Helladen Posted November 8, 2016 Author Share Posted November 8, 2016 **Introduction**I am finishing Vaughan Hilts game engine he worked in 2012-2013 for Silverdale HD and Blasters Online, at the time I was not a very good programmer. Now that I have spent several years in C# and C++, I understand most programming principles and how to make game engines to an extent from my experience of working on Nin Online. My goal is to replace Eclipse Origins with a true successor that is actually a giant step forward vs a small one.You may contribute code to this repository, the license it uses is based on the same license that Inspire uses. Simply do a pull request or submit an issue on GitHub.**Getting Started**[Setup](https://github.com/HitsparkInteractive/Arcane-Engine/wiki/Getting-Started)[Roadmap](https://github.com/HitsparkInteractive/Arcane-Engine/wiki/Roadmap)There're many more improvements I am going to make to the code that is not yet available. These will happen over the next 6 months. This project is aimed to eventually be the game engine Nin Online is ported to. Link to comment Share on other sites More sharing options...
SkywardRiver Posted November 8, 2016 Share Posted November 8, 2016 Hope you have Vaughan's permission. Link to comment Share on other sites More sharing options...
Abyss Posted November 8, 2016 Share Posted November 8, 2016 Nice work Seth! Don't let the haters get to you. Especially people like Sky. We all know how you kept Eclipse alive for all this time with EW and Sky tried to profit by selling premium versions of Skywyre, which is just a modified EW Link to comment Share on other sites More sharing options...
Helladen Posted November 8, 2016 Author Share Posted November 8, 2016 @'SkywardRiver':> Hope you have Vaughan's permission.It uses a MIT license, and I already have asked years ago. The engine is open-source anyway. Link to comment Share on other sites More sharing options...
Guest Posted November 8, 2016 Share Posted November 8, 2016 Engine broke.* * *Engine broke..* * *Engine broke….... Link to comment Share on other sites More sharing options...
SkywardRiver Posted November 8, 2016 Share Posted November 8, 2016 @'Abyss':> Nice work Seth! Don't let the haters get to you. Especially people like Sky. We all know how you kept Eclipse alive for all this time with EW and Sky tried to profit by selling premium versions of Skywyre, which is just a modified EWExfuckingscuse me?!EW is fucking cancer in a zip file. Link to comment Share on other sites More sharing options...
Guest Posted November 8, 2016 Share Posted November 8, 2016 Seth help it won't run* * *Seth how do I use broken engine?* * *@'Helladen':> **Introduction**> > I am finishing Vaughan Hilts game engine he worked in 2012-2013 for Silverdale HD and Blasters Online, at the time I was not a very good programmer. Now that I have spent several years in C# and C++, I understand most programming principles and how to make game engines to an extent from my experience of working on Nin Online. My goal is to replace Eclipse Origins with a true successor that is actually a giant step forward vs a small one.> [https://github.com/HitsparkInteractive/Arcane-Engine](/HitsparkInteractive/Arcane-Engine)> > You may contribute code to this repository, the license it uses is based on the same license that Inspire uses. Simply do a pull request or submit an issue on GitHub.> > **Setup**> You need to have MySQL installed, the database may not be fully functional. It will require some tinkering to understand the code and get it up and running, but it isn't that hard. If you have any questions feel free to ask. I will be writing tutorials when the engine is more mature.> > **Roadmap**> [https://github.com/HitsparkInteractive/Arcane-Engine/wiki/Roadmap](/HitsparkInteractive/Arcane-Engine/wiki/Roadmap)> > There're many more improvements I am going to make to the code that is not yet available. These will happen over the next 6 months. This project is aimed to eventually be the game engine Nin Online is ported to.Seth help Link to comment Share on other sites More sharing options...
SkywardRiver Posted November 8, 2016 Share Posted November 8, 2016 Comment. Link to comment Share on other sites More sharing options...
PhenomenalDev Posted November 8, 2016 Share Posted November 8, 2016 Any chance you can make a compiled version and a guide to setup mysql for lazy people like me? Link to comment Share on other sites More sharing options...
Helladen Posted November 8, 2016 Author Share Posted November 8, 2016 @'PhenomenalDev':> Any chance you can make a compiled version and a guide to setup mysql for lazy people like me?It is still a work in progress. Link to comment Share on other sites More sharing options...
PhenomenalDev Posted November 9, 2016 Share Posted November 9, 2016 Oh ok :3 Link to comment Share on other sites More sharing options...
Guest Posted November 9, 2016 Share Posted November 9, 2016 Great job! If you set up an issue tracker, or at least give some form of indication of what needs to be worked on, I'll try to help out too. Link to comment Share on other sites More sharing options...
Helladen Posted November 30, 2016 Author Share Posted November 30, 2016 @zynato, we use GitHub issues and a Roadmap page to track what needs to be done. You basically make a branch and then do a pull request. We're working similar to the Linux kernel in development.I am continuing back on active development, updated main topic. Link to comment Share on other sites More sharing options...
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