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Dream World.Net v0.1.0


iHero
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Eclipse is way more important right now then anything going on in your life man. Come on "Lets get'er done!"

J/K for anyone thinking I'm serious…...

RL problems always suck far worse than Internet. I think we all feel the same way, we want you to make sure you are ok, and we all understand. We hope you don't stop all together and at least give us an up-date about everything in general.

Good luck!
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> Eclipse is way more important right now then anything going on in your life man. Come on "Lets get'er done!"
>
> J/K for anyone thinking I'm serious…...
>
> RL problems always suck far worse than Internet. I think we all feel the same way, we want you to make sure you are ok, and we all understand. We hope you don't stop all together and at least give us an up-date about everything in general.
>
> Good luck!

Oh, thank you. Now I have a some free time to continue the engine. Soon I will post the fixes for the bugs reported.
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Here are the fixes for bugs reported. Thanks to lel and Anxoni for finding errors.

**Resource cache**

**Client~Side**

> modHandleData

In _Sub HandleResourceCache_ bellow of:

```
MapResource(Resource_Num).x = Buffer.ReadLong
```

Add:

```
MapResource(Resource_Num).Y = Buffer.ReadLong
```

**ScreenShot map**

**Client~Side**

> modDirectDraw7

In Sub ScreenshotResource find:

```
Call RenderSurface(Surf_Resource(Resource), x, y, Rec)
```

Replace for:

```
Surf_Map.Surf.BltFast x, y, Surface(Surf_Resource(Resource)).Surf, Rec, CONST_DDBLTFASTFLAGS.DDBLTFAST_SRCCOLORKEY
```

In _Sub ScreenshotDoor_ find:

```
Call RenderSurface(Surf_Door(Door), x, y, Rec)
```

Replace for:

```
Surf_Map.Surf.BltFast x, y, Surface(Surf_Door(Door)).Surf, Rec, CONST_DDBLTFASTFLAGS.DDBLTFAST_SRCCOLORKEY
```

Player attack npc

**Server~Side**

> modCombat

In _Function CanPlayerAttackNpc_ find:

```
' Reset attack timer

TempPlayer(attacker).AttackTimer = GetTickCount
```

And delete
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> Dont forgot Multi Characters xDDDD
>
> anyway good job take your time !!!!!

Oh yes. But I am lazy to edit most of the engine to add multiple chararacters ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

**News**

Today I finished the sound and text rendering using pure DirectX8 (Thank Mark Morris and Robin Perris) and I changed the texture rendering using vertex for 2D sprite (Thank Gustavo)

**Question**

> There's a MSCOMCTL.OCX error when opening the server Side Source, any fixes?
>
> EDIT:
>
> Nevermind I forgot to check page 6.
>
> EDIT 2: It says I need to install VB6 SP6 to install it, but I already did.

The next version will try to fix this problem.
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> ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)
>
> **News**
>
> Today I finished the sound and text rendering using pure DirectX8 (Thank Mark Morris and Robin Perris) and I changed the texture rendering using vertex for 2D sprite (Thank Gustavo)
>
> **Question**
>
> The next version will try to fix this problem.

I have another problem. When I used the layers and the autotiles or animated, it doesn't show up on map.
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

_New Version!! 0.0.7 Beta_

**Download**

* [Version 0.0.7 - Beta](http://www.mediafire.com/?cttqy3hw5e5wsi1)

**_Notes_**

* This is only a beta version, some things I have not finished
* _ScreenShot map don't work_

**_ChangeLog_**

v0.0.7

_Editions_

* Edited some functions
* Removed some useless functions and variables
* Faster server
* Do not clean the chat server when it has 500 lines.
* Server debug
* Edited various functions and subs of the server
* Removed friend system
* Form Load, Main and Menu caption for label
* Removed auto tile
* Created a new way to measure the stability of the client (TCI (Tick count interval))
* DirectX8

_Systems_

* Title

_Corrections_

* My - Clear the target after leaving game
* My - Reset attack timer
* My - Add the door attribute on map
* My - Load texture of door
* My - ScreenShot resource cache
* My - ScreenShot resource and door
* My - Moving in directional
* My - Add door in map
* My - Change number and value of quest task
* Send packet of player
* Can player block
* Can npc block
* Reset attack timer on attack player
* Clear the target after leaving map
* Regeneration of npc
* Damage to Npc of DoT and HoT
* Close the shop, trade and bank after death
* Function TakeInvItem
* Take and give various items
* Subscript out range in some functions and subs
* Render items of bank
* Clear the hotbar after take items or spells
* Grey screen in shop, bank and trade
* Display the amount of currency in inventory when in trade
* Various others bugs

**Special thanks**

* Robin Perris
* Mark Morris
* Google
* Gustavo (My friend, he is Brazilian)
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Is it me or everyone have the problem of stacking text colour

![](http://www.freemmorpgmaker.com/files/imagehost/pics/7ac3ce82e3186964bb74d3a82455b94e.png)

I think I have about 160 gold there but the text is too black to see

and when I look in previous versions the gold counter and ping show at the circle I drew but in this newer version they not at there…

![](http://www.freemmorpgmaker.com/files/imagehost/pics/eff9ec475bce4ea473f83fbd4403e36e.png)

If it is a problem please fix it?

**EDIT:** Didn't read the spoiler… I download the v0.0.7 with some of the systems is removed ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Silly me...
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> Is it me or everyone have the problem of stacking text colour
>
> ![](http://www.freemmorpgmaker.com/files/imagehost/pics/7ac3ce82e3186964bb74d3a82455b94e.png)
>
> I think I have about 160 gold there but the text is too black to see
>
> and when I look in previous versions the gold counter and ping show at the circle I drew but in this newer version they not at there…
>
> ![](http://www.freemmorpgmaker.com/files/imagehost/pics/eff9ec475bce4ea473f83fbd4403e36e.png)
>
> If it is a problem please fix it?
>
> **EDIT:** Didn't read the spoiler… I download the v0.0.7 with some of the systems is removed ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png) Silly me...

For you see the ping use "/fps". The texts are already arranged in a new version here, I'm just giving a tidy, maybe I'll post the new version until the 26th.

> Make it browser based

It would be hard, I do not intend to convert to Java, C#, Flash or anything. But in the future I can convert to VB.Net ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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> ![](http://img202.imageshack.us/img202/7357/dreamworldr.png)
>
> _v0.0.4_
>
> **Previews**
>
> _Door System_
>
> ![](http://img835.imageshack.us/img835/6996/semttuloigo.png)
>
> _Auto Tile System_
>
> _![](http://img267.imageshack.us/img267/4702/semttulo4bw.png)_
>
> _New GUI_
>
> ![](http://img802.imageshack.us/img802/3527/semttulo3ri.png)

Your GUI is amazing

like seriously

im jealous
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its not amazing its just he knew wat todo. if your willing to spend time you can make anything amzing. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)! like cookies!!!

XD…

anyways im guessing reason you removed stuff was make them better??? auto tile is a great thing you said your improving that. anything else your planing for the furture??? o-o
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My computer was having problems, but I managed to solve. Soon there will be news.

> Great engine, i am just wondering why you are using 2 methods of rendering with DX8? First is normal, like in EO 3.0 for example, and second is with Direct2DSprite or somewhat.

Direct2DSprite is faster
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