03/player-sprite-update-1.html

More updates soon, including more character customisation previews.
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Foosh!

![](http://www.freemmorpgmaker.com/files/imagehost/pics/19effb6797606c897d5dad5ea52a17d9.gif)

Spellcasting and attacking will utilise unique 2 and 3 frame animations. I've created a mockup of the spell casting animation, and made a quick simple spell to showcase.
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Woosh!

![](http://www.freemmorpgmaker.com/files/imagehost/pics/ce2242289da5571589e45e2a331e4022.gif)

I've fleshed out both the weapon and spell attack animations now. I'll complete them for all directions, and them move onto finalising character customisation.

I'd like to hear peoples opinions on hair and skin color limits. I'm considering having 3 skin shades, light, medium and dark. Players will have 10 hair styles per gender to choose form, and be able to pick mostly natural colors, which will keep the game world not looking too whack. These would include white, blonde, light brown, dark brown, black, orange, and a few others. You'll also be able to choose your eye color from the usual green, blue, brown, black and hazel. Thoughts?
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Personally I think _Emberstorm_ sounds rubbish. It's just.. Meh. Sounds generic. Having said that, I can't think of anything better.

The sprites and animations look good. I'm really looking forward to this game. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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  • 2 weeks later...
> Seems functional. 10 hairstyles seems a bit limiting, but it would be cool if players could submit stuff that could be considered to be added to the game ( hair sprites, weapon sprites, etc ) like how Steam has things like that.

10 hairstyles per gender seems like a good starting point for initial release, but I might look into making a few extras.

> Personally I think _Emberstorm_ sounds rubbish. It's just.. Meh. Sounds generic. Having said that, I can't think of anything better.
>
> The sprites and animations look good. I'm really looking forward to this game. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)

Thanks for the input. Personally I'm fond of it being generic, seeing as how I want the games title to be both simple, reflective of the retro gameplay, and memorable. I haven't finalised any name changes, nor looked into it too much yet, seeing as how development is still very much in progress.

Could I get some opinions on the animations below? In one the sprite steps forward to attack, while in the other he _leans_ forward. The animation is still a work in progress, please keep that in mind.

![](http://www.freemmorpgmaker.com/uploadfiles/f85d6cfac0fd2734357dd5648eb91183.gif) ![](http://www.freemmorpgmaker.com/uploadfiles/b0ad3cbc20518390eb831b56f1d5a4e7.gif)

Which looks best? I'm thinking the lean but I'd like to hear preferences.
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> Leaning forward (left/1st one). Looks more realistic to me.. Might be useful to see it in-game?

Thanks, I agree. There is no in-game to show, I'm still in the development stages for design and assets. I'll show more mockups later on a background. Currently finalising the player sprites customisation (hairstyles and such).
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  • 4 weeks later...
> Any updates Kreator ?

I'll post something soon when I get the chance! Getting thwomped by assignments and exams at University! Almost every item for the initial release has been completed though. I'll get some updates out asap!

> Those animations for the spells and attacking were great. So simple yet make it so much more visually appealing. Nice job!

Thanks! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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  • 1 month later...
> KREATOR ! What's happening ? You have too amazing graphics to stop.

Work is slowly progressing. I've been looking into contracting pixel artist(s) but every interested applicant is either very slow or unreliable. I've been thwomped by university and work. However as of a couple days ago I'm both on holidays and quit my job, meaning I'll have time (after a much needed holiday) to get back into Elandor Chronicles.
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> Work is slowly progressing. I've been looking into contracting pixel artist(s) but every interested applicant is either very slow or unreliable. I've been thwomped by university and work. However as of a couple days ago I'm both on holidays and quit my job, meaning I'll have time (after a much needed holiday) to get back into Elandor Chronicles.

Good luck with your real life stuff mate.

Happy to see you're not abandoning this, I'd love to help but my pixeling skills can't compare to yours lol.
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Quite a lot of work is done which I'm content with. The next big steps after finishing off the small amount of items left is probably going to be NPCs. I also have to either settle down with a programmer or engine. My original plan was to send up a small crowdfund to hopefully find a programmer to help me.
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