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Dream World.Net v0.1.0


iHero
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> as of now when you walk you walk tile by tile so 32 pixels at a time. Pixel based is walking 1 pixel at a time, it makes a game alot better in my opinion

Now! I'm no programer….., BUT! That seems like it would take allot of power from the engine. It seems like it would make it run allot slower.
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> as of now when you walk you walk tile by tile so 32 pixels at a time. Pixel based is walking 1 pixel at a time, it makes a game **alot** better in my opinion

![](http://i0.kym-cdn.com/entries/icons/original/000/007/044/ALOT.png)

The engine seems to be moving along quite well! I'm going to have to agree with what lel said. If this keeps improving at this rate, I might just switch to this engine.
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> I just tested this, I like how smooth it runs; however, there is a small bug I noticed.
>
> When an NPC tries to follow you going to the right/downward it skips frames, jumps around, and stop much more often.

Thanks, the next version has corrected this
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

**News**

Yesterday I finished all the graphics part of DirectX 8, today I get to part of the sound and the render text.

**ScreenShots**

**![](http://img515.imageshack.us/img515/847/79830177.png)**

**![](http://img213.imageshack.us/img213/708/29242618.png)**

**![](http://img208.imageshack.us/img208/3152/semttulopzp.png)**

**Question**

> This looks really good! I can't wait to see future updates.
>
> Also, quick question. Could you add MP3 support to this?

Yes, I'm adding DirectX 8, so will support MP3.
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THIS LOOKS **AWESOME!!** ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) I wonder what it'll look like in the future ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png)
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

**News**

Today I finished draw text using pure DirectX8, now I get to some of the sound.

**ScreenShots**

**![](http://img837.imageshack.us/img837/5682/semttulovgf.png)**

**Question**

> the engine looks good ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) and it is more convinient to use. BTW could you post a Tut on how to Make a Quest?
>
> Looking forward for more Updates

Yes I do, but when I finish DirectX8

> THIS LOOKS **AWESOME!!** ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png) I wonder what it'll look like in the future ![:o](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/ohmy.png)

*-* Thank you
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your doing good so far. how long do you think you will need for the next release alot ppl seem tobe really wanting to see.

on the dx8 topic , i hope yours wont come with the dx8 errors like the dx8 engines out so far.

o-o

also small spot should be corrected. in the quest editor"requirments": class, you should add a none or all. so quests are not just class sealed that should be an option not a law xD…

also quest editor rewards should have an item option O.o dats a normal thing for a quest. right??

like give item , get item O.o these are simple but there not there but whats there has low functions for a quest O.o well hope this is improved o-o

auto tiles seem bit buggy. xD i hope next release is better ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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Hello! ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png) the resources have a bug, if you attack the resource, you can pick up items until it spawn the resource.

Edit: Other bug in the resource. If closed the client, the resources of maps no are view, but the tile of resources are working.

Note: I'm sorry for my english ![:P](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/tongue.png)
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