Sekiguchi Okitsugu Posted May 27, 2016 Author Share Posted May 27, 2016 ![](http://i.imgur.com/Scsiwji.png)how do i improve this map? Link to comment Share on other sites More sharing options...
Niko Posted May 27, 2016 Share Posted May 27, 2016 The map looks pretty good seki. Try adding some flowers and other ground details other then the patches of long grass. Give the villagers individual names like there real people, it will make the world more personal and interactive. Also how about a few tree variants? Whats the probability of walking into a Forrest and only coming across a single type of tree? Link to comment Share on other sites More sharing options...
Sekiguchi Okitsugu Posted May 27, 2016 Author Share Posted May 27, 2016 thanks niko! Link to comment Share on other sites More sharing options...
xelander Posted May 27, 2016 Share Posted May 27, 2016 Could consider something that isn't square patches of grass/roads, diagonal(45, 30,15 degrees etc) and other things makes it look a lot smoother.The lightning from the lamps look really odd, at least during the day, as the picture shows. Link to comment Share on other sites More sharing options...
Sekiguchi Okitsugu Posted May 27, 2016 Author Share Posted May 27, 2016 thanks Xel, i'll keep that in mind. Link to comment Share on other sites More sharing options...
BeNjO Posted May 27, 2016 Share Posted May 27, 2016 Needs more details on the floor, random flowers, stumps, rocks etc. You could change the trees to be random not all the same. You also need to make the path worn out and more random and none linear with non paved short cuts of a mussy grass tile set as not everybody sticks to the paths. There is also some graphical errors, 1 is your fault 2 are the tiles I think.![](http://puu.sh/p6Rv2/65546b8c1c.jpg) Link to comment Share on other sites More sharing options...
Solstice Posted May 27, 2016 Share Posted May 27, 2016 Please, tree variety- do you see a single tree everywhere IRL? Also- where'd all that wood come from to build those shacks? I don't see no stumps bro or woodcutter shacks. Link to comment Share on other sites More sharing options...
Sekiguchi Okitsugu Posted May 27, 2016 Author Share Posted May 27, 2016 ok thanks guys! Link to comment Share on other sites More sharing options...
Lavos Posted May 27, 2016 Share Posted May 27, 2016 @'BeNjO':> Needs more details on the floor, random flowers, stumps, rocks etc. You could change the trees to be random not all the same. You also need to make the path worn out and more random and none linear with non paved short cuts of a mussy grass tile set as not everybody sticks to the paths. There is also some graphical errors, 1 is your fault 2 are the tiles I think.> > ![](http://puu.sh/p6Rv2/65546b8c1c.jpg)How nice of you. It's nice to know that people are still willing to look out for flaws. It's probably your OCD kicking in again. Link to comment Share on other sites More sharing options...
Solstice Posted May 27, 2016 Share Posted May 27, 2016 I also want to make note of the strange circular object on the table, it uses different and more contrasted colours than everything else, making it stand out. Did you do that on purpose to draw the player's gaze? Link to comment Share on other sites More sharing options...
Growlith1223 Posted May 27, 2016 Share Posted May 27, 2016 Pretty sure that's the cursor. Link to comment Share on other sites More sharing options...
Sekiguchi Okitsugu Posted May 27, 2016 Author Share Posted May 27, 2016 yep it is. im gonna change it :) Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted May 27, 2016 Share Posted May 27, 2016 Depending on the map, you can raise the upper right corner so there is a ledge/drop/different height, different heights can add to a game. Link to comment Share on other sites More sharing options...
GalacticGlum Posted May 28, 2016 Share Posted May 28, 2016 I'm no mapper expert but I'd add some more flowers and other ground decorations. Link to comment Share on other sites More sharing options...
Sekiguchi Okitsugu Posted May 29, 2016 Author Share Posted May 29, 2016 Ok Thanks galactic! Link to comment Share on other sites More sharing options...
Guest Posted May 29, 2016 Share Posted May 29, 2016 Overall, the map is pretty decent, I've seen much much worse! However, the things you want to stay away from is your pathing. Paths usually aren't so even, so make your paths a little more uneven, and natural, and same goes with the grass. Honestly, that's all I really see that is wrong here. just needs more "naturalness", otherwise, good job bud! Link to comment Share on other sites More sharing options...
Mohenjo Daro Posted May 29, 2016 Share Posted May 29, 2016 In this case, I wouldn't change the path much since it's a small market and people make paths straight and at right angles, in a cave, forest, etc. then I'd say change the path, but in a market, they're usually straighter. However, there a re a few corners that can be curved rather than a right angle, so I will agree to an extent with CM :) Link to comment Share on other sites More sharing options...
Sekiguchi Okitsugu Posted May 30, 2016 Author Share Posted May 30, 2016 ok thanks people! Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2016 Share Posted May 30, 2016 Well, true, it is a market but any path you walk on is weathered or worn, no perfectly straight roads, especially no perfectly straight paths, IMO. Link to comment Share on other sites More sharing options...
Irij47 Posted May 30, 2016 Share Posted May 30, 2016 @'CMFiend420':> Well, true, it is a market but any path you walk on is weathered or worn, no perfectly straight roads, especially no perfectly straight paths, IMO.Well this IS a game and not a simulator. I think we can all accept the fact the roads look brand new. Link to comment Share on other sites More sharing options...
Solstice Posted May 30, 2016 Share Posted May 30, 2016 Doesn't matter Irij- simple fact is, your mapping has to look organic (not forced) if you want people to get involved/immersed in the game and it's world. Unless you're mapping a city of people who believe in absolute order, like the Neotopians from the anime, Kiba. Link to comment Share on other sites More sharing options...
Growlith1223 Posted May 30, 2016 Share Posted May 30, 2016 Designs of roads is more subjective than anything, you don't really need random roads to make a player get involved/immersed, that's more opinionated than anything else that has been said imo Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2016 Share Posted May 30, 2016 Perfectly straight roads just look unnatural, even the roads we drive on aren't perfectly straight and are weathered and worn. Doesn't really look all that right to me, but the map is not bad just the 1 thing I think could improve the look. Link to comment Share on other sites More sharing options...
Solstice Posted May 30, 2016 Share Posted May 30, 2016 @'Growlith1223':> Designs of roads is more subjective than anything, you don't really need random roads to make a player get involved/immersed, that's more opinionated than anything else that has been said imoI didn't say you need random roads- I said you need organic design to improve immersion/world believability. Which isn't an opinion- it's a fact. Link to comment Share on other sites More sharing options...
Guest Posted May 30, 2016 Share Posted May 30, 2016 @'Growlith1223':> that's more opinionated than anything else that has been said _**imo**_Made me laugh, lol. No hard feelings Growlith, just busting ya balls. Link to comment Share on other sites More sharing options...
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