Draken Posted January 7, 2013 Author Share Posted January 7, 2013 Been looking around for this bit of source for city of illusion cant seem to find a tutorial on it so figured I would ask.What I need is a new type of switch which will be saved on the map instead of the player So any player can activate it. Also Map variables to check info of whats going on that map.things this could be used for.Alarm where one player would walk on something and another could deactivate it by a switch. Currently the system requires the same person that sets it off to also turn it off.Global farming systemsBetter housing systemsand much much more.anyways thanks if you can help me out ![:)](http://www.touchofdeathforums.com/community/public/style_emoticons/<#EMO_DIR#>/smile.png)and i hope this will not cause me to remap ….. Link to comment Share on other sites More sharing options...
tslusny Posted January 7, 2013 Share Posted January 7, 2013 Better will be global switches/variables. Link to comment Share on other sites More sharing options...
Draken Posted January 7, 2013 Author Share Posted January 7, 2013 global would be nice to have as well lol but would be get annoying for the housing system i want to use. Link to comment Share on other sites More sharing options...
tslusny Posted January 7, 2013 Share Posted January 7, 2013 For maps it is easy too.Just new var in MapRec like this: Switch(1 to MAX_SWITCHEs) as Byte Link to comment Share on other sites More sharing options...
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