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Dream World.Net v0.1.0


iHero
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The only problem with Multi Char that it changes the PlayerRec by adding a New Rec CharacterRec

For Example

EO -```
If Player(index).GuildFileId > 0 Then
```
ED -```
If Player(index).Character(Index).GuildFileId > 0 Then
```.

I tried ripping it I fail horribly because of this. I would not recommend this unless your like a serious programmer. I only ripped it to EO 2.0\. But then it just stopped working. But its a great system to learn though ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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![](http://img202.imageshack.us/img202/7357/dreamworldr.png)

_New version!!! 0.0.6_

**Changelog**

_Editions_

* Edited some functions
* Removed some useless functions and variables

_Systems_

* Quest

_Corrections_

* My - Chat
* My - ScreenShot map
* My - Friends
* My - Server map sizes
* Time of npc attack
* Npc critical hit
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> cool gonna test it out now ![:D](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/biggrin.png)

*-*

> If you can try to make it pixel based movement

I do not quite know what it is, can you explain?

> Good system still missing the event system

Thanks. System of events … Maybe more forward

> Every time I come to this topic and see the newest results, I find myself closer and closer to stopping my game on my engine and starting a new one on yours X=

I will give my best so that everyone can use it

> I got the quest system ripped on here , Thanks .. i'll credits you.

> I got the quest system ripped on here , Thanks .. i'll credits you.

I tested every part of it, is very fast and functional.

> QUEST system dont work :< debug

Sorry, but works perfectly here. Maybe it's his way of using it
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pixel based move ment (as it sounds) your moving pixel by pixel.

for event system think of the rpgmaker one but integrate the quests with it so its workable for both or either or together. this makes it faster to find stuff.

just gotta say if u do add it dont be a deathbeam. >| keep da move routes. even add player ones dis would allow cut scenes with out flash videos.

also this might get ppl to switch to ur engine ( make a word doc with the info to put in one of the map converters)

since most hate to remap. just saying.
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> pixel based move ment (as it sounds) your moving pixel by pixel.
>
> for event system think of the rpgmaker one but integrate the quests with it so its workable for both or either or together. this makes it faster to find stuff.
>
> just gotta say if u do add it dont be a deathbeam. >| keep da move routes. even add player ones dis would allow cut scenes with out flash videos.
>
> also this might get ppl to switch to ur engine ( make a word doc with the info to put in one of the map converters)
>
> since most hate to remap. just saying.

I already have a map convertor in the Resources section, but I'll see if I can get it to work to convert to Dream World, but its easy really.

I also found a bug in 0.0.6, screenshot doesn't show resources. ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png)
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