JohnPony Posted February 11, 2013 Author Share Posted February 11, 2013 Does anyone know of a good article that explains the logic behind Shaders, it doesn't necessarily have to be oriented to SFML, as I'm pretty sure the logic is universal. I really don't want a link to some pre-made code, as I want to figure this out myself; I've tried looking around and I just can't find anything that would explain it to me.Regards,GP Link to comment Share on other sites More sharing options...
DMF Posted February 11, 2013 Share Posted February 11, 2013 look at a premade code and figure it out from it? Link to comment Share on other sites More sharing options...
Godlord Posted February 11, 2013 Share Posted February 11, 2013 > look at a premade code and figure it out from it?Good luck with that. You'll have to understand numerous concepts related to both advanced computer graphics and linear algebra if you want to take that route.> Does anyone know of a good article that explains the logic behind Shaders, it doesn't necessarily have to be oriented to SFML, as I'm pretty sure the logic is universal. I really don't want a link to some pre-made code, as I want to figure this out myself; I've tried looking around and I just can't find anything that would explain it to me.> > Regards,> > GPSFML is just a cross-platform library that simply offers an abstract interface to deal with graphics, sound, etc. However, it doesn't really do anything with shaders. If you want to learn about writing shaders for OpenGL, then you can find more information at the following websites:* http://www.arcsynthesis.org/gltut/index.html* https://en.wikibooks.org/wiki/OpenGL_ProgrammingYours faithfullyS.J.R. van Schaik. Link to comment Share on other sites More sharing options...
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