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Projectiles and their AI.


iSnow
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So, with the new engine, we should look at some things most MMOs have, ranged combat.

Projectile weapons are quite important in my view, and should be integrated into the combat system instead of our current source tutorial that does direct damage (Wabbit's work is great, regardless) in place of actual stat calculations. I think NPC AI that can target using ranged weaponry would be great too.

I think it's pretty simple to understand what I mean.
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> no this is the best time speak now you have stuff you can work with and not have to wait forever and day for ppl to tell you anything.

Creating a good engine doesn't happen by magic. We really are only in the planning stages at the moment.
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We're still early in the planning stages, but I agree with my team, ranged combat should be included by default. It's a feature that was neglected in Eclipse Origins. So we will definately have it.

I do like the suggestion forum so that people make have some input on what they'd like to see, but we are still planning at the moment.
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