iSnow Posted December 8, 2012 Author Share Posted December 8, 2012 So, with the new engine, we should look at some things most MMOs have, ranged combat.Projectile weapons are quite important in my view, and should be integrated into the combat system instead of our current source tutorial that does direct damage (Wabbit's work is great, regardless) in place of actual stat calculations. I think NPC AI that can target using ranged weaponry would be great too.I think it's pretty simple to understand what I mean. Link to comment Share on other sites More sharing options...
Guest Posted December 8, 2012 Share Posted December 8, 2012 I don't know what our plans on this are but I personally think a ranged system should be in the engine as default but we'll see. Link to comment Share on other sites More sharing options...
Exception Posted December 8, 2012 Share Posted December 8, 2012 All I can say is, **we're still planning what we're going to do**, and what outcome we'd like to see.As a sidenote; I think the suggestions board at the current minute, as a whole, is rather moot, considering we're still deciding and planning. Link to comment Share on other sites More sharing options...
DMF Posted December 8, 2012 Share Posted December 8, 2012 no this is the best time speak now you have stuff you can work with and not have to wait forever and day for ppl to tell you anything. Link to comment Share on other sites More sharing options...
tslusny Posted December 8, 2012 Share Posted December 8, 2012 Hmm projectile system to engine will be great addition. You can make something simple like that what i added to EA. It will add only 1 inrange loop and making it for NPCs is easy as hell too. Link to comment Share on other sites More sharing options...
Guest Posted December 8, 2012 Share Posted December 8, 2012 > no this is the best time speak now you have stuff you can work with and not have to wait forever and day for ppl to tell you anything.Creating a good engine doesn't happen by magic. We really are only in the planning stages at the moment. Link to comment Share on other sites More sharing options...
iSnow Posted December 9, 2012 Author Share Posted December 9, 2012 Deathbeam, with all respect to what you did with EA, no. Wabbit's methods are more like what I want to see, not being able to insta-aim and almost always hit, doesn't give people the feeling of control. Link to comment Share on other sites More sharing options...
Rob Janes Posted December 9, 2012 Share Posted December 9, 2012 We're still early in the planning stages, but I agree with my team, ranged combat should be included by default. It's a feature that was neglected in Eclipse Origins. So we will definately have it.I do like the suggestion forum so that people make have some input on what they'd like to see, but we are still planning at the moment. Link to comment Share on other sites More sharing options...
Matt Posted December 9, 2012 Share Posted December 9, 2012 If there is going to be a projectile system, I suggest an ammunition requirement. Link to comment Share on other sites More sharing options...
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