IceCream Tuesday Posted December 11, 2012 Author Share Posted December 11, 2012 Okay..![](http://i.imgur.com/KeyPB.png)Pretty much, for judging the range and all, the spell will have two variables. View, and Distance which determine through a formula to figure a cone shape.EDIT: To explain further, You cast a spell, the only effected area will the the Line of sight for the spell in front of the character. So in the image I posted. your character is the blue block, facing the direction of the red shape. You cast a "Wind Twist" spell only the red area that goes out 3 tiles for its area of effect. Then say you have a rank up for that spell, so when casting "Wind Cyclone" the damage is out 6 spots and outwards 4\. Which balanced with the other basic spell styles could make for a exciting combat play.As well as maybe setting a map attribute to be either ground blocks, or a wall block. Ground allowing spells pass, walls stopping the Line of sight.Got a few other ideas.. So I'm going to contribute its been a while. Link to comment Share on other sites More sharing options...
Rob Janes Posted December 12, 2012 Share Posted December 12, 2012 Awesome idea, I love this!With our vision for Eclipse, this will work out extremely nicely, it'll fit in perfectly. Link to comment Share on other sites More sharing options...
abhi2011 Posted December 12, 2012 Share Posted December 12, 2012 Could you explain it a bit more better? Link to comment Share on other sites More sharing options...
hisherwin Posted December 12, 2012 Share Posted December 12, 2012 Well when you cast a Spell , for example AoE spell. the area that affect AoE will visible their animation(is it?) Link to comment Share on other sites More sharing options...
MCADAMS Posted December 12, 2012 Share Posted December 12, 2012 > Could you explain it a bit more better?Already makes perfect sense unless you don't know what line of sight is. Link to comment Share on other sites More sharing options...
IceCream Tuesday Posted December 12, 2012 Author Share Posted December 12, 2012 > Could you explain it a bit more better?To explain further, You cast a spell, the only effected area will the the Line of sight for the spell in front of the character. So in the image I posted. your character is the blue block, facing the direction of the red shape. You cast a "Wind Twist" spell only the red area that goes out 3 tiles for its area of effect. Then say you have a rank up for that spell, so when casting "Wind Cyclone" the damage is out 6 spots and outwards 4\. Which balanced with the other basic spell styles could make for a exciting combat play.Hope that explains it.@ SherwinI'm hoping they will try to put at least a basic particle animation system. allowing for spreadable fire and lava. Link to comment Share on other sites More sharing options...
hisherwin Posted December 12, 2012 Share Posted December 12, 2012 > To explain further, You cast a spell, the only effected area will the the Line of sight for the spell in front of the character. So in the image I posted. your character is the blue block, facing the direction of the red shape. You cast a "Wind Twist" spell only the red area that goes out 3 tiles for its area of effect. Then say you have a rank up for that spell, so when casting "Wind Cyclone" the damage is out 6 spots and outwards 4\. Which balanced with the other basic spell styles could make for a exciting combat play.> > Hope that explains it.> > @ Sherwin> > I'm hoping they will try to put at least a basic particle animation system. allowing for spreadable fire and lava.Well i hope they can do a Dx7 version too , because i use dx7 and studied it well , i never used dx8 Link to comment Share on other sites More sharing options...
kibbelz Posted December 12, 2012 Share Posted December 12, 2012 A good idea to support this would be of someway to show the player the range and shape of this on the map. e.g. highlight the areas affected. If not the player will not know if their enemy is in range before casting the spell and will hinder the gameplay experience.A good idea, glad you posted it.~Kibbelz Link to comment Share on other sites More sharing options...
hedgy Posted December 12, 2012 Share Posted December 12, 2012 Sounds good, but don't forget there could also be spells, like a shield or healing that should also be blocks behind, left and right from you. Hope there will be an option for that. ;P Link to comment Share on other sites More sharing options...
teamokell Posted December 12, 2012 Share Posted December 12, 2012 It is a good idea.Just one more suggestion.Editor could create a spell that format. For ease of use. Link to comment Share on other sites More sharing options...
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