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Legends of Arteix


Helladen
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[![](http://media.indiedb.com/images/games/1/17/16238/auto/kFw3T.png)](http://www.onlinegamecreation.com)

**Introduction**
Legends of Arteix is a 2D ORPG where you can play with your friends in a retro world with a skill system inspired massively from Runescape. The game is far from perfect (XtremeWorlds limitations), but it has a lot to offer.

**Download**
[Binaries](http://www.hitsparkinteractive.com/resources/legends-of-arteix-classic.1/)

**Story**
Once long ago, the Kingdom of Arteix was a peaceful land, humans and creatures lived in peace without conflict, but one night, one of King Harold II's court mages Aldith was working on his.. dark magic. Dark magic had been outlawed from the Kingdom from days when the dark mage council opened the Portal of Obedientiary, in an attempt to get magical creatures for cheap labor, Aldith was attempting to use a dark spell known as Schism, to split the land among the humans and creatures..but instead, caused all the once peaceful magical creatures to become in raged! They began raiding towns within the Kingdom of Arteix! The king sent out a decree asking all able bodied citizens within the kingdom to join the fight among the humans and creatures.

When you start off on your journey you will have to select your class. There are five types of classes; warriors, rogues, archers, mages, and druids. Each class can advance further into their job, and they all have their own special abilities. You start off stranded on an isle, where you have to return to Runyei. Runyei being the capital of Arteix.

**Screenshots**
![](http://media.indiedb.com/cache/images/games/1/17/16238/thumb_620x2000/classic2_1.png) ![](http://media.indiedb.com/cache/images/games/1/17/16238/thumb_620x2000/classic1.png)
![](http://media.indiedb.com/cache/images/games/1/17/16238/thumb_620x2000/classic3.png) ![](http://media.indiedb.com/cache/images/games/1/17/16238/thumb_620x2000/Screenshot12-8.png)
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> Font seems a little big, otherwise looking pretty solid man.

Font is big due to those screenshots being done on a Netbook a long time ago (ones with a larger font). They actually are much smaller and thanks for the feedback. ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)
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  • 2 weeks later...
Ok, so I'm going to be completely honest with you. This game is no better than 90% of the newbs that come on here. You've added absolutely no features to your game whatsoever, yet you messaged Sekaru and told him that you're a better designer than Robin, Zoso, and everyone on Eclipse (including me). I normally wouldn't get involved in this shit, but you just crossed a line.

Let's see how your "designing" skills really are, shall we? Let's start with your "features".

> Classic gameplay like it should be done with a retro feel.

A retro game!? WAT!? I've totally never seen this before!

> No over complicated systems like you see in today's games.

Just because all of the 12 year olds who torrent VB6 on here really are developing complex systems, amirite. Lots of skill there bro.

> Portal system to travel easily around the game.

Right.

> Updated regularly.

Totally going to play this game now.

> Skills (woodcutting, firemaking, mining, smithing, fishing, and cooking).

Never seen these skills before 10/10

> Many areas and items to discover.

Walking around in an RMXP game for hours? Sounds like FUN!

> Guides to help make the game easier for new players.
>
> Books to tell about the game's story, rules, and a basic overview of what the game consists of.
>
> Signs to tell players information about the area that they are heading to.

srsly. A game shouldn't teach you how to navigate a map. The players should learn it themselves by playing the game. lrn2map

> Quests.
>
> Events.
>
> Groups.
>
> Guilds.

More original features 10/10 would play
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**Part II** (wouldn't let me add more quotes)

> Create your own custom house for you or your Guild - with a custom portal and kick out feature.

*gasp*

An actual _original_ feature? Oh wait, [Ultima did that in 1997](http://en.wikipedia.org/wiki/Ultima_Online)

> Several game user-interfaces (press F1 in the main menu before logging in to change it).

Because nothing says fun like tons of game user-interfaces!

> Customize your character with the sprite change system.

._.

> Community wiki.

And you need a wiki… why?

> Much more!

ORLY

Helladen, I usually don't do this, but you're cocky as shit. You aren't a better designer than Zoso or Robin. You take prebuilt systems and call them yours. You suck and you deserve to be called out.

Learn from this, stop calling yourself amazing, and improve.

_And don't ducking say that you're a better designer than Robin, Zoso, or everyone else here._
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TL:DR (but looked at screenshots)

The very first lesson that I learned when I joined eclipse 5-6 years ago was that you **_never_** mix tilesets. I believe that this applies greatly to sprites as well… crossing the VX sprites with the XP graphics looks absolutely awful. (IMO).

-JC Denton

(Also, Jungle you made me lol literally... so thanks ![;)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/wink.png))
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  • 1 year later...
My community **[OGC](http://onlinegamecreation.com)** is offering temporarily a free way to get **[Eclipse Worlds Gold Edition](http://www.onlinegamecreation.com/index.php?/files/file/8-eclipse-worlds-gold-edition/)** , you just have to get to level **Reborn** **999 **on my game. You must register on the site to qualify. This membership is permanent and includes all updates for lifetime. If you have donated to my engine, this will allow you to get the new version which is only available via a payment after you have **Gold Membership**
, so if you earn **Gold Membership**
by doing this, you must donate $30 to qualify for the extended version, and if you do not you must have donated $50 total.

[Update 2](http://www.onlinegamecreation.com/index.php?/topic/18-legends-of-arteix-update-2/) released still partially a work in progress.
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